제니 반즈
호사가

무법자
조사자

방랑자.

의지: 3. 지식: 3. 힘: 3. 민첩: 3.
체력: 8. 정신력: 7.

당신은 정리 단계마다 추가로 자원을 1개 획득합니다.

효과: 당신이 가진 자원마다 +1.

“당신에게 ‘반즈양’이라고 불리긴 싫네요. 제 친구들처럼 제니라고 불러주세요.”
Tony Foti
던위치의 유산 #3.
제니 반즈

제니 반즈 - Back

조사자

덱 크기: 30장.

덱 구성 선택지: 레벨 0-5 무법자 카드(), 레벨 0-5 중립 카드, 이외의 레벨 0 다른 역할군(, , , ) 카드 최대 5장.

덱 구성 요구조건(덱 크기에 포함되지 않습니다): 제니의 45구경 쌍권총, 이자벨을 찾아서, 무작위 기본 약점 카드 1장.

제니 반즈는 물질적인 안락함과 멋진 저녁 식사, 그리고 최신 유행을 찾아다니는 데에 젊은 시절을 보냈다. 하지만 그러한 삶도 동생 이자벨이 보낸 편지를 받고 난 이후 변하고 말았다. 편지에서, 이자벨은 불가사의한 힘이 자신에게 가해지고 있으며 그로 인해 어떤 초자연적인 위협의 희생양이 될까봐 두렵다고 적어 놓았다. 그것이 제니가 사랑하는 동생으로부터 받은 마지막 편지였다. 그 후, 제니는 미국으로 돌아와 오컬트와 관련된 사건을 닥치는 대로 추적하고 조사했다. 꽃이 쉽사리 시들지 않듯, 제니는 명사수인 동시에 미지에 대한 두려움이 없는 명석한 조사자로서 활약했다. 이자벨의 실종 사건을 밝혀내기 전까지 제니는 결코 수색을 멈추지 않을 것이다.
제니 반즈
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Erratum: Jenny Barnes's Deckbuilding Options should read: "... up to five other level 0 cards from any other classes (, , , and/or )." - FAQ, v.1.5, April 2019
Last updated
Reviews

Jack of All Trades, Master of None, that is Jenny.

Her stats, straight 3's across the board, make this Dilettante okay at many things, but not incredibly likely to succeed at higher difficulties if she doesn't have something to support her. However, on Easy or Normal she's just one Magnifying Glass away from being a pretty good investigator, especially if she can also grab a Flashlight for those high-shroud locations.

In combat, Jenny is again decent but by no means a powerhouse. Her Jenny's Twin .45s signature card gives her a nice offensive boost, as 5 deals with most non-elites okay. She also has access to the Rogue card pool, so evading is a natural choice. With someone like a Cat Burglar watching her back, she can evade most monsters for quite a while.

The simple truth is that Jenny needs assets and other support cards to help her make skill checks because you simply can't rely on a 3 to carry you very far. However, Jenny has a major advantage in this regard: she gains double the resources everyone else does during the Upkeep phase.

Which, for example, means she can afford to buy a number of high-cost assets, and still put money into her Streetwise when she needs to make a check. In addition, Leo De Luca is a great Rogue Card that rivals the most expensive card in the game. Most players who can play Leo do so, but always have to make a bit of a sour face when they realize just how much money he costs. Jenny knows she'll have more money shortly, so plays Leo gladly.

A brief mention of Jenny's signature weakness, Searching for Izzie. It depends entirely on when it's drawn. Early in a scenario, it'll probably be fine, but if drawn near the end you are taking that trauma.

So, how does Jenny compare to the other Rogues?

  • "Skids" O'Toole has higher , which is of course great for a Rogue. However, his lower and lower sanity means Skids has a tendency to get defeated by sanity damage. I think the ability of Skids to get an extra action is really powerful, but so far it's only come up occasionally because it costs two resources. I think I prefer Jenny's for reliability.

  • Sefina Rousseau is interesting because she's very unlike the rest. Her ability requires loading up on events, and most of her unique abilities allow you to draw more cards. As far as her statline goes, she's much more capable of taking sanity loss, but beware of physical damage with this one.

  • Finn Edwards seems like he would play the same as Skids in a ton of situations: he gives extra actions and has terrible willpower. As long as you can dodge certain encounter deck cards, you'll probably be fine.

In conclusion: Jenny has a rather different playstyle than any of the other Rogues. She does remind me a bit of the playstyle of certain Mystics, where once you have all your spells (or assets in the case of Jenny) you will perform great, but until then you are hurting.

wern212 · 89
Once you get Streetwise, Jenny can investigate or evade once per turn, without any asset played. — Django · 2753
True, but you'll want to develop your board. Even at a 6, investigating for a single clue once a turn isn't amazing, and just evading doesn't defeat any monsters. — wern212 · 89
People really need to stop having that 'you need to defeat monsters' mentality. — jd9000 · 41
Jday90, doesn't that depend on the number of players..? With four players, monsters spawn like roaches (sometimes literally) and in my experience you need to keep their numbers down less you get overwhelmed by a flock of byakhees. Of course, Vengeance shake things up a bit. — olahren · 637
@jd90 I think people have a "you need to have some way of dealing with monsters" mentality, and if it takes as many actions to kill the monster as it would to evade it, so much the better. People want to deal with monsters in as few actions as possible; if the monster has hunter that often means killing and if it doesn't, one can evade, probably. Evasion just isn't as effective as killing (obviously), but it definitely has its place. You may be right that people don't value it highly enough, but I agree with @olahren; once you get up to about 3 players, someone needs to start culling monsters or the seeker can't do their job. — SGPrometheus · 253
Evading is valuable in a 4 player game when 3 of 4 can't locate their weapons... — Django · 2753