자산. 신체. 마법

의식. 방어구.

비용: 1. XP: 2.

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‘마법 깃든 갑주’는 당신이 위치한 장소에 있는 아무 조사자 한 명이 조종하도록 플레이합니다(그 조사자의 플레이 영역에 둡니다).

강제 - 피해 그리고/또는 공포가 ‘마법 깃든 갑주’에 놓인 후: ‘마법 깃든 갑주’의 소유자는 (X)를 테스트합니다. X는 이 카드에 놓인 피해와 공포 합계입니다. 이 테스트가 실패하면, ‘마법 깃든 갑주’를 버리고 방금 ‘마법 깃든 갑주’에 놓였던 피해 그리고/또는 공포를 다른 곳에 할당합니다.

Imad Awan
공포의 추격전 #189.
마법 깃든 갑주

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Reviews

For the sake of clarity.

When Enchanted Armor "dies", the only reassinged pain, is the pain you just placed, so if you're playing with some buffs and youre running around with 5 or 6 total pain on there, and you take another point of pain that fails you the test and the armor breaks, you're only reassignigng that bit of pain that broke the camel's back, not the whole pile. This is how I read the card initially and it felt real bad.

So anyway, on the actual correctly read card:

There is'nt much to say. Buff your as high as you can, bring Arcane Studies and/or Physical Training to routinely buff yourself to high heaven, and just keep stacking those tokens high! Brother Xavier can help, so can Holy Rosary. I think you can reasonably expect to soak 4-6 total pain in this way before the dam breaks.

The best part is the straight and simple flexibility of soaking both horror and damage, as required at the time, most of you should be familiar with the bad bookkeeping feeling of loosing an ally because you're taking on too much of one kind of pain.

The downside of the card is the severe reduction in playability if you -dont- build into it, a Diana Stanley or Sister Mary will really make it shine, and so can anybody with Physical Training, but outside of those decks and builds, it's a dud card, especially on harder difficulties.

Tsuruki23 · 2591
not really "build around" to want your willpower high, that thing you use to defend against 11/10 treacheries seems like something you want even in a flightier guardian (since they have less sanity typically anyway), A cheaper, less XP elder sign amulet that sits in the body slot seems pretty good in alot of peps. — Zerogrim · 297
Fun target for Lonnie. — MrGoldbee · 1498
Lonnie can only fix items, not armors and rituals. — Susumu · 383
At harder difficulties, it's nearly unplayable even if you do have 6-7 will with static bonuses . It costs just 1 xp more to take 3 copies of Spiritual Resolve over 2 copies of enchanted armor. Technically there's a downside that you can't play it on other investigators, but practically if you really want to soak for other investigators Hallowed Mirror and Solemn Vow do a much better job. — suika · 9525
This card looks fun but I'm pretty low on it from a power level perspective. Maybe I'm underestimating it, it's certainly not easy to evaluate, but to me the fact that you get zero soak if you fail the first test is kind of unacceptable for an XP soak card. I also really hate gratuitous skill tests on Hard/Expert, so there's that, too. — CaiusDrewart · 3202
Not exactly _good_, but note that Skids or Leo could commit Three Aces to the test to automatically succeed. You could use it against BTV (though they can both take Delay the Inevitable, which is much better in that context). I wonder if you'd be able to tank the 100 horror from the final Agenda Flip in Carcosa? — Zinjanthropus · 231
Looks like you could. Soaking the horror isn't preventing it. https://arkhamdb.com/card/03045 — Yenreb · 15
In which case...what happens? You continue playing without an agenda? — suika · 9525
It would just prevent the mental trauma you get, the game ofcourse will be over anyway. Bruiser seems now a better option than "Physical Training" to buff the tests. — Susumu · 383

Thinking about fun ways to play this card: Sister Mary/Diana play this card on a damage/horror tank. This card with paradoxical covenant & the favors lets you to auto-pass difficulty 8+ tests.

The tank can play the style of taking enemies onto themselves, maybe running survival knife to hit in enemy phase. Sounds fun!

