주요사건. Stage 2
Each copy of Ancient Evils gains surge.
The investigators spend 1 clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)
카르코사로 가는 길 - Back
Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3a card. Advance to that act card.


주요목적. Stage 2
Ignore the text on the unrevealed side of Arkham Asylum locations.
Objective - Find the Patient Confinement location with Daniel Chesterfield. (You will be instructed when to advance.)
무리지은 거위 세 마리 - Back
You believe you might understand more about the situation if you can calm him down, but you'll have to get him out of this asylum if you are to accomplish that.
Choose an investigator at Patient Confinement (Daniel's Cell). Put the set-aside Daniel Chesterfield card (asset side faceup) into play under that investigator's control.
Shuffle the encounter discard pile and each enemy beneath the act deck into the encounter deck.


주요목적. Stage 2
Ignore the text on the unrevealed side of Arkham Asylum locations.
Objective - Find the Patient Confinement location with Daniel Chesterfield. (You will be instructed when to advance.)
대니얼의 경고 - Back
The man approaches wearing a crazed expression, and you take a wary step backward. "We spoke His name and the price was paid! Hastur! Hastur! O King! - " Then, suddenly, he transforms before your very eyes. His bones twist and snap. His body warps grotesquely. The symbol carved into his forehead burns bright, and a yellow glow emanates from within his body. He lunges to attack you.
Spawn the set-aside Daniel Chesterfield (enemy side faceup) at Patient Confinement (Daniel's Cell).


주요목적. Stage 2
비밀 통로 - Back
He introduces himself as Mr. Peabody, the Historical Society's curator. "I'll help you find what you are looking for," he explains, "but only if you tell me what this is all about once we get there." You hope it doesn't come to that.
For each revealed Historical Society location, add 1 clues to it (to a maximum of its clue value).
Choose an investigator to take control of the set-aside Mr. Peabody asset.
Put the set-aside Hidden Library location into play.


주요목적. Stage 2
After you successfully attack The Organist: An investigator at your location may place 1 of his or her clues on The Organist. (Group limit 1 times per round.)
Objective - If there are 3 clues on The Organist, advance.
길 잃은 어린 양 - Back
Check Campaign Log.
- If you intruded on a secret meeting, proceed to (→R2).
- Otherwise, proceed to (→R1).


주요목적. Stage 2
Objective - "Tell us how to stop the path from opening!" If The Man in the Pallid Mask is defeated, advance.
Objective - "What is he trying to show us?" Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.
가면 아래에 - Back
If The Man in the Pallid Mask was defeated:
The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, "We know about Carcosa and Hastur. Now tell us how to stop this madness!" The Stranger digs his fingers into the cold stone floor, and the catacombs shake…
Mark two Conviction in your Campaign Log.
Remove The Man in the Pallid Mask from the game.
Advance to Act 3a - The Way Out.
If you spent clues to advance:
Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows twist and distort once more, revealing a strange diagram…
Mark two Doubt in your Campaign Log.
Remove The Man in the Pallid Mask from the game.
Advance to Act 3a - Leading the Way.


주요목적. Stage 1
그의 마지막 인사 - Back
You follow the direction of the shadow, rounding a nearby corner. At the far end of the hall, he stands awaiting you: a man in an elegant black suit, his face covered by a pale mask. Though his attire has changed, you instantly recognize him as the actor who played the role of the Stranger - one of the characters from The King in Yellow. He turns and disappears through an open doorway, as if taunting you to follow.
Choose one of the set-aside locations, at random. Put that location into play, and spawn the set-aside The Man in the Pallid Mask enemy at that location (instead of his normal spawn location).
Advance to one of the 3 copies of act 2a, at random. Remove the other 2 copies of act 2a from the game without looking at them.


주요목적. Stage 3
– Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.
Objective - If Hastur is defeated, advance.
끝 - Back
Curtains fall.
- If Hastur (The Tattered King) was the version of Hastur that was defeated, proceed to (→R1).
- If Hastur (The King in Yellow) was the version of Hastur that was defeated, proceed to (→R2).
- If Hastur (Lord of Carcosa) was the version of Hastur that was defeated, proceed to (→R3).


주요목적. Stage 1
심야 조사 - Back
The historian's notes are cut short, and there is a faded, handwritten page clipped to the final entry.
This matter is too ghastly for the public eye. I am placing the remainder of this record in the hidden library. All further inquiries should be done away from prying eyes, for this is a dangerous matter, and not one to be researched lightly.
For each revealed Historical Society location, add 1 clues to it (to a maximum of its clue value).


