주요사건. Stage 1

신화
파멸: –
THERE IS NO ESCAPING FATE.
HEAR THE CALL AND BE REBORN.

Forced - After doom is placed on any card: Each investigator must either take 1 damage or 1 horror (2 damage or 2 horror instead if there is 5 or more doom in play).

Forced - When any investigator is defeated, that investigator must advance this agenda. Do not remove any doom from this agenda when it advances.

Lenka Šimečková
끝맺지 못한 의식 #44. 황혼회 저택에서의 실종 #2.

당신의 최후 - Back

주요사건

In the "Missing Persons" section of your Campaign Log, next to your character's profile, make a record of that character's fate, as follows. Then flip this agenda back over.

- If you were defeated by The Spectral Watcher's attack, record (character's name) was taken by the Watcher.

- If you were defeated by a Monster enemy's attack, record (character's name) was claimed by specters.

- If there was 7 or more doom in play when this agenda advanced, and you were defeated by horror or damage dealt by the Forced ability on agenda 1a, record (character's name) disappeared into the mist.

- If you were defeated by any other effect, record(character's name) was pulled into the spectral realm.

심판·XX
심판·XX

주요사건. Stage 1

신화
파멸: 8. 단서: –
YOU ARE AT A CROSSROADS.
REFLECT ON THE CHOICES YOU HAVE MADE.
YOU SHALL BE CONFRONTED WITH A TERRIBLE DILEMMA.
Lenka Šimečková
합일과 환멸 #239. 합일과 환멸 #2.

빼앗긴 영혼 - Back

주요사건
The mist obscures the moon, plunging the woods into darkness. A flock of birds suddenly scatter from the treetops.

Shuffle the encounter discard pile into the encounter deck.


Check the "Missing Persons" section of the Campaign Log. If at least 1 character was "taken by the watcher," read the following:

Beyond the spectral mist, an awful scream resounds through the woods. It is distant, as though heard through a pane of glass, but distinct enough for you to know it is real.

For each character who was taken by the watcher, place 1 resource on The Spectral Watcher, as a stolen soul (even if The Spectral Watcher is currently out of play).

Until the end of the scenario, The Spectral Watcher gains the following text: "For each stolen soul on The Spectral Watcher, it gets +1 fight and +1 health." Keep this card next to the agenda deck as a reminder, and advance to agenda 2a.

연인·VI
연인·VI

주요사건. Stage 2

신화
파멸: 10. 단서: –
As you continue through the woods, you notice the dark mist which has permeated the island is starting to drift away from the shoreline, toward the center of the island where the beacon of spectral energy still rises into the sky.
Lenka Šimečková
합일과 환멸 #240. 합일과 환멸 #3.

승자가 정해지다 - Back

주요사건
A powerful gale sweeps through the island from its center, and the spectral pillar marking the site of the Lodge's ritual suddenly bursts outward. Dozens of specters and phantasmal shapes fly across the treetops and weave through the woods. You will never forget their shrieks, like hundreds of deathcries sounding at once.
With a final surge of power, the stone obelisk at the center of the island shatters. Trees bend from the tremendous force that is unleashed, and you are pummeled to the ground. Everything goes black.

Each surviving investigator is defeated and suffers 1 physical trauma.

(→R5)

운명의 갈림길
운명의 갈림길

주요사건. Stage 1

신화
파멸: 4. 단서: –
ONE END IS ANOTHER BEGINNING.
CHANGE IS THE ONLY CONSTANT.
YOUR ULTIMATE FATE IS AT HAND.

Each location is connected to each location adjacent to it.

Do not remove doom from enemies when this agenda advances.

Lenka Šimečková
검은 옥좌 앞에 #326. 검은 옥좌 앞에 #2.

기뻐하라, 종말이 머지않았도다! - Back

주요사건
Somehow, you're not the only human here. They are but mindless husks - almost entirely devoid of humanity, nothing but flesh, muscle, and bone, preserved for eternity in their single-minded passion, kneeling and chanting in foul worship: "Azathoth! Azathoth! The end has come!"

Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.

The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.


Endless walkways and steps of black stone are the only routes which guide you to your destination. It is an impossible maze to navigate.