Leviat · 2
Assuming you had an auto-success effect and this by scenario 1 (think 'in the thick of it' + stroke of luck), what would happen after Agenda 2 of Curtain Call (the first scenario of Carcosa) ? — aurchen · 314
I guess one would continue playing without Agenda — Nenananas · 273
My Agenda is to have fun. — MrGoldbee · 1498

After writing this review I remembered about Solemn Vow and want to start from that as this is broken combo that combined with Enchanted Armor makes your team immune to mythos. Moving damage is different and does not involve placing. So playing this card, and Solemn Vow together turns all of your teammates into rougarou or trolls regenerating one point of damage/horror each turn without cost. This alone justifies playing this combo in any multiplayer team. I think this will lead to some rules clarification, but for now I don't find a hole in this tactic. The rest of the review is written before that and I don't have time to change everything, so I post it as it is, because it's still valid.

Most important aspect of this card came unnoticed in other reviews: ability to play it on others. Most of the investigators who can take it basically, either have other cards to play into their arcane or body slots or have low willpower or just generally wouldn't make good use of it.

The only investigator that is perfect for this card and has access to is Holy Muldoony ideally paired with Holy Rosary and Favor of the Sun. However, for some reason there is no decklist like that on the ArkhamDB. As placing damage tokens happens only as a result of damage, his ability means that you can move damage on Enchanted Armor until you decide you need to dump it for cash. You could use Blessing of Isis and some token manipulation like Unrelenting, and the results would be worth it. In the same way Wrong Place, Right Time and Solemn Vow can be used to freely clean yourself from damage without cost and work.

Lets look at the list of investigators that would make good use of this card, but have no access to it. I deliberately didn't include any investigators as if they really want some damage/horror protection they have Lonnie Ritter with Heavy Furs.

  • "Ashcan" Pete and his alternative version: mid willpower; + nothing to put into arcane slot; No combo potential; + access to WPRT; +access to Vow (3+).

  • Calvin Wright: +high willpower if insane; + nothing to put into arcane slot; + Would gladly accept extra protection from other investigators; + Access to WPRT; +access to Vow (5+).

  • Daniela Reyes mid willpower; +nothing to put into arcane slot; ++high combo potential, she needs those damages; +Has access to WPRT; +access to Vow (5+).

  • Warden (but you can consider assistant too) Hank Samson: mid willpower; + nothing to put into arcane slot; + He really needs tanking support when resolute; + His moves damage (or horror); + Access to WPRT; +access to Vow (5+).

  • Minh Thi Phan: mid willpower; + nothing to put into arcane slot; +lot of skills that can bust willpower, +Has access to WPRT (3+).

  • Silas Marsh: -low willpower; +nothing to put into arcane slot; +lot of skills that can bust willpower, +Would gladly accept some horror protection. +Has access to WPRT (3+)

  • Wendy Adams: mid willpower; +nothing to put in to arcane slot; +can replace chaos token; +Has access to WPRT (3+)

Most positive synergy appears to be with Calvin Wright, Daniela Reyes and Hank Samson So if you are in a team with one of those investigators, you should highly consider taking this card if you can and if you play one of those talk with your friends about including it in their deck. Remember about this combo, when playing two handed solo!

Who is perfect as a pair? William Yorick can replay this card from his discard pile making Calvin Wright indestructible god. Most investigators can take it, especially Carson Sinclair. In Carolyn Fern it's a little bit of no-bo, as she cannot heal the horror from it. Support Diana Stanley is also a good choice. I don't see it in "Skids" O'Toole or Joe Diamond, but if your buddy wants to play such pair than why not?

This is certainly niche card fitting only certain decks and sometimes asking for extra support, but for some investigators it can really shine. It has been a while since it came out and it is still unnoticed to this day.

Drostt · 148
Moving damage does involve placing it I'm afraid. It doesnt involve assigning, taking or dealing damage. But it does involve the act of physically placing it. — NarkasisBroon · 13
Yeah, this review is incorrect, please change it so it's clear to others. — AlderSign · 435