You're simply too inspiring (Transfiguration Amanda Combo)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Pinktar · 31

A deck to showcase a pretty simple not-infinite-but-not-that-far combo.

The Combo

Ensuring you succeed

Seal of the Seventh Sign allows you to push back the moment until you draw an autofail, securing you at least 7 uses of the Hound if you're really unlucky. You can also place Enraptured or Enraptured beneath Amanda in a previous turn to put way more charges on the Seal.

If you do draw an autofail, don't panic, you can simply use one of your actions to test something, commiting Inspiring Presence and getting your Hound ready again.

I haven't put too much thought into the rest of the deck, I mainly wanted to show the basic combo, but Living Ink, St. Hubert's Key and Boxing Gloves can make you investigate and fight at 8 and . In standard that should be enough to ensure you succeed against most shrouds/enemies unless you get an autofail.

If you can count on your teammates (which you certainly can't, you're trying to be annoying and do 30 tests in a turn), someone using Good Weather is also a nice enabler.

What's the point?

While the combo is nice in 1-2 player, where it really seems broken to me is in higher player count. Being able to empty of clues several locations in a single turn, whether there is 4/8/16 clues on those locations is a lot. Or kill a big 30 health boss without spending a single action.

If you imagine you've used Bide Your Time in the previous turn, that gives you 5 actions to move around between locations or ready the dog in case you've hit an autofail.

Who?

I've used Jim Culver because of his off-class access (notably Scrounge for Supplies to find the Inspiring Presence once you've discarded it) but Diana Stanley, Sister Mary, Lola Hayes and Gloria Goldberg also have access to the three key pieces.

And then with Versatile, anyone with access to Transfiguration and Summoned Hound can take Inspiring Presence.

Why?

This isn't really a deck made to be played, because I don't think it would be very fun (especially for your group). I was mostly wondering if I've missed something, or maybe if the combo seems to be too difficult to get together to be worthwhile? You do need to find all the central cards, and then have enough assets to boost your stats. It still seems pretty broken to me, but I might be wrong!

1 comments

Jul 04, 2025 ethereal64 · 620

Very, very intersting idea, too bad I can't really say the same about the execution.

The problem with a Transfiguration deck is that it must adhere to both playstyles before and after the transform, or have some ways to dig out Transfiguration fast, but this deck really lacks either.

The combo revolves around having Summoned Hound + Inspiring Presence while being Amanda, but then it raises several questions: First, Unbound Beast exist, the good dog ideally should be put into play rather then played from hand; next, Amanda can only hold the skill for 1 round, and if you don't have enough actions to move through the entire map or if you failed an action, then the deck really falls apart after 2 rounds of (ab)using the dog; finally, you are really only testing at 5 (dog4 + skill1; Living Ink could give another +1 but will hide in the deck or run out), which is not a consistent number especially on hard/expert.

Although I haven't think too deep about this, but I believe Patrice Hathaway is a better candidate to run the combo then Jim Culver, even if she must pilot through a 47 card deck (+5 from Versatile for Inspiring Presence):

I expect it to be an xp-heavy deck and will most likely rely heavily on teammates until all the pieces have been assembled (both xp wise and drawing wise), but the end result is probably going to worth the while (that is, if you ignore the boring 10/20/30/40+ token pull each turn).