Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Lycher · 8
Disclaimer: This is a "fun" deck, build mostly for campaings played on low/mid difficulty. You can use it in hard mode if you have a good overall campaing knowledge, encounter deck, and scenario cards in it.
Main strategy
is to assemble a combo, which allows us to shoot our trusty .32 Colt for up to 6 times a turn, then reload it. To do it we need Colt itself, but also:
- Quickdraw Holster +1 shot
- Haste + 1 shot
- Leo De Luca + 1 shot or reloadng the Colt
-
If you miss some pieces but desperately need one more shot or quick reload you can use Skids own ability.
Stat boost
is necessary, so lets use
How to pay for all those assets
is up to you, i prefer
To fight big bad guys
like bosses or retaliate enemies. Especially retaliate bosses!
- Intrepid when we're gonna concentrate fire on one high HP target
- "Eat lead!" or Snipe when bulletstorm strategy is punishable and we really need to score next shot. Works great with
- Vicious Blow
- Flashlight to dodge a guy before execute it
Encounter deck
is a doom of all rogues, let's survive thru it with
- On the Hunt
- "You handle this one!"
- Warning Shot as "Oh crap" button
- To heal or not to heal yourself is up to you, i prefer Kerosene and Second Wind as cheap and easy to execute options. Also, Second Wild cycles a card, which leads us to
How to actually find all those cards
- Underworld Support to thin up the deck
- Second Wind and Overpower to cycle
- Glory for card draw and Black Market for gimmicky card draw
- Prepared for the Worst to tutor into .32 Colt. Also there is a .45 Automatic as an additional tutor traget, so you dont end up gunless
In the Thick of It plus Charon's Obol
As always, up to you.
P.S
Thanks for reading, i got an idea of this deck and made it over night. It was NOT heavily playtested atm, but i think it has pretty good card cost/resource gain/stability for what it does. At least on paper. Have fun!