주요사건. Stage 2

신화
파멸: 6. 단서: –
The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on…

Each copy of Ancient Evils gains surge.

The investigators spend 1 clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)

Dennis Chan
검은 별이 떠오르다 #276. 아래에서 차오르는 물결 #4.

카르코사로 가는 길 - Back

주요사건
The ritual is almost complete. All that is left is to find the gate and step through.

Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3a card. Advance to that act card.

폭풍이여 휘몰아쳐라
폭풍이여 휘몰아쳐라

주요목적. Stage 2

신화
단서: –
Daniel is somewhere in the secured basement where the most dangerous patients are kept. Now that you have the key, you can explore this area of the asylum.

Ignore the text on the unrevealed side of Arkham Asylum locations.

Objective - Find the Patient Confinement location with Daniel Chesterfield. (You will be instructed when to advance.)

Jokubas Uogintas
입에 담아선 안 될 맹세 #164. 입에 담아선 안 될 맹세 #6.

무리지은 거위 세 마리 - Back

주요목적
When you enter his cell, you find Daniel huddled in a corner of the room, sobbing and rocking back and forth on the ground. "No mask, no mask…" he stammers over and over. You help him to his feet and try to console him, telling him that he is not crazy - that strange events have been occurring throughout town ever since The King in Yellow returned to Arkham. "It's Nigel!" he exclaims, gripping you tightly. "Nigel made us speak his name… He made us speak the Oath, and now He lives inside us, controlling us, don't you understand?" he rambles on. "We spoke His name and the price was paid! Hastur! Hastur! O King!"
You believe you might understand more about the situation if you can calm him down, but you'll have to get him out of this asylum if you are to accomplish that.

Choose an investigator at Patient Confinement (Daniel's Cell). Put the set-aside Daniel Chesterfield card (asset side faceup) into play under that investigator's control.

Shuffle the encounter discard pile and each enemy beneath the act deck into the encounter deck.

“중증 환자”(v. I)
“중증 환자”(v. I)

주요목적. Stage 2

신화
단서: –
Daniel is somewhere in the secured basement where the most dangerous patients are kept. Now that you have the key, you can explore this area of the asylum.

Ignore the text on the unrevealed side of Arkham Asylum locations.

Objective - Find the Patient Confinement location with Daniel Chesterfield. (You will be instructed when to advance.)

Jokubas Uogintas
입에 담아선 안 될 맹세 #165. 입에 담아선 안 될 맹세 #7.

대니얼의 경고 - Back

주요목적
When you enter his cell, you find Daniel huddled in a corner of the room, sobbing and rocking back and forth on the ground. "No mask, no mask…" he stammers over and over. You help him to his feet and ask him what he remembers about The King in Yellow, but he interrupts you. "Don't speak His name!" he exclaims frantically, his eyes wide with a yellow glow. "Nigel made us speak his name… He made us speak the Oath, and now He lives inside us, controlling us, don't you understand?" he rambles on.
The man approaches wearing a crazed expression, and you take a wary step backward. "We spoke His name and the price was paid! Hastur! Hastur! O King! - " Then, suddenly, he transforms before your very eyes. His bones twist and snap. His body warps grotesquely. The symbol carved into his forehead burns bright, and a yellow glow emanates from within his body. He lunges to attack you.

Spawn the set-aside Daniel Chesterfield (enemy side faceup) at Patient Confinement (Daniel's Cell).

“중증 환자”(v. II)
“중증 환자”(v. II)

주요목적. Stage 2

신화
단서: 2.
Somewhere in the manor is a "hidden library" where you might be able to find more information about The King in Yellow. You must find the way in if you are to continue your investigation.
Yoann Boissonnet
과거로부터의 메아리 #125. 과거로부터의 메아리 #6.

비밀 통로 - Back

주요목적
As you rummage through a desk drawer, you are startled when you hear a voice behind you. "Excuse me! Can I help you?" You are relived to find the voice belonging to a thin, elderly man wearing wide-rimmed glasses - a member of the Historical Society, no doubt. You explain to him that you are searching for a hidden library somewhere in the manor, though you purposely leave out why.
He introduces himself as Mr. Peabody, the Historical Society's curator. "I'll help you find what you are looking for," he explains, "but only if you tell me what this is all about once we get there." You hope it doesn't come to that.

For each revealed Historical Society location, add 1 clues to it (to a maximum of its clue value).

Choose an investigator to take control of the set-aside Mr. Peabody asset.

Put the set-aside Hidden Library location into play.

과거의 과오
과거의 과오

주요목적. Stage 2

신화
단서: –
The chords that echo in your mind, the infernal man whose organ-playing intrigues and terrifies you… Perhaps there is a connection between this shadowy presence and The King in Yellow?

