주요사건. Stage 1
HEAR THE CALL AND BE REBORN.
Forced - After doom is placed on any card: Each investigator must either take 1 damage or 1 horror (2 damage or 2 horror instead if there is 5 or more doom in play).
Forced - When any investigator is defeated, that investigator must advance this agenda. Do not remove any doom from this agenda when it advances.
당신의 최후 - Back
In the "Missing Persons" section of your Campaign Log, next to your character's profile, make a record of that character's fate, as follows. Then flip this agenda back over.
- If you were defeated by The Spectral Watcher's attack, record (character's name) was taken by the Watcher.
- If you were defeated by a Monster enemy's attack, record (character's name) was claimed by specters.
- If there was 7 or more doom in play when this agenda advanced, and you were defeated by horror or damage dealt by the Forced ability on agenda 1a, record (character's name) disappeared into the mist.
- If you were defeated by any other effect, record(character's name) was pulled into the spectral realm.


주요사건. Stage 1
REFLECT ON THE CHOICES YOU HAVE MADE.
YOU SHALL BE CONFRONTED WITH A TERRIBLE DILEMMA.
빼앗긴 영혼 - Back
Shuffle the encounter discard pile into the encounter deck.
Check the "Missing Persons" section of the Campaign Log. If at least 1 character was "taken by the watcher," read the following:
Beyond the spectral mist, an awful scream resounds through the woods. It is distant, as though heard through a pane of glass, but distinct enough for you to know it is real.
For each character who was taken by the watcher, place 1 resource on The Spectral Watcher, as a stolen soul (even if The Spectral Watcher is currently out of play).
Until the end of the scenario, The Spectral Watcher gains the following text: "For each stolen soul on The Spectral Watcher, it gets +1 fight and +1 health." Keep this card next to the agenda deck as a reminder, and advance to agenda 2a.


주요사건. Stage 2
승자가 정해지다 - Back
With a final surge of power, the stone obelisk at the center of the island shatters. Trees bend from the tremendous force that is unleashed, and you are pummeled to the ground. Everything goes black.
Each surviving investigator is defeated and suffers 1 physical trauma.
(→R5)


주요사건. Stage 1
CHANGE IS THE ONLY CONSTANT.
YOUR ULTIMATE FATE IS AT HAND.
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances.
기뻐하라, 종말이 머지않았도다! - Back
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
Endless walkways and steps of black stone are the only routes which guide you to your destination. It is an impossible maze to navigate.
Check Campaign Log. If Gilman's Journal is listed under "Mementos Discovered," you are able to find you way. Otherwise, you become hopelessly lost; each investigator must either move to the location to his or her left, or move the placement of his or her location once to the left (placing an empty space in the spot it previously occupied). A location cannot move more than once via this effect.


주요사건. Stage 2
Forced - At the end of the round: Place 1 doom on this agenda for each Witch enemy at the Witches' Circle.
환생 - Back
Each surviving investigator is defeated and must search the collection for a random basic Omen or Curse weakness and add it to his or her deck. Each investigator who cannot suffers 1 mental trauma instead.


주요사건. Stage 1
MANY PATHS LEAD TO THE SAME ANSWER.
CONTEMPLATE THE GREATER TRUTH.
Each non-weakness enemy gets +1 health.
After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).
벽 속의 쥐 - Back
If Brown Jenkin is in play, search the encounter deck and discard pile for a Swarm of Rats and spawn it in Brown Jenkin's location. If Brown Jenkin is not in play, search the encounter deck and discard pile for him and spawn it in the lead investigator's location.
Additionally, if there are 3 or 4 investigators in the game, search the encounter deck and discard pile for a Swarm of Rats and spawn it in any Witch House location.


주요사건. Stage 1
ALL SHALL TREMBLE BEFORE THE HOST OF CHAOS.
SUBMIT OR PERISH.
Forced - When doom would be placed on this agenda: Instead, place 1 breach on a number of different random locations equal to 1 more than the number of investigators.
Forced - When a breach would be placed on a location with 3 breaches: Instead, resolve an incursion at that location.
마지막 주문 - Back
Check Campaign Log.
- If Anette Mason is possessed by evil, (→R3).
- If Carl Sanford possesses the secrets of the universe, (→R4).


주요사건. Stage 1
THE BALANCE OF THE UNIVERSE HAS TILTED.
YOU ARE THE FULCRUM.
BE PATIENT, AND ALL WILL BE REVEALED.
의식이 시작되다 - Back
A cloaked figure emerges from the darkness beyond the brush, a vortex of magical energy coalescing at her feet. "Are you the ones who have been meddling with our works?" she wonders aloud, gazing at you suspiciously from underneath her thick hood. "It is no matter. You are not welcome here," she threatens. "Begone, or face the consequences."
Discard all but the last 5 cards from the encounter deck. The investigator with the most cards in his or her play area must draw the topmost Witch enemy in the encounter discard pile.


주요사건. Stage 1
BALANCE THE SCALES.
YOU SHALL BE CALLED TO ACCOUNT FOR YOUR ACTIONS.
Silver Twilight enemies cannot be damaged or defeated.
Forced - When you draw a Monster enemy: Instead of spawning it, set it aside, out of play, and place 1 doom on this agenda. This effect can cause this agenda to advance.
어둠에 잠기다 - Back
If the investigators do not possess 3 clues as a group, they lose all of their clues.
If the investigators possess at least 3 clues as a group, they must spend 3 clues and spawn the set-aside Josef Meiger enemy at the location other than the Entry Hall that is farthest from all investigators.
Open the Campaign Guide and proceed to Interlude I: A Record of Those Lost.
Once this interlude has been resolved, remove all clues from each location in play, and advance to act 1b.