Check Campaign Log. If Gilman's Journal is listed under "Mementos Discovered," you are able to find you way. Otherwise, you become hopelessly lost; each investigator must either move to the location to his or her left, or move the placement of his or her location once to the left (placing an empty space in the spot it previously occupied). A location cannot move more than once via this effect.

운명의 수레바퀴·X
운명의 수레바퀴·X

주요사건. Stage 2

신화
파멸: 12. 단서: –
As midnight draws nearer, the forest begins to take on another form. A canopy of darkness overtakes the stars. The wind picks up in intensity, its whistling echoing through the trees. A dangerous power gathers deep within the woods, drawing only the foul and the foolish.

Forced - At the end of the round: Place 1 doom on this agenda for each Witch enemy at the Witches' Circle.

Lenka Šimečková
끝맺지 못한 의식 #52. 마녀의 시간 #3.

환생 - Back

주요사건
A column of lightning flashes in the sky, coupled with an earsplitting clap of thunder that resounds throughout the woods. The earth trembles, and the wind howls as it rushes all around you, intermingled with what sounds like the screaming and shrieking of somebody torn in anguish and misery. That is when the flutes begin to play.

Each surviving investigator is defeated and must search the collection for a random basic Omen or Curse weakness and add it to his or her deck. Each investigator who cannot suffers 1 mental trauma instead.

울부짖는 밤
울부짖는 밤

주요사건. Stage 1

신화
파멸: 4. 단서: –
LOOK FOR ANSWERS WITHIN AND NOT WITHOUT.
MANY PATHS LEAD TO THE SAME ANSWER.
CONTEMPLATE THE GREATER TRUTH.

Each non-weakness enemy gets +1 health.

After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).

Lenka Šimečková
비밀 이름 #121. 비밀 이름 #2.

벽 속의 쥐 - Back

주요사건
As you explore the old, dilapidated house, the telltale scratching and scurrying in the walls become louder and more frequent. Every now and again a fanged, furry creature darts across the wooden floor, scampering in and out of ratholes in the walls. You wonder if this house is more rat than wood.

If Brown Jenkin is in play, search the encounter deck and discard pile for a Swarm of Rats and spawn it in Brown Jenkin's location. If Brown Jenkin is not in play, search the encounter deck and discard pile for him and spawn it in the lead investigator's location.

Additionally, if there are 3 or 4 investigators in the game, search the encounter deck and discard pile for a Swarm of Rats and spawn it in any Witch House location.

은둔자·IX
은둔자·IX

주요사건. Stage 1

신화
파멸: 7. 단서: –
THE CONQUEST HAS BEGUN.
ALL SHALL TREMBLE BEFORE THE HOST OF CHAOS.
SUBMIT OR PERISH.

Forced - When doom would be placed on this agenda: Instead, place 1 breach on a number of different random locations equal to 1 more than the number of investigators.

Forced - When a breach would be placed on a location with 3 breaches: Instead, resolve an incursion at that location.

Lenka Šimečková
혼돈의 손아귀에서 #285. 혼돈의 손아귀에서 #2.

마지막 주문 - Back

주요사건
The stars vanish in the night sky as the maw of the void swallows the horizon. The muffled beating of maddening drums and the thin whine of otherworldly flutes drift through the emptiness.

Check Campaign Log.

- If Anette Mason is possessed by evil, (→R3).

- If Carl Sanford possesses the secrets of the universe, (→R4).

전차·VII
전차·VII

주요사건. Stage 1

신화
파멸: 8. 단서: –
REMAIN CALM AND YOU MAY PEER INTO AN UNCERTAIN FUTURE.
THE BALANCE OF THE UNIVERSE HAS TILTED.
YOU ARE THE FULCRUM.
BE PATIENT, AND ALL WILL BE REVEALED.
Lenka Šimečková
끝맺지 못한 의식 #51. 마녀의 시간 #2.

