Q: I have a question about how placing multiple cards on "either the top or bottom or a deck" works. Do you have to place the entire group of cards on the top, or the entire group of cards on the bottom? Or do you get to choose for each card individually, thereby splitting the group of cards up between both the top and the bottom? For example, Seeker Scroll of Secrets: "Place the rest of those cards on either the top or bottom of their deck, in any order." Can players split these player cards between the top and bottom of their deck? Another example from the Dazzling Skyline location: "For each clue spent, reveal the bottom 3 cards of the Summit deck. You may place those cards on either the top or bottom of the Summit deck, in any order." Can the player split the locations across the top and bottom or the Summit deck? Thank you in advance! A: Yes; for such an ability, you may choose to divide the cards between the top and bottom of the deck. (Ruling, May 2025)
자산. 손
물품. 서적.
비용: 1. XP: 3.
사용(비밀 3개).
‘비밀의 두루마리’를 소진하고 비밀을 1개 소비합니다: 조우 덱이나 아무 조사자 한 명의 덱에서 맨 밑에 있는 카드를 3장 확인해 봅니다. 그중 1장을 버려도 됩니다. 그중 1장을 소유자가 손으로 가져가게 해도 됩니다. 남은 카드들은 원래 덱 맨 밑 또는 맨 위 중 한 곳에 원하는 순서대로 놓습니다.
Latest Taboo
This card's ability is now a ability.

연관된 카드
- Scroll of Secrets (The Secret Name #116)
- 비밀의 두루마리 (3) (대의를 위하여 #189)
Reviews
With the 10/15/2020 taboo giving this card icon to activate instead of , the whole cycle is quite a bit more likely to see play.
Truth be told, this much was obvious. But I want to touch on a particular interaction that the Scroll of Secrets has going for it:
It can bury weaknesses in investigator's decks.
Now I don't necessarily mean "if you happen to hit an investigator's weakness in the bottom three, you get to punt it into their discard pile." No, what I mean is "My sick-nasty Winifred Habbamock deck happened to draw Doomed as her basic weakness, while our Rex Murphy player drew Offer You Cannot Refuse and I hate it."
Enter, Scroll of Secrets. Not ONLY do you have the option to dropkick these weaknesses into the Shadow Realm, you ALSO have the ability to effectively negate them by always choosing to put any player cards from the bottom of the deck to the top. In doing so, you end up 'pushing' any weaknesses not drawn closer to the bottom of the deck and away from the top, regardless of whether or not they're necessarily relevant to the scenario at hand. Because if it means you get another scenario out of your 30XP character who is waiting for The Bell Tolls, it's worth it.
Now I just need to convince our Rex player to pick up the second one so I don't hear that damn bell.
TL;DR interesting corner case in flipping cards from the bottom of your deck to the top to avoid being Doomed.
So the 2020 Taboo has been very kind to this card. I've been playing this card in Minh with Scavenging and Charles Ross, Esq.. Free draws that are super easy to recur at 0 cost because of Charles Ross and because Minh can investigate so well with Scavenging. Heheheheh enjoy the combos!
It's fantastic for discarding out weaknesses, discard-synergy cards like Miss Doyle's trikitty, Winging It, items to be scavenged, Yaotl. You name it! Love the new card. It's absolutely a seeker staple for those who have the hand-slot. Even the mystics who have very uncontested hand slots should love the lvl 0 version!
We've known what this card's effect was going to be for a little while, and it feels like maybe as a result its slipped under people's radar a little with all the exciting new cards being revealed.
I tend to like to evaluate cards in the context of existing cards that do similar things, or at least fill the same role. In the case of Scroll of Secrets I feel that it kind of demands a comparison to the core set's Old Book of Lore. Both are seeker tomes taking up a hand slot, both give you an action that lets you look at 3 cards and draw 1.
However, Scroll of Secrets costs 3xp to the OBoL's 0, and only has limited uses at that. To make up for these downsides, it costs two fewer resources and gains some pretty interesting additional utility. It's pretty unlikely that most people would consider a 2 resource discount to be worth limiting the uses to 3 and upping the level to 3, so we have to look at what benefits the particulars of the cards effect bring.
First of all, the OBoL lets you choose one card from the three and then shuffles the other two back. The Scroll lets you make a few more choices. It allows you to choose to discard one of the three cards, this lets you get rid of a weakness or a card you dont want to see this scenario. Or even, for example, discard an Insight card to hit with Eidetic Memory. Additionally, the scroll lets you put the card you dont draw or discard back on the top or bottom of the deck. This means that if you see two cards you want, you dont have to shuffle one away. You can draw one now and put the other on top to draw at the end of turn. Putting a card of your choice on top also allows you to dodge drawing a weakness for that turn. I think the power of this effect shouldn't be underestimated, allowing you to actually start to thin out your deck and control what cards you are going to draw is a huge benefit over what is essentially just an upgraded draw action on Old Book of Lore. The power of this effect also clearly justifies the limited uses, otherwise you would be able to delay drawing a weakness indefinitely.
The second option that the Scroll of Secrets provides you is the ability to use it on the encounter deck. This acts similarly to the much maligned Scrying, only with similar benefits to those outlined above. If you see a card you really dont want to deal with such as Ancient Evils you can just get rid of it. It also lets you place a non-enemy card on top, which in solo could be a huge benefit. I think this mode is significantly weaker than using it on an investigator deck however, since in Solo you are unlikely to have the actions to be using this when you most need it (ie when you're already engaged with an enemy or dealing with a tough treachery). While in multiplayer you are only changing the encounter drawn by a single player which is only marginally beneficial in the best case. It is always nice to have this option though.
In terms of investigators, this is obviously good for Daisy Walker for all the same reasons Old Book of Lore is. Given how core that card is to her general strategy, I feel that this would be worth it even if it was just a third or fourth copy to improve her odds of drawing it. As it is, having all the benefits that I outlined above I think this card fills it's own niche in the deck and provides a lot of new potential power. For other investigators I do think this starts to look a little less appealing, Minh Thi Phan already draws enough cards that she doesn't benefit much from an upgraded draw action once per turn. Ursula Downs is good enough at both investigating and dealing with enemies that she can usually profitably use all her actions as it is, similarly for Joe Diamond. I think Rex Murphy is the only other investigator who I might consider taking this in, if only for the fact that it lets you actually get rid of his weakness for good.
It's worth mentioning this does synergize with Enraptured and Truth from Fiction, if the limited uses are getting you down.
Overall, I think this another solid addition to Daisy's library, and an interesting niche pick for investigators that are worried about drawing their weakness.
Previous reviewers have mentioned the ability of this card to get rid of Weakness cards from your draw pile. This is a very powerful use, since a weakness not only sucks up effort to overcome, but also means you didn't draw a useful card. When done right this only slightly restricts your play for a single turn.
Here's the super-clear "how to" for new players:
- Turn 1: put this into play with your last action during a non-emergency moment
- use the ability to look at the bottom 3 cards of your deck, discard any weaknesses, draw 1, put remainder on top of your deck
- Turn 2: before you take your first action, repeat the procedure above, and for just this turn don't do any searches or effects that shuffle your deck
- Turn 3: repeat the procedure above to use up last charge before your first action
This will draw you 3 cards, look through 9 cards, and conceivably discard up to 3 weaknesses found there. If you do any searches during the second turn you ruin the work of setting up your top cards and make it likely that you're surfacing the same cards twice instead of unique cards.
Happy hunting!