Card draw simulator
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Batmantheon · 38
They will always remember that night as the beginning and the end. They lost their friends and their only home that night the Mystery Machine caught fire. Since then, ol' Shaggy and Scoo... I mean... Ashcan Pete and Duke have been all alone, wandering around, holding their "Will investigate for food" signs during the day looking to make a buck for some Scooby Snacks. Years of wandering on the road has brought them to the town of Dunwich where a nervous looking professor has taken them up on their offer. Let's hope the Scooby Snacks are worth it. Time to solve this mystery. Zoinks man, let's just hope it's all just an old guy in a rubber mask.
Building a silly Ashcan Pete solo deck for Dunwich Legacy, using 2 cores and the entire Dunwich Cycle. Splash of mystic in there for fun and flavor. Looking for any suggested improvement within the current collection limitations.
I think the problem with using Fire Axe and Flashlight with Duke is that you can't combine their actions. It sucks, I know, I built a deck similar to this one, and having Duke exhausted without his combined Investigate and free move or his Fight with +1 damage is kind of limiting.
Also, even in the first campaign, there's a lot of checks in the encounter deck. I'd throw in Guts. I never gave it a chance at first, either. Vicious Blow is really good with Duke, too, being able to do 3 damage in a turn knocks out some enemies in one or two actions.
That said, I don't know if you're trying to Evade enemies or fight them...
I'm not sure if you want to look at my deck arkhamdb.com but I have a lot of card draws to be able to feed Duke Scooby Sna---er to Discard cards to ready him. A lot of my cards are from later cycles but it might give you some ideas.
I'm not an expert by any means, and I'm not trying to tell you what to do, just pointing out some things I've noticed with my own playthrough of the first campaign and some limitations without Duke.