의식이 시작되다 - Back

주요사건
The moon reaches the height of its arc in the night sky. The trees begin to shift and twist in the breeze, as though made of something other than solid matter. Dozens of birds suddenly scatter from every treetop. In the distance, you can hear a faint melody, the pitch blending in the wind.
A cloaked figure emerges from the darkness beyond the brush, a vortex of magical energy coalescing at her feet. "Are you the ones who have been meddling with our works?" she wonders aloud, gazing at you suspiciously from underneath her thick hood. "It is no matter. You are not welcome here," she threatens. "Begone, or face the consequences."

Discard all but the last 5 cards from the encounter deck. The investigator with the most cards in his or her play area must draw the topmost Witch enemy in the encounter discard pile.

절제·XIV
절제·XIV

주요사건. Stage 1

신화
파멸: 8. 단서: –
BE TRUE TO YOURSELF, AND SEEK THE TRUTH IN OTHERS.
BALANCE THE SCALES.
YOU SHALL BE CALLED TO ACCOUNT FOR YOUR ACTIONS.

Silver Twilight enemies cannot be damaged or defeated.

Forced - When you draw a Monster enemy: Instead of spawning it, set it aside, out of play, and place 1 doom on this agenda. This effect can cause this agenda to advance.

Lenka Šimečková
끝맺지 못한 의식 #66. 죽음의 문턱에서 #2.

어둠에 잠기다 - Back

주요사건
You have uncovered some of the evidence pertaining to the disappearances, but the truth has yet to be unveiled.

If the investigators do not possess 3 clues as a group, they lose all of their clues.

If the investigators possess at least 3 clues as a group, they must spend 3 clues and spawn the set-aside Josef Meiger enemy at the location other than the Entry Hall that is farthest from all investigators.

Open the Campaign Guide and proceed to Interlude I: A Record of Those Lost.

Once this interlude has been resolved, remove all clues from each location in play, and advance to act 1b.

정의·XI
정의·XI

주요사건. Stage 3

신화
파멸: 8. 단서: –
...that leering, tittering shantak coursed on impetuous and relentless, flapping its great slippery wings in malignant joy, and headed for those unhallowed pits whither no dreams reach...
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Each location is connected to each location adjacent to it.

Do not remove doom from enemies when this agenda advances. (Beware - the scenario will not end when this agenda advances, but the doom of the world will be close at hand.)

Lenka Šimečková
검은 옥좌 앞에 #328. 검은 옥좌 앞에 #4.

아자토스가 뒤척이다... - Back

주요사건

Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.

The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.

There is no longer an agenda deck, but the scenario is not over. Until the end of the scenario, doom that would be placed on the current agenda is instead placed on Azathoth, and all doom in play is considered to be on Azathoth.


You come across another circle of Azathoth's worshippers, led by a hooded, shapeless form which holds an ancient lantern high above its head. The lantern's dim grey light scarcely pierces the realm's darkness. Somehow, the phantom is familiar to you; some vague sense of kinship drives you onward.

Check Campaign Log. If Corn Husk Doll is listed under "Mementos Discovered," the creature recognizes you, as well. It peers at you curiously, and the circle of prayer is silenced; remove 1 doom from Azathoth. Otherwise, the creature barely notices you, and the circle resumes its chanting.

최후의 초읽기
최후의 초읽기

주요사건. Stage 4

신화
파멸: 8. 단서: –
Either this house is truly haunted, or its strange angles and eerie light are playing tricks on your curse-addled mind. Are these ghostly visions real? Or echoes of the house’s gruesome past?

Each non-weakness enemy gets +4 health.

After you defeat Brown Jenkin or Nahab: Gain 1 clue (2 clues instead if there are 3 or more investigators in the game).

Lenka Šimečková
비밀 이름 #124. 비밀 이름 #5.

마녀집에서의 꿈 - Back

주요사건
Flashes of vision spark your memory as you are dragged along the dirty wooden floor. A foul ceremony - the house - Nahab - a rhythmic chant - the spiraling black vortex - a dark revelry - the Primal Chaos - a child's cries - a writhing tunnel inside your chest.

(→R1)

희생양으로 낙인찍히다
희생양으로 낙인찍히다

주요목적. Stage 4

신화
단서: –
You come across a clearing where a ritual circle has been constructed. Several hooded figures stand around it in a trance, unaware of your presence. Overlooking the ritual is a powerfully built woman who brandishes a long wavy dagger as she sees you approach. "Leave this place at once!" she commands.

