수호자 무법자
자산. 신체

물품. 도구. 불법.

비용: 4. XP: 4.
테스트 아이콘:

: 당신의 플레이 영역에서 오직 하나의 손 슬롯만 차지하는 자산을 하나 선택합니다. 선택한 카드를 ‘속사용 권총집’에 부착하거나, 이미 부착된 자산 카드와 교체합니다. 부착된 자산 카드는 손 슬롯을 차지하지 않습니다. (부착된 자산은 1개로 한정.)

‘속사용 권총집’을 소진합니다: 부착된 자산 카드에 있는 전투 행동 하나를 비용을 지불하지 않고 수행합니다.

Drazenka Kimpel
지구의 끝자락 조사자 확장 #89.
속사용 권총집
Reviews

I LOVE the idea for this card, I really do. A big gun-toting guardian tucking a .45 Automatic into their jacket so they can whip out the big guns. There's just one problem and it's pretty clear once the euphoria of taking free potshots at eldritch abominations wears off: How do I fit my brand new .45 into my holster when my hands are already full of Gun? The biggest issue of this card IMO is that it requires you to play your weapons in a particular order. Draw your BAR before your .45 Automatic? Tough luck. Bandolier and it's older brother are almost always going to be better.

Poor Tommy has to throw his beloved Becky away if he doesn't tuck his sidechick sidearm away first. Lily doesn't know the first thing about firearm safety. Sister Mary is too busy waving around that taboo Winchester she's so fond of. Nathaniel Cho prefers beating his enemies to a pulp in organized events. Mark, Leo, and Zoey might be able to make SOME use of it, but they still face the full hands dilemma.

And that's where I realized the Illicit keyword wasn't just for show. Finn, Tony, Jenny and most likely Bob would absolutely LOVE this card. Between Lockpicks, Flashlights, Magnifying Glasses, Weird Fans, Old Keys and... eyeballs? Flex or combat oriented rogues love to have a gun in one hand and something else in the other.

I feel like this card wants to sucker deckbuilders into making a "moar gun" style guardian which IMO is what Bandolier is for. I feel like this card is less for the Brute with a BAR, and more for the Con with a Colt. I avoided mentioning Roland simply because many people (at least the ones I typically play with) play him as a fight oriented Guardian who just so happens to get clues and so end up running big guns and Bandoliers. Though he'd probably do well with this card running some Magnifying Glasses to bounce for mag swaps if you wanted to go clue focused who just so happens to be able to fight. It's worth noting however that Parallel-backed Roland can't take this card.


TL;DR: While most Guardians have some slot issues that arise from the order in which you play your one and two-handed guns, Rogues can make good use of it fairly easily with a plethora of one-handed guns, including signatures.

NorainJS · 36
Use Roland's upgraded gun + off hand stuff. — MrGoldbee · 1219
For a brief, shining moment, I imagined teamworking/transactioning this onto Joe Diamond so that he could store this holster inside of his guns... but alas, his guns specify freeing up hand-slots, not body. Oh well. — HanoverFist · 482
Finn can't take it. — suika · 8465
*can — suika · 8465
Finn can stuff a .25 automatic into his Quickdraw Holster to leave room for a lockpicks and a mag glass. Evade an enemy as a free action and follow up with action-less double tap from the automatic. Repeat, then Swift Reload as needed. — OrionJA · 1
How does this interact with CVP(2)? If you use the holster, you don’t technically resolve the action. So does it stay in play? — togetic271 · 3
The issue for rogues is that it takes the body slot so you can't have Leather jacket at the same time and so you lose Lonnie's healing ability (unless you can target an other asset with damages). And outside of story asset, the only items with a health value I have found are paralell Agnes' accessory and Precious memento (but it's an accessory so a disputed slot and 4 XP ...). — AlexP · 196
Very easy to house-rule that you can immediately slot a played single-handed weapon to the Quickdraw Holster. For me, if the house rule makes intuitive sense (you can buy a weapon and immediately holster it), I don't see why you can't house-rule it in. — Innsmouth Conspirator · 1

For the gunslinger who wants to blast away with one-handed firearms, there is a sweet interaction with Galvanize. There aren't a whole lot of assets that you need to ready with it, but the Holster takes the cake in that it functionally turns Galvanize into TWO additional fight actions at fast speed. This combo is available, not just to Guardians, but to Tony Morgan and "Skids" O'Toole as well.

