Carson the Tank Engine 1.1

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

nitrous-acrostic · 16

This deck is being played at at BusterCon2024 for EotE Ironman alongside Mark (monster handling), Daisy (cluver), and ||Agnes (flex); hoping to hit 32 xp. The goal of the deck is to never try and pass a test, give out 3 actions, a turn and soak all the things. Survivor off-class is there for enabling draw (Take Heart for himself, At a Crossroads(1) for the team.)
Another focus of the deck is healing, particularly Ally healing to keep the Partner assets alive.

Priority upgrades are Safeguard(2), the Hunters Armor upgrades, and Girish; after 20 xp he is basically set up. The remaining 12 XP is planned for upgrading skills, but Dynamite Blast(3) or Stand Together(3) are in the sideboard in case more damage or draw is needed.

 Cost  Total
 1  Safeguard    Safeguard •• 2 XP 2 XP
   Safeguard    Safeguard •• 2 XP 4 XP
   Tetsuo Mori  →  Girish Kadakia •••• 4 XP 8 XP
   Tetsuo Mori  →  Girish Kadakia •••• 4 XP 12 XP
   Hunter's Armor    ☑☑ Durable 2 XP 14 XP
   Hunter's Armor    ☑☑ Hallowed 2 XP 16 XP
   Hunter's Armor    ☑☑ Protective Runes 2 XP 18 XP
   True Grit  →  At a Crossroads 1 XP 19 XP
   Something Worth Fighting For  →  At a Crossroads 1 XP 20 XP
   Leadership    Leadership •• 2 XP 22 XP
   Leadership    Leadership •• 2 XP 24 XP
   Vicious Blow    Vicious Blow •• 2 XP 26 XP
   Vicious Blow    Vicious Blow •• 2 XP 28 XP
   Hunter's Armor    ☑☑☑ Armor of Thorns 3 XP 31 XP
   Something Worth Fighting For  →  Nature of the Beast 1 XP 32 XP

(View at arkham-starter.com)

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