Locations in front of you are connected to one another.

Objective - If Anette Mason is defeated, advance.

Objective - If there are no clues on the Witches' Circle, advance.

Sebastian Rodriguez
끝맺지 못한 의식 #56. 마녀의 시간 #7.

끝맺지 못한 의식 - Back

주요목적

If you advanced by defeating Anette Mason:

"Stop!" the coven's leader yells in a commanding voice, grimacing from the wounds you've inflicted. You're not sure if she's speaking to you or to the hooded women surrounding you, but regardless, there is a sudden stillness in the clearing around the circle

(→R1)


If you advanced by discovering all of the clues in the Witches' Circle:

A loud crack echoes throughout the woods as you break the circle and reverse the witches' spell. "No! They have broken the ritual!" one of the witches screams as the spell's energy backfires. White-hot lightning strikes the center of the field, sending dirt and debris flying in every direction. You duck for cover.

(→R2)

고조에 이른 의식
고조에 이른 의식

주요목적. Stage 1

신화
단서: –
As you approach the patio of the Meiger estate, a man in an elegant suit checks your invitation at the door. Inside, guests mingle and chat with one another, but much of the conversation is awkward and terse. A silent tension has gripped the manor, and you are not sure why.

Objective - Find information about the disappearances by discovering as many clues as you can. (Do not advance until you are instructed.) (Hint: it may be worthwhile to investigate the last known locations of the missing persons.)

Joshua Cairós
끝맺지 못한 의식 #68. 죽음의 문턱에서 #4.

옥죄어오는 죽음 - Back

주요목적
Before you can investigate further, the building is suddenly plunged into icy darkness. All of the lights flicker once and are snuffed out. A thick, otherworldly mist begins to seep into the corridors, causing everything it touches to decay.

Move each investigator and each enemy currently in the Entry Hall to the Victorian Halls.

For each location in play, find the set-aside Spectral version of that location and swap them (all tokens and cards at the former location are now considered to be at the new location). If there is an investigator at that location, reveal it.

In player order, each investigator spawns one of the set-aside Monster enemies at his or her location, until each of the set-aside Monster enemies has been spawned.

Spawn the set-aside The Spectral Watcher enemy in the Entry Hall. Shuffle the remainder of the set-aside The Watcher encounter set and the set-aside Realm of Death encounter set into the encounter deck, along with the encounter discard pile.

내밀한 계획
내밀한 계획

주요목적. Stage 3

신화
단서: –
The "device" is nothing more than a locked puzzle box, just about large enough to hold a pair of shoes. The diagram on its surface depicts a broken pattern which can be manipulated to no apparent end, and there does not appear to be a keyhole of any kind.

Objective - If investigators at the same location control the Puzzle Box, the key, the key, the key, and the key, advance.

A.M. Sartor
대의를 위하여 #203. 대의를 위하여 #7.

상자 열기 - Back

주요목적
Though the box itself seems to fight you at every turn, with all four key components in your possession, you finally manage to piece together how to open the contraption. First, you twist and contort the box's many mechanical devices until the image on its lid lines up perfectly with the diagram in your possession ([tablet]). Next, you chant the Latin incantation inscribed on the small wooden plaque you found ([cultist]). It takes a few tries to get it right, but eventually you hear a click as the surface of the wooden container shifts and changes. A round indentation has appeared on the side of the box, matching the size of your mysterious block onyx coin ([elder_thing]). As soon as you place the coin inside, another wooden panel opens on the other side, revealing a keyhole. Finally, you insert the key of bone ([skull]) into the keyhole and turn it. The lid begins to open, and suddenly the entirety of the room is engulfed in a rush of air as all light, color, sound, and matter is sucked into the box.

Check Campaign Log.

- If the investigators are members of the Lodge, (→R1).

- Otherwise, (→R2).

