Card draw simulator
Derived from | ||||
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Joe Diamond - Solo Return to The Miskatonic Museum | 0 | 0 | 0 | 1.0 |
Inspiration for | ||||
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Joe Diamond - Solo Return to The Essex County Express | 0 | 0 | 0 | 1.0 |
unremb · 251
Spoiler Warning
Return to the Dunwich Legacy solo (Standard difficulty):
Disclaimer: semi-blind run - several decisions within the game as well as in deck-building is done with prior knowledge of the Campaign in mind.
Though this is my first run on Return and with Joe Diamond.
Upgrades:
Continuing the theme, dropped Logical Reasoning for Well Prepared and .32 Colt for Extra Ammunition
The Night's Usurper (2XP):
Summary:
Very, very difficult scenario.
Trying to join Xzharah was probably a terrible idea.
Hawk-Eye Folding Camera is starting to feel overpowered for solo
Game Begins: Put Ace of Swords in play
-
Turn 1:
Play Hawk-Eye Folding Camera
Explore (Nile River) (1 horror)
No Stone Unturned (Hunch) draw Well Prepared -
Turn 2:
Encounter: Eclipse (2 vs 3) (0: fail; 2 horror)
Preposterous Sketches (Hunch)
Investigate (4 vs 2 shroud) (0: success) Hawk-Eye Folding Camera
Play Well Prepared (WP) -
Turn 3:
Encounter: Dark Sacrifice
Play Pathfinder
Explore (Faceless Sphinx)
Investigate (5 vs 2 shroud) (-1: success) Hawk-Eye Folding Camera -
Turn 4:
Encounter: Eclipse WP commit Eureka! (5 vs 3) (-2: success; draw Quick Thinking)
Faceless Sphinx: -1 Strength of the Abyss; discard Dark Sacrifice
Investigate (5 vs 1 shroud) ( & -1: success)
Explore (The Black Wind add to Victory Display) -
Turn 5:
Encounter: Terror Under the Pyramids commit Abbess Allegria Di Biase (5 vs 3) (: success; Move No Stone Unturned to Hunch Deck)
Investigate (5 vs 2 shroud) (+1: success)
Advance Act (shuffle Eldritch Gate into Exploration deck)
Explore (Swarm of Locusts WP (3 vs 3) (: success; Move Preposterous Sketches to Hunch deck)
Explore (Eldritch Gate)
Working a Hunch (Hunch) Hawk-Eye Folding Camera
Crack the Case (+4 resources) -
Turn 6:
Encounter: Abyssal Revenant (spawn Expedition Camp)
No Stone Unturned (Hunch) draw Ancient Ankh
Play Ancient Ankh
Play Detective's Colt 1911s
Advance Act -
Turn 7: Advance Agenda (spawn Farid)
Encounter: Terror Under the Pyramids (3 vs 3) (+1: success)
Fight Farid commit Vicious Blow (6 vs 3) (-3: success - 2 damage)
Detective's Colt 1911s on Farid (6 vs 3) (: success - kill Farid and add to Victory Display; Move Working a Hunch to Hunch deck)
Investigate WP (7 vs 4 shroud) (: success) (move to The Great Abyss)
Exhaust Pathfinder: move to Stairway to Sarkomand -
Turn 8:
Encounter: Speaker for the Dark Pharaoh
Play Hawk-Eye Folding Camera
Attack of Opportunity: Speaker for the Dark Pharaoh (1 horror)
Detective's Colt 1911s on Speaker for the Dark Pharaoh (6 vs 2) (-1: success - kill Speaker for the Dark Pharaoh; Move No Stone Unturned to Hunch deck)
Evidence! (Hunch) Hawk-Eye Folding Camera
Stairway to Sarkomand: Well Prepared (6 vs 3) (: success) and commit Steadfast (7 vs 3) (0: success) cut off all escape
Enemy: Xzharah to The Great Abyss -
Turn 9:
Encounter: Dark Sacrifice
Exhaust Pathfinder: move to The Great Abyss
Working a Hunch (Hunch) Hawk-Eye Folding Camera
The Great Abyss: +2 Strength of the Abyss (1 damage & 1 horror)
Shortcut to Mist-Filled Caverns
Evade Xzharah commit Take the Initiative, Eureka! (6 vs 4) (0: success; draw Forewarned)
Mist-Filled Caverns: commit Inquiring Mind WP (6 vs 4) (0: success) and (5 vs 2) ( & -3: success) affronted the ruler of this realm
to The Great Abyss -
Turn 10:
Encounter: Eclipse (4 vs 3) (-3: fail; 2 horror)
Exhaust Pathfinder: move to Tunnels under Ngranek
Tunnels under Ngranek: (6 vs 2) (-1: success) and WP (7 vs 4) (-3: success) executed the nightgaunts
Play Well Prepared
Investigate (6 vs 2 shroud) (-4: success)
Enemy: Xzharah to The Great Abyss -
Turn 11: +1 Strength of the Abyss
Encounter: Abyssal Revenant (spawn A Dream Betwixt)
Exhaust Pathfinder: move to The Great Abyss
Parley (Xzharah) WP (8 vs 6) (-1: success)
Scenario Ends ( R3 : 3VP )
you joined forces with Xzharah