주요사건. Stage 3
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances. (Beware - the scenario will not end when this agenda advances, but the doom of the world will be close at hand.)
아자토스가 뒤척이다... - Back
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
There is no longer an agenda deck, but the scenario is not over. Until the end of the scenario, doom that would be placed on the current agenda is instead placed on Azathoth, and all doom in play is considered to be on Azathoth.
You come across another circle of Azathoth's worshippers, led by a hooded, shapeless form which holds an ancient lantern high above its head. The lantern's dim grey light scarcely pierces the realm's darkness. Somehow, the phantom is familiar to you; some vague sense of kinship drives you onward.
Check Campaign Log. If Corn Husk Doll is listed under "Mementos Discovered," the creature recognizes you, as well. It peers at you curiously, and the circle of prayer is silenced; remove 1 doom from Azathoth. Otherwise, the creature barely notices you, and the circle resumes its chanting.


주요사건. Stage 4
Each non-weakness enemy gets +4 health.
After you defeat Brown Jenkin or Nahab: Gain 1 clue (2 clues instead if there are 3 or more investigators in the game).
마녀집에서의 꿈 - Back
(→R1)


주요목적. Stage 4
Locations in front of you are connected to one another.
Objective - If Anette Mason is defeated, advance.
Objective - If there are no clues on the Witches' Circle, advance.
끝맺지 못한 의식 - Back
If you advanced by defeating Anette Mason:
"Stop!" the coven's leader yells in a commanding voice, grimacing from the wounds you've inflicted. You're not sure if she's speaking to you or to the hooded women surrounding you, but regardless, there is a sudden stillness in the clearing around the circle
(→R1)
If you advanced by discovering all of the clues in the Witches' Circle:
A loud crack echoes throughout the woods as you break the circle and reverse the witches' spell. "No! They have broken the ritual!" one of the witches screams as the spell's energy backfires. White-hot lightning strikes the center of the field, sending dirt and debris flying in every direction. You duck for cover.
(→R2)


주요목적. Stage 1
Objective - Find information about the disappearances by discovering as many clues as you can. (Do not advance until you are instructed.) (Hint: it may be worthwhile to investigate the last known locations of the missing persons.)
옥죄어오는 죽음 - Back
Move each investigator and each enemy currently in the Entry Hall to the Victorian Halls.
For each location in play, find the set-aside Spectral version of that location and swap them (all tokens and cards at the former location are now considered to be at the new location). If there is an investigator at that location, reveal it.
In player order, each investigator spawns one of the set-aside Monster enemies at his or her location, until each of the set-aside Monster enemies has been spawned.
Spawn the set-aside The Spectral Watcher enemy in the Entry Hall. Shuffle the remainder of the set-aside The Watcher encounter set and the set-aside Realm of Death encounter set into the encounter deck, along with the encounter discard pile.


주요목적. Stage 3
Objective - If investigators at the same location control the Puzzle Box, the key, the key, the key, and the key, advance.
상자 열기 - Back
Check Campaign Log.
- If the investigators are members of the Lodge, (→R1).
- Otherwise, (→R2).


주요목적. Stage 1
입회 - Back
If the Library is not in play, put it into play.
Spawn the set-aside Nathan Wick enemy in the Library, (Master of Initiation) side faceup. Attach the set-aside Puzzle Box story asset to him.


주요목적. Stage 2
Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.
Objective - If a single investigator spends the requisite number of clues, advance.
기이한 선율 - Back
For the remainder of the scenario, investigators may now enter locations in front of other investigators.


주요목적. Stage 2
Objective - Only investigators in the Witch House Ruins may spend the requisite number of clues, as a group, to advance.
불경한 의식 - Back
Put the set-aside Site of the Sacrifice location into play.
- If it is agenda 1, 2, or 3, find Nahab (even if she is out of play), place 2 doom on her, and place her at the Site of the Sacrifice.
- If it is agenda 4, find Nahab (even if she is out of play) and place her at the Site of the Sacrifice. Move each doom from agenda 4a to Nahab.
Find Brown Jenkin (even if he is out of play) and place him in Nahab's current location.


주요목적. Stage 1
Objective - If each undefeated investigator is in Walter Gilman's Room, investigators may spend the requisite number of clues, as a group, to advance.
과거의 망령 - Back
Swap Walter Gilman's Room with the set-aside Keziah's Room, taking its place (all tokens and cards at the former location are now at the new location). Remove each other location in play from the game.
Choose an investigator to take control of the set-aside The Black Book asset. Shuffle both set-aside copies of Strange Geometry into the encounter deck.


주요목적. Stage 1
Locations cannot be flipped over.
현실과 혼령계 사이의 방벽 - Back
Spawn 1 set-aside Heretic enemy at each of the following locations: The Gallows, Heretics' Graves, Chapel Attic, and Chapel Crypt. Add 2 clues to each of those locations. Add 1 clues to each other location.
Check Campaign Log. If you have 3 or more mementos listed under "Mementos Discovered:" You understand the tragic lyrics behind the witch's song. Each investigator puts into play 1 set-aside Spectral Web asset, under his or her control.


주요목적. Stage 2
: Flip your location over. (Group limit once per round at each location.)
Clues cannot be discovered at non-Spectral locations.
Objective - Banish as many Heretics as you can. If there are 4 copies of Unfinished Business in the victory display, advance.
그럴 만한 가치가 있었을까? - Back
"Was it worth it?" The doll seems to say.
In your Campaign Log, under "Mementos Discovered," record Corn Husk Doll.
(→R1)