네 개의 열쇠
네 개의 열쇠

주요목적. Stage 1

신화
단서: 3.
You have arrived at the Lodge’s manor in French Hill to see if they can help you piece together the evidence you’ve collected. Perhaps you can even speak with the president of the Lodge again. But as you approach the manor, you begin to wonder if this was a test of your loyalty all along.
A.M. Sartor
대의를 위하여 #200. 대의를 위하여 #4.

입회 - Back

주요목적
"Ah, it's you." You are approached by a member of the Lodge whom you recognize: one of Carl Sanford's bodyguards from your previous meeting with the president. "I regret to inform you that Mr. Sanford and the other members of the Lodge are busy with an important task at the moment. I would suggest you come back at a later time." You tell the man that your task is important, and offer to help in return for a meeting with Mr. Sanford. He considers you for a moment, then nods. "All right. We are attempting to open a device which we believe will help us bind the revenant you encountered earlier. You'll want to speak with Nathan Wick if you want to help. You can find him in the library upstairs." You thank him and turn to leave, but he grabs your arm and stops you, adding one final warning: "You should know that we intend to open this device at any cost. If you cannot stomach the consequences, once again, I suggest you leave."

If the Library is not in play, put it into play.

Spawn the set-aside Nathan Wick enemy in the Library, (Master of Initiation) side faceup. Attach the set-aside Puzzle Box story asset to him.

따스한 환영
따스한 환영

주요목적. Stage 2

신화
단서: 1.
Whatever arcane rites are being practiced in these woods, they are attracting the attention of all manner of vile beasts, the likes of which you have never seen. Is this what the soothsayer was trying to warn you about?

Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.

Objective - If a single investigator spends the requisite number of clues, advance.

Sebastian Rodriguez
끝맺지 못한 의식 #54. 마녀의 시간 #5.

기이한 선율 - Back

주요목적
As you scour the woods for answers - or a path that will lead you back home - you find yourself drawn off the beaten trail by a mesmerizing melody of silvery pipes. Deeper into the damp, hazy woodland you delve, searching for the source of the strange music. Finally, you come upon a foggy clearing, at the center of which lies a half-rotted tree stump. An old but delicately carved wooden flute lies atop the stump, silently beseeching you to approach. The moment you touch the instrument, the piping melody that lured you here is cut short, and the dense fog around you disperses with a sudden breeze.

For the remainder of the scenario, investigators may now enter locations in front of other investigators.

마녀가 출몰하는 숲
마녀가 출몰하는 숲

주요목적. Stage 2

신화
단서: 5.
Among the books in this strange room is a black, nameless tome inscribed with dried red blood. It matches a description from Walter Gilman’s journal of a tome he names "The Black Book." This room must be the haunt of Keziah Mason, from over 200 years ago. It is rumored that Keziah had discovered deep mathematical truths that allowed her to traverse space and time. Perhaps you can find a way out using this knowledge.

Objective - Only investigators in the Witch House Ruins may spend the requisite number of clues, as a group, to advance.

Yoann Boissonnet
비밀 이름 #126. 비밀 이름 #7.

불경한 의식 - Back

주요목적
Searching through the ruins, you find a rotting hole in the slanted ceiling, leading to a closed-off attic. Amidst the debris are crushed and splintered bones, some human and some... not. More of Keziah's awful tomes are scattered about, filled with pages of dark rituals and black spellcraft. On the floor, a circle has been carved - or perhaps gnawed - into the wood. At the center lies a spatter of dried blood and a jagged knife. What terrible rituals were performed in this profane space? Perhaps there is a way you can know for sure. You take the knife and prick your hand deep enough for blood to well in your palm. Using Keziah's formulae, you draw a pattern in the circle, and carve a path through time...

Put the set-aside Site of the Sacrifice location into play.

- If it is agenda 1, 2, or 3, find Nahab (even if she is out of play), place 2 doom on her, and place her at the Site of the Sacrifice.

- If it is agenda 4, find Nahab (even if she is out of play) and place her at the Site of the Sacrifice. Move each doom from agenda 4a to Nahab.

Find Brown Jenkin (even if he is out of play) and place him in Nahab's current location.