After you successfully attack The Organist: An investigator at your location may place 1 of his or her clues on The Organist. (Group limit 1 times per round.)

Objective - If there are 3 clues on The Organist, advance.

Matthew Cowdery
진실의 망령 #206. 진실의 망령 #7.

길 잃은 어린 양 - Back

주요목적
You pursue your quarry through a narrow avenue, passing a set of heavy iron gates. You are in a dead end - a court with tall, old houses on either side. You close the gates behind you and turn back toward the shadowed figure just as day begins to break. Rays of light peek out over the skyline, and you lift your hand to block the gaze of the sun. Then, as though dispersed by the sunlight, the figure you had been chasing folds into the shadows and vanishes. You search the court for the mysterious figure, but there is no sign of him anywhere. Just as you are about to leave, you spot a plaque next to a red-brown door atop a steep, narrow staircase. It reads: "N. Engram."

Check Campaign Log.

- If you intruded on a secret meeting, proceed to (→R2).

- Otherwise, proceed to (→R1).

그림자를 쫓아서
그림자를 쫓아서

주요목적. Stage 2

신화
단서: 2.
The shadows cast along the bone walls shift into the shapes of several figures, acting out a macabre parody of The King in Yellow.

Objective - "Tell us how to stop the path from opening!" If The Man in the Pallid Mask is defeated, advance.

Objective - "What is he trying to show us?" Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.

Stéphane Gantiez
창백한 가면 #244. 창백한 가면 #5.

가면 아래에 - Back

주요목적

If The Man in the Pallid Mask was defeated:

The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, "We know about Carcosa and Hastur. Now tell us how to stop this madness!" The Stranger digs his fingers into the cold stone floor, and the catacombs shake…

Mark two Conviction in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - The Way Out.


If you spent clues to advance:

Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows twist and distort once more, revealing a strange diagram…

Mark two Doubt in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - Leading the Way.

길이 막히다
길이 막히다

주요목적. Stage 1

신화
단서: 3.
You pinch yourself to see if you are dreaming, and sure enough, your skin stings and reddens. You take a few deep breaths and try to think rationally. Whatever is going on, you must explore the theatre to learn the truth of the matter.
JB Casacop
카르코사로 가는 길 #46. 커튼콜 #4.

그의 마지막 인사 - Back

주요목적
A shadow creeps along the wall beside you, and your heart leaps into your throat. You turn, and a figure flits away just out of sight. Either your mind is playing tricks on you, or someone else is in the theatre.
You follow the direction of the shadow, rounding a nearby corner. At the far end of the hall, he stands awaiting you: a man in an elegant black suit, his face covered by a pale mask. Though his attire has changed, you instantly recognize him as the actor who played the role of the Stranger - one of the characters from The King in Yellow. He turns and disappears through an open doorway, as if taunting you to follow.

Choose one of the set-aside locations, at random. Put that location into play, and spawn the set-aside The Man in the Pallid Mask enemy at that location (instead of his normal spawn location).

Advance to one of the 3 copies of act 2a, at random. Remove the other 2 copies of act 2a from the game without looking at them.

깨어나다
깨어나다

주요목적. Stage 3

신화
단서: –
...I heard the King in Yellow whispering to my soul: "It is a fearful thing to fall into the hands of the living God!"
– Robert W. Chambers, "In the Court of the Dragon," The King in Yellow

If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.

Objective - If Hastur is defeated, advance.

Cristi Balanescu
어스레한 카르코사 #324. 어스레한 카르코사 #9.

끝 - Back

주요목적
A chorus of cries echoes throughout your mind. Chaotic organ chords torture your ears. You fall to your knees and blood drips from your eyes. The realm of Carcosa shatters into millions of pieces and fades into the empty void of space.
Curtains fall.

- If Hastur (The Tattered King) was the version of Hastur that was defeated, proceed to (→R1).

- If Hastur (The King in Yellow) was the version of Hastur that was defeated, proceed to (→R2).

- If Hastur (Lord of Carcosa) was the version of Hastur that was defeated, proceed to (→R3).

누더기를 걸친 왕
누더기를 걸친 왕

주요목적. Stage 1

신화
단서: 2.
Each of the Historical Society’s many rooms contains records and documents that may aid you in your search for answers about The King in Yellow. There must be something here that can guide you toward the truth.
Yoann Boissonnet
과거로부터의 메아리 #124. 과거로부터의 메아리 #5.

심야 조사 - Back

주요목적
You find a record kept by one of the society's historians pertaining to the "dreadful events" surrounding the closing of an old theatre in Arkham, the Cedar Playhouse. Though there is no explicit mention of The King in Yellow, you believe you are on the right track.
The historian's notes are cut short, and there is a faded, handwritten page clipped to the final entry.
This matter is too ghastly for the public eye. I am placing the remainder of this record in the hidden library. All further inquiries should be done away from prying eyes, for this is a dangerous matter, and not one to be researched lightly.