Glavin! — MrGoldbee · 1219

Compare this to sign magic. It's sadly not close.

Both will give you a free action. However...

Sign magic is worse in only one minor regard. You have to piggyback it on another spell activation. Alright. One point for Quickdraw holster.

Now. Sign magic is fast. Quickdraw is not. Sign magic is cheaper to play. Sign magic is cheaper xp. Sign magic allows a free action on all spells, not just attacks. You can use two sign magicks. Sign magic gives you an entire extra spell slot. Quickdraw only frees up a gun.

The balance isn't close.

AussieKSU · 597
if it just had 2 health.... — Zerogrim · 236
On the other side there aren't much options for your body slot. — Tharzax · 1
I want it to be more playable with 2 handed weapon, or even hands already full of one-handed items. For example, if has one more ability that allows playing the gun from hand straight to the holster. — 5argon · 1069
There is not a single Investigator, who can take "Sign Magick" (3) and "Quickdraw Holster". I do agree though, that this card is severe overcosted. I tried it in Tony and was not impressed. He can't take Bandolere, but Garrotte Wire would have given him more mileage. (Even if it costs 1 XP more if you are buying a "Relic Hunter" for not quitting smoking.) — Susumu · 206
I have considered (but not played yet) Quickdraw Holster + Mauser + Tony's gun + Black Fan in a "rich rogue" Tony deck. — AlexP · 196

How does this affect the "spend one ammo" part of the cost? Do I have to pay the ammo because the Holster only affects the actual action cost or all of the activation costs?

200 characters. 200 characters. 200 characters. 200 characters

You answered your own question: the Holster only saves you the action cost, so you have to pay every other cost. Questions like that can only be asked in the BGG Forum for "Arkham Horror LCG". They get answered there quickly, and it makes less needs of 200 characters. 200 characters. 200 characters. 200 characters "reviews". — Susumu · 206
Sorry, I meant "also be asked", not "only be asked". — Susumu · 206
Thank you very much for you answer, I didn't know the forum exists. I will ask there next time :) — 10erRingscheibe · 26
Having an extra shot is very tempting, it would be one of the very few alternatives to cyclopean hammer (which is so overpowered that many 2 handed weapons will be rare on decks). Ranged weapons that spend ammo suffer a lot when compared to CC weapon such as enchanted blade or machete. This can be a very flexible card with a serious problem: cost is too high. Most good guns are expensive and don't last much. So you need 1 action and 4 resources to play this and then another 3-4 resources to play a decent gun and hope to be lucky and have both cards in the same game. Not sure if it's worth, no matter how cool it looks. Many guardian decks suffer a lot to get so many resources, others try to be flexible and will not have room for too many situational cards. — druchii7 · 1

I was really excited by this card at first, sure it sounds cool, but then comparing it to Bandolier (0), it does:

  • Gives you 1 action when you need to use a small gun, so either to deal with a small enemy or to finish a bigger one after your main weapon
  • 2 more resources to play
  • 4 more XP - 8 for 2 copies.

So the question is: how much do you value 1 extra action to fight an enemy every once in a while? Would there be a way to use 8xp that would bring you more efficiency?

To me, it feels like the cost and XP difference is rather stiff compared to how much of a difference it can make in my campaign.

Valentin1331 · 8221
Body slot to extra action, pretty highly, rogue guns love you to have as many actions as possible and this doesn't deny you a slot that could have been +1 fight. — Zerogrim · 236
+1 Lockpick per turn cuz your hand's free. — MrGoldbee · 1219
Dude, compare it to sign magick. This card is so mediocre. — AussieKSU · 597
Also note that you need a free hand to replace an empty gun attached to this card — Django · 4108