마녀집 너머에
마녀집 너머에

주요목적. Stage 1

신화
단서: 3.
When you arrive at the old Witch House, you find it in a sorrier state than you imagined. Surrounded by a crooked picket fence, the house looks as though it may fall apart at any minute. The front door is locked, but you are able to easily enter through one of the windows after pulling apart the rotting wooden boards covering the shattered glass.

Objective - If each undefeated investigator is in Walter Gilman's Room, investigators may spend the requisite number of clues, as a group, to advance.

Yoann Boissonnet
비밀 이름 #125. 비밀 이름 #6.

과거의 망령 - Back

주요목적
Standing in a dead man's room is disconcerting enough, but what you find within is enough to make you want to leave and never return. Walter Gilman's journal is filled with descriptions of his dreams and visions, each more terrifying and perplexing than the last. He mentions seeing the figure of Keziah Mason on more than one occasion, and at one point calls her by another name: "Nahab." As soon as you read the name aloud, the nearby window shatters, and an all-too-familiar spectral mist invades the cramped space. When it recedes, everything about the room has changed. A work desk and an aged bookshelf occupy the far corner of Gilman's room, where his bed should be. The door you entered from is gone. Strange geometrical markings, drawn with a sticky red substance, cover the walls.

Swap Walter Gilman's Room with the set-aside Keziah's Room, taking its place (all tokens and cards at the former location are now at the new location). Remove each other location in play from the game.

Choose an investigator to take control of the set-aside The Black Book asset. Shuffle both set-aside copies of Strange Geometry into the encounter deck.

마녀집을 조사하며
마녀집을 조사하며

주요목적. Stage 1

신화
단서: 3.
You have come to Hangman’s Hill to investigate reports of ghost sightings and strange activity in the woods the last few nights, and to learn more about the witches who once hid in Arkham’s past — witches who have since emerged from the shadows in pursuit of some unholy purpose.

Locations cannot be flipped over.

Alexander Tooth
죄악의 응보 #164. 죄악의 응보 #4.

현실과 혼령계 사이의 방벽 - Back

주요목적
Soft chanting guides you to a gloomy clearing near the abandoned chapel. A circle of witchweed surrounds the clearing, swaying gently in the breeze. At the center of the clearing, a cloaked woman kneels in front of an unmarked grave, far from the remainder of the graveyard. You watch in quiet for a few minutes while the woman sings an old, somber melody. It reminds you somewhat of a child's lullaby - soothing, but with a dark gravity that betrays its purpose. As soon as the song ends, the woman's cloak dissolves into mist, and she vanishes in a swirl of shadows.

Spawn 1 set-aside Heretic enemy at each of the following locations: The Gallows, Heretics' Graves, Chapel Attic, and Chapel Crypt. Add 2 clues to each of those locations. Add 1 clues to each other location.

Check Campaign Log. If you have 3 or more mementos listed under "Mementos Discovered:" You understand the tragic lyrics behind the witch's song. Each investigator puts into play 1 set-aside Spectral Web asset, under his or her control.

망자를 쫓아서
망자를 쫓아서

주요목적. Stage 2

신화
단서: –
With the mist comes the revenants of the past: witches who were executed hundreds of years ago, and whose hateful spirits have returned to wreak vengeance upon the living. If you can banish them, you might learn more of the coven’s secrets.

: Flip your location over. (Group limit once per round at each location.)

Clues cannot be discovered at non-Spectral locations.

Objective - Banish as many Heretics as you can. If there are 4 copies of Unfinished Business in the victory display, advance.

Alexander Tooth
죄악의 응보 #165. 죄악의 응보 #5.

그럴 만한 가치가 있었을까? - Back

주요목적
When the last of the ghosts vanishes, she leaves behind a remembrance: something which does not fade along with the rest of her ephemeral form. Curious, you step forward and examine the object. It is a corn husk doll wearing a black cloak, with locks of hair made of red-dyed yarn. You're not sure what significance the doll holds, if any... nonetheless, a pyrrhic truth speaks to you from its expressionless face.
"Was it worth it?" The doll seems to say.

In your Campaign Log, under "Mementos Discovered," record Corn Husk Doll.

(→R1)

산 자를 쫓아서
산 자를 쫓아서