Charles F. Muntz, Big Game Hunter

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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TheBraintrust · 90

I promise to capture the beast alive! And I will not come back until I do. Adventure is out there! - Charles F Muntz

The famed big game hunter, Charles F. Muntz, is going up in the world!

Charles F. Muntz takes on the Forgotten Age with the help of a few trusty canine companions. This is an event-driven guardian deck that makes heavy use of allies to soak damage and does double-duty as a clue finder.

Charles F. Muntz is a big game hunter. Early on, allies are largely disposable and used to soak damage. Calling in Favors can be used to swap out damaged minions for fresh ones and to build up large Sled Dog packs. Large Sled Dog packs provide hard-hitting attacks or mobility as needed. With a bit of xp, The Star • XVII will make these packs much tougher.

When the dogs aren't around, Crystallizer of Dreams allows events to be re-used as skill cards. This helps clue finding, mythos phases, and boosts damage from switchblades.

Skill cards make switchblades reliable. At higher levels, Switchblade + Enchant Weapon provides an exceptionally hard-hitting combo. Quick Thinking should make it easy to have a couple of big damage turns once things are set up.

Early Upgrades:

Stick to the Plan gives you access to conditional use cards and stops them from clogging up your deck. The Star • XVII makes allies much tougher, Charisma gives more allies. and Enchant Weapon ramps up damage from the switchblades.

Later Upgrades:

Later upgrades continue to make the deck better at killing.

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