주요목적. Stage 2
–Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
Spend 1 clues, as a group: Either place 1 doom on the current agenda, or automatically evade The Organist. (Group limit once per round.)
Objective - Survive three nights. (Do not advance until you are instructed.)
양치기의 지팡이 - Back
Check Campaign Log.
- If you intruded on a secret meeting, proceed to (→R2).
- Otherwise, proceed to (→R1).


주요목적. Stage 3
Locations with the Passageway trait are connected to one another.
Objective - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.
장식 고리 - Back
The investigators must decide (choose one):
- This is an important discovery! We should take it with us. (→R1).
- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (→R2)


주요목적. Stage 1
Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.
그의 마지막 인사...? - Back
You follow the direction of the shadow, rounding a nearby corner. At the far end of the hall, he stands awaiting you: the man who wears the Pallid Mask, the Stranger whose steps you have haunted for so many weeks. You remember that you have been here before.
The theatre dissolves around you. The bright glare of two suns pierce into your eyes from above. "Do you remember now?" he asks. He turns and vanishes into the aether, as if taunting you to follow.
Spawn the set-aside The Man in the Pallid Mask enemy at the Palace of the King.


주요목적. Stage 3
Objective - If each undefeated investigator is at the Chapel of St. Aubert and there are no clues on that location, advance.
카르코사로 - Back
You dive into the churning waters and open the path to Carcosa, the realm of madness.
(→R1)


주요목적. Stage 1
지하층 열쇠 - Back
The investigators must decide (choose one):
- Any investigator tests (4) to intimidate her into giving you the keys. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.
- Any investigator tests (4) to steal the keys from her. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.
- Any investigator tests (4) to persuade her to give you the keys. If successful, advance to act 2a. If failed, you must choose an option you have yet to choose.
- You knock her over and grab the keys. Remember that "you took the keys by force." Advance to act 2a.


주요목적. Stage 3
Objective - If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.
카르코사로 - Back
You leap into the churning maelstrom and open the path to Carcosa, the realm of madness.
(→R2)


주요목적. Stage 4
Ignore the text on the unrevealed side of Arkham Asylum locations.
Garden gains: " If there is no ready enemy in the Garden: Resign. Finally, a way out!"
Objective - If each undefeated investigator has resigned, advance.
탈출 - Back
If "you took the keys by force," read the following:
As you attempt to escape, you are spotted by the nurse you attacked earlier, leading a group of guards. "There they are! Quickly, restrain them!"
(→R2)
Otherwise, read the following:
The guards are too busy controlling the situation and restraining the asylum's patients to notice your escape.
(→R3)


주요목적. Stage 2
Objective - When The Man in the Pallid Mask would be discarded from play, advance.
불길에 휩싸인 도시 - Back
Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 tokens to the chaos bag.
Place 1 horror on the Theatre. Until the end of the scenario, horror on locations represents spreading flames, and each location with horror gains: "Forced - After you enter this location or end your turn at this location: Test (3). If you fail, take 1 damage. (Limit once per round.)"
Keep this card next to the act deck as a reminder, and advance to act 3a.


주요목적. Stage 2
Objective - When The Man in the Pallid Mask would be discarded from play, advance.
길은 내 것이다 - Back
Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 tokens to the chaos bag.
Place 1 horror on the location The Man in the Pallid Mask was moved from. Until the end of the scenario, horror on locations represents the advancing ooze, and each location with horror gains: "Forced - After you leave this location: Test (4). If you fail, take 1 horror and 1 damage."
Keep this card next to the act deck as a reminder, and advance to act 3a.


주요목적. Stage 2
Objective - When The Man in the Pallid Mask would be discarded from play, advance.
할리 호숫가 - Back
Instead of discarding The Man in the Pallid Mask, move him to the Lobby.
Add 2 tokens to the chaos bag.
Place 1 horror on each Private location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: "Forced - When you would leave this location: Test (2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)"
Keep this card next to the act deck as a reminder, and advance to act 3a.


주요목적. Stage 3
Ignore the Forced ability on Blocked Passage.
Objective - If each undefeated investigator is at Blocked Passage, advance.
비밀 출구 - Back
(→R2)