For each revealed Historical Society location, add 1 clues to it (to a maximum of its clue value).

답을 향한 경주
답을 향한 경주

주요목적. Stage 2

신화
단서: –
I knew that every time I met him brought him nearer to the accomplishment of his purpose and my fate. And still I tried to save myself.
–Robert W. Chambers, "In the Court of the Dragon," The King in Yellow

Spend 1 clues, as a group: Either place 1 doom on the current agenda, or automatically evade The Organist. (Group limit once per round.)

Objective - Survive three nights. (Do not advance until you are instructed.)

Matthew Cowdery
진실의 망령 #207. 진실의 망령 #8.

양치기의 지팡이 - Back

주요목적
You lose track of yourself within the city as you flee for your life. Your feet move of their own accord. The beating of sinewy wings and screeching of creatures above you spurs you onward. Soon you find yourself running down a narrow avenue, passing a set of heavy iron gates. You are in a dead end - a court with tall, old houses on either side. You turn back toward the entrance and breathe a sigh of relief as you see the sun rising once more over the skyline of Paris. As though dispersed by the sunlight, the figure that had been chasing you folds into the shadows and vanishes. Just as you are about to leave, you spot a plaque next to a red-brown door atop a steep, narrow staircase. It reads: "N. Engram."

Check Campaign Log.

- If you intruded on a secret meeting, proceed to (→R2).

- Otherwise, proceed to (→R1).

뒤쫓아오는 그림자
뒤쫓아오는 그림자

주요목적. Stage 3

신화
단서: 3.
"This building is very old, and filled with all manner of secret passageways," Mr. Peabody explains. "Perhaps one of them will lead to this library you’re looking for."

Locations with the Passageway trait are connected to one another.

Objective - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.

Yoann Boissonnet
과거로부터의 메아리 #126. 과거로부터의 메아리 #7.

장식 고리 - Back

주요목적
As you study the hidden library, you find a few pieces of information that stand out. As with the recent production, the previous performance of The King in Yellow came to Arkham from overseas, and was performed by a French acting troupe. You don't recognize any of the cast members' names, and of course the actor who played the role of the Stranger is anonymous. However, it seems that a member of the Historical Society has done some of your work for you; there are several old newspaper clippings gathered together along with information about the play. Headlines include: Cedar Playhouse Closes Due To Fire, Experts Baffled Over Freak Floods, and the like. Hidden amongst this information, you also find a strange object - A clasp of onyx with an alien inscription.

The investigators must decide (choose one):

- This is an important discovery! We should take it with us. (→R1).

- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (→R2)

맹세
맹세

주요목적. Stage 1

신화
단서: 2.
You have opened the path to Carcosa in order to stop those who wish to free Hastur from his prison in the stars. Only you can put an end to this madness!

Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.

Cristi Balanescu
어스레한 카르코사 #320. 어스레한 카르코사 #5.

그의 마지막 인사...? - Back

주요목적
A shadow creeps along the wall beside you, and your heart leaps into your throat. You turn, and a figure flits away just out of sight. Either your mind is playing tricks on you, or someone else is in the theatre.
You follow the direction of the shadow, rounding a nearby corner. At the far end of the hall, he stands awaiting you: the man who wears the Pallid Mask, the Stranger whose steps you have haunted for so many weeks. You remember that you have been here before.
The theatre dissolves around you. The bright glare of two suns pierce into your eyes from above. "Do you remember now?" he asks. He turns and vanishes into the aether, as if taunting you to follow.

Spawn the set-aside The Man in the Pallid Mask enemy at the Palace of the King.

쇠락한 카르코사에서
쇠락한 카르코사에서

주요목적. Stage 3

신화
단서: –
Tidewater churns around the walls of the city. Layers of reality unfold. Reflected in the depths below, you can see the twisted spires of Carcosa. You have no choice but to dive in.

Objective - If each undefeated investigator is at the Chapel of St. Aubert and there are no clues on that location, advance.

Dennis Chan
검은 별이 떠오르다 #281. 검은 별이 떠오르다 #10.

카르코사로 - Back

주요목적
Only you can stop Hastur from escaping his prison.
You dive into the churning waters and open the path to Carcosa, the realm of madness.

(→R1)

아래의 길을 열다
아래의 길을 열다

주요목적. Stage 1

신화
단서: 3.
Aside from the few patients giving you a wide berth, there aren’t any orderlies or doctors around to speak with. Looks like you’ll have to find Mr. Chesterfield on your own.
Jokubas Uogintas
입에 담아선 안 될 맹세 #163. 입에 담아선 안 될 맹세 #5.

