자산. 손

물품. 무기. 총. 불법.

비용: 3. XP: 5.

무법자

사용(탄약 2발).

탄약을 1발 소비합니다: 전투. 이번 공격은 기본 피해 대신 난이도를 넘어선 차이마다 피해를 1씩 줍니다(최소 1, 최대 6). 이번 공격에 실패하고 다른 조사자에게 피해를 주려 하면, 이번 공격은 난이도에 모자란 차이마다 피해를 1씩 줍니다(최소 1, 최대 6).

Stephen Somers
우주의 가닥을 엮는 자 #327.
소드오프 산탄총

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Reviews

This is a really good target for your Three Aces success. If you are running a Three Aces Rogue deck anyway, and are also wanting to get in on some damage, I would recommend going for this as a combo piece to that.

Soloclue · 2543
Three Ace grant you the automatically success. It doesn't count as success test because it skipped. So you didn't succes by X amount — AquaDrehz · 199
Automatic success counts the skill test difficulty as 0. You’d “succeed by” whatever your total skill value is. — Kergma · 11
You are right. Kergma. — AquaDrehz · 199
Oh man, when is someone going to build a Double Double-Lucid Dreaming-Three Aces deck to pull off this combo! — Zinjanthropus · 225

The lack of combat boost really limits this card, especially on hard or expert level. If the original Shotgun is also an option, it is usually better, as in comparison it gives +3 twice for only 2 resources more. The sawed-off is only better if you can succeed by 6, which is very difficult indeed for most enemies that you might want a big weapon to fight. For s without access to cards, all but perhaps the most buffed Tony Morgan would prefer Chicago Typewriter and .45 Thompson over the sawed-off, both also capable of dealing 12 damage but much more likely to do so.

jmmeye3 · 614
you're forgetting that Sure Gamble exists and can all but guarantee hitting at 6. — Difrakt · 1272
Rogues have access to a lot more skill bumps than other classes. I don't think the lack of a +3 is going to hurt. — Calprinicus · 5538
I agree. The card would be challenging to pull off for a Guardian, but Rogue's are tricky. Although, if you have the Sawed Off and you don't have Sure Gamble or something similar, you may be waiting around until you can set up the shot. Conversely, getting a shot off with the regular Shotgun is easy enough for Guardians who have combat icons up to wazoo. — LaRoix · 1634
I just noticed this unexpectedly a one-handed weapon. That does make a little better! — jmmeye3 · 614
With Sharpshooter (in the Winifred Habbamock pack), the attack now tests agility and you can boost it with Streetwise, Cunning, Manual dexterity, ... — AlexP · 245
Another interesting point about the sawed-off is that you sleight of hand this out if you're playing with the taboo list. It also won't compete with Lockpicks, for instance. — Zinjanthropus · 225
Yes, I’m coming around to the sawed off. The fact that it one takes one hand slot helps it fill a really nice overachieving role. My review was published before it was clear that it was one-handed, which does make a big difference! Also, my comparison with Shotgun is a moot point because I don’t think any investigator could choose either of these (only one is going to be an option) — jmmeye3 · 614
Well connected friendly — Laerthes · 1

This card also deserves consideration in big money rogue decks! At some point Well Connected will boost your to astronomical levels, enough to make this a good tech card for times when you need to fight a big boss at the end of the scenario.

The introduction of Underworld Market makes this card especially good as you can make sure you have it on hand for when you need it (especially with a Fence also living in the market, letting you save playing it until you actually need it). You might even be able to fit a couple Contraband/Contraband in your market deck...

These two points put together means that a natural home would be in Jenny, who can put together a big money plan alongside being able to play Underworld Market. (Sorry Preston!)

Frost · 262
Sure Gamble + this in Hard or Expert can be a fun time. Also if you have access to One in the Chamber like Skids or Tony. — StyxTBeuford · 12943