When using Duke's Investigate ability, you pay costs first (exhaust Duke), then suffer attacks of opportunity in your current location (if any), then move to a connecting location, and investigate it. Enemies in the new location will not perform attacks of opportunity.
- If you have Frozen in Fear in your threat area, using Duke's first ability would require spending an additional action, as it is a bold action matching Frozen in Fear's restriction. Using Duke's second ability is an action that does not match Frozen in Fear's restriction, so it does not require spending an additional action.
“재떨이” 피트 덱 전용.
‘듀크’를 소진합니다: 전투. 당신의 기본 능력을 4로 바 꿔 공격합니다. 이번 공격은 +1 피해를 줍니다.
‘듀크’를 소진합니다: 조사. 당신의 기본 능력을 4로 바꿔 조사합니다. 이 효과로 조사를 하기 전에, 당신은 즉시 이어진 장소 한 곳으로 이동해도 됩니다.
Duke is a good doggie. An issue I have found is that investigator specific cards only being a one per deck means that the likely hood of drawing even after a hard mulligan is low. Duke mitigates this by starting in play.
The obvious points here is that Duke shores up "Ashcan" Pete's weaknesses, books and fists. However the best part of Duke is his fetch ability, moving then investigating. This action economy is increadibly useful, especially in solo play.
Some card synergies. The full range of neutral skill cards as Duke can't carry helpful items to boost skill checks and card draw. Rabbit's Foot, Scavenging and upgraded Lucky! for dog tucker. Ritual Candles also help with increasing chances for success without additional weapons.
Get out there and play fetch!
Duke is a good dog. No body is going to kill my Duke! Duke and Guard Dog are friends, and I have two dogs! Don't put any damage on Duke or Guard dog on my watch! They are good doggies. They are very brave. I love Duke!