지하층 열쇠 - Back

주요목적
Turning a corner, you nearly bump into a nurse with light brown hair and sharp features. You tell her about the violent patients and the strange things you've seen, but she doesn't listen. When you inquire about Daniel, she informs you that he is a patient of Dr. Mintz and that he resides in the secured basement level. Unfortunately, she refuses to let you into that area of the asylum.

The investigators must decide (choose one):

- Any investigator tests (4) to intimidate her into giving you the keys. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.

- Any investigator tests (4) to steal the keys from her. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.

- Any investigator tests (4) to persuade her to give you the keys. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.

- You knock her over and grab the keys. Remember that "you took the keys by force." Advance to act 2a.

아컴 정신병원
아컴 정신병원

주요목적. Stage 3

신화
단서: –
Clouds churn over the abbey tower. Layers of reality unfold. Through the dark storm clouds, you can see the twisted spires of Carcosa. You have no choice but to make the leap.

Objective - If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.

Michał Miłkowski
검은 별이 떠오르다 #282. 검은 별이 떠오르다 #11.

카르코사로 - Back

주요목적
Only you can stop Hastur from escaping his prison.
You leap into the churning maelstrom and open the path to Carcosa, the realm of madness.

(→R2)

위의 길을 열다
위의 길을 열다

주요목적. Stage 4

신화
단서: –
All hell has broken loose.

Ignore the text on the unrevealed side of Arkham Asylum locations.

Garden gains: " If there is no ready enemy in the Garden: Resign. Finally, a way out!"

Objective - If each undefeated investigator has resigned, advance.

Jokubas Uogintas
입에 담아선 안 될 맹세 #167. 입에 담아선 안 될 맹세 #9.

탈출 - Back

주요목적

If "you took the keys by force," read the following:

As you attempt to escape, you are spotted by the nurse you attacked earlier, leading a group of guards. "There they are! Quickly, restrain them!"

(→R2)

Otherwise, read the following:

The guards are too busy controlling the situation and restraining the asylum's patients to notice your escape.

(→R3)

이곳은 정신병원이 아니라
이곳은 정신병원이 아니라

주요목적. Stage 2

신화
단서: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
카르코사로 가는 길 #47. 커튼콜 #5.

불길에 휩싸인 도시 - Back

주요목적
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You feel intense heat behind you, and you turn to see flames roaring throughout the auditorium. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on the Theatre. Until the end of the scenario, horror on locations represents spreading flames, and each location with horror gains: "Forced - After you enter this location or end your turn at this location: Test (3). If you fail, take 1 damage. (Limit once per round.)"

Keep this card next to the act deck as a reminder, and advance to act 3a.

이방인
이방인

주요목적. Stage 2

신화
단서: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
카르코사로 가는 길 #47. 커튼콜 #6.

길은 내 것이다 - Back

주요목적
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. Inexplicably, he continues to back away, and his body melds into the wall behind him. Erupting from where he stood is a growing mass of viscous ooze.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on the location The Man in the Pallid Mask was moved from. Until the end of the scenario, horror on locations represents the advancing ooze, and each location with horror gains: "Forced - After you leave this location: Test (4). If you fail, take 1 horror and 1 damage."

Keep this card next to the act deck as a reminder, and advance to act 3a.

이방인
이방인

주요목적. Stage 2

신화
단서: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
카르코사로 가는 길 #47. 커튼콜 #7.

할리 호숫가 - Back

주요목적
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You spin in shock as the windows shatter, and a deluge of cold salt water floods the room. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on each Private location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: "Forced - When you would leave this location: Test (2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)"

Keep this card next to the act deck as a reminder, and advance to act 3a.

이방인
이방인

주요목적. Stage 3

신화
단서: –
The shadows along the walls of the tomb begin to coalesce. Strange runic symbols twist into the image of a building with a tall tower, its spire reaching up toward the ceiling. Then the Stranger beckons for you to follow, and disappears through the stone archway behind you.

Ignore the Forced ability on Blocked Passage.

Objective - If each undefeated investigator is at Blocked Passage, advance.

Stéphane Gantiez
창백한 가면 #246. 창백한 가면 #7.

비밀 출구 - Back

주요목적
Following the Stranger's lead, you take a circuitous route through the underground passageways. Finally you are confronted by a dead end - a tunnel blocked by an impossibly thick wall of collapsed bone and rubble. The Stranger stands nearby, holding the partially-charred skull he pulled from the fire in the Tomb of Shadows. "What now?" you ask, confused. He holds the skull aloft, and the floor begins to collapse into a pit of dark emptiness below. Bones and rubble from the wall fall into the pit, and it grows larger with each moment. The Stranger bows, then falls backwards into the pit before you can grab him. "Wait!" you call out, but it is too late. With the pit growing and threatening to swallow the catacombs entirely, you have no choice but to follow him.

(→R2)

이방인을 따라서
이방인을 따라서