Enraptured differs from its level 0 counterpart by: [A] allowing you to play any mix of up to 3 charges/secrets on assets you control (as long as you successfully investigate), [B] allowing you to put these on assets of another investigator at your location too (again following successful investigation), and [C] having a symbol. This latter point is crucial, as you can now commit it to all sorts of investigate actions. To not provide an exhaustive list, for there's your usual spell assets like Clairvoyance and Rite of Seeking, for there's Thieves' Kit (e.g. on Sefina) or Forensic Kit, and for (I guess on Sister Mary or Diana) there's Crowbar. Hyperphysical Shotcaster allows you to test whatever you like to investigate, so it sits across all of these camps. The also assures you can always get some use out of this by committing it to any test you want to.
The key thing here is how you consider the card, and realistically it's an economy card. Essentially Enraptured plays given you commit it to skill tests. In terms of the benefit, 3 charges/secrets is massive and bar for successfully triggering this is low (i.e. pass an investigate test where it's committed). Take Clairvoyance - if you assign all charges to just that then it's equivalent to playing Clairvoyance from fresh, i.e. 4 resources and an action. So long as you have an asset that needs recharging (which again is a low bar), compare this to "Watch this!" (including its new upgraded version) and it can provide more economy for less risk. How much economy you get out of this obviously depends on what you're recharging - but it goes without saying it's always good and as it plays in essence it's far better than other cards which do similarly (e.g. Recharge). I would strongly recommend it on any asset-based Mystic for this reason, as it gives very strong economy vs. its experience cost.
Enraptured is also one of the best ways to add secrets to an asset. Truth from Fiction, Eldritch Sophist, Ariadne's Twine and Correlate All Its Contents are all okay at this, but they don't provide as big a burst as easily as Enraptured does. I suppose decks that have secret-bearing assets are usually Seeker decks, and of the Seekers I believe only Amanda, Daisy and Norman can take this currently - but even so on decks where you can take it and you have secrets it should definitely be in contention (plus as discussed a Mystic with this can use it to recharge a Seeker’s assets, which you can bear in mind when pairing investigators). My personal favorite secret-bearing assets are things like Scroll of Secrets and Eon Chart, and you can search "x:secret t:asset f:(the investigator class you're interested in)" to find more.
The last thing to say is Enraptured is a Practiced card. This means as mentioned that Amanda can take it and commit it to every skill test in a turn - which is bonkers for recharging assets and something I've just posted a deck around, and also it's targetable by things like Practice Makes Perfect too which allow you to double it up.
I guess in summary this is a very, very good card. Personally I'll be taking it on all Mystics where I want to recharge assets going forward as well as on other investigators which have access to it – it’s great!
능력
Practiced. Expert.
XP: 2.
신비주의자
Max 1 committed per skill test.
If this skill test is successful during an investigation, place up to 3 charges and/or secrets on assets controlled by investigators at your location.
Douglas Sirois
The Drowned City Investigator Expansion #77.
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연관된 카드
- Enraptured (The Boundary Beyond #157)
FAQs
No faqs yet for this card.