Card draw simulator
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None. Self-made deck here. |
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AndyB · 936
My first Solo Deck, for Dunwich. No fancy plans - just Wendy likes Events, so let's give her lots. The basic plan is to dodge move quickly.
Weaponry:
- Fire Axe 'cos it gives a way to push Strength to a useful level - and doesn't break...
- I removed Baseball Bat, which is nifty, but always breaks at the worst time - even with Wendy's re-draw ability.
Assets:
- Burglary and Pickpocketing are to keep her supplied with resources and cards.
- Newspaper is surprisingly handy for that first clue.
Allies:
- Upgraded Peter Sylvestre to give 4 and 5
- Leo De Luca - An extra 33% actions is just awesome.
Events:
And Events, lots of events. Mulligan hard for Wendy's Amulet. Many of the events are about evasion, and that's the avenue I'm taking, but Backstab, "Look what I found!", Lucky! and Sneak Attack will form the core of the events.
Upgrades:
Charisma and upgraded allies, then upgraded events.
History
4: After Essex County Express
- Took 1 mental trauma
Adapted:
Annoying, failed to jump onto the Engine (twice), and took 1 mental trauma (gah!).
Otherwise, Wendy made this look easy - she basically ran the length of the train. No allies or weapons, but although few enemies turned up, they were in cars that were removed. She did draw two Emergent Monstrosities in the Engine car, and if she'd not finished when she did, would have had a lot of unarmed combat to contend with... so it was close at the end, but the Agenda wasn't that big a problem.
3: After Miskatonic Museum
- Added Charisma
- Replaced Survival Instinct with another Leo De Luca
- Replaced "I'm outta here!" with Close Call
Adapted:
- Replaced x2 Think on Your Feet with Bait and Switch.
Peter Sylvestre absorbed a lot of horror this game, and so was pretty useful. She was getting low on damage, though; something like Leather Coat might be a good change later.
Wendy's Amulet was very useful, letting me recycle events back into my deck, which with some of the encounter cards, was starting to get low by the end of the game, and Beyond the Veil was in play.
I don't think there's a resign option in Essex County Express, so I ditched "I'm outta here!". There's also not many places to dodge to, so Think on Your Feet is less useful. Bait and Switch will hopefully allow me to move some enemies into passenger cars that I've already passed through.
2: After Extracurricular Activity
Didn't spend any XP.
Adapted:
- Replaced x2 Bait and Switch with Newspaper and Flashlight
Ran out of clues before finding "Jazz" Mulligan. I'd very limited time to find enough clues to get a resolution; managed it with 2 actions to spare. Newspaper was helpful, though.
Removed Bait and Switch as there's only 1 enemy in Miskatonic Museum, and it is Elite.
Got Dr. Henry Armitage.
1: After "House Always Wins":
- Added Adaptable
- Upgraded x1 Peter Sylvestre
- Replaced x1 Peter Sylvestre with Leo De Luca
Adapted:
- Replaced Baseball Bat with Newspaper
Got Dr. Francis Morgan.
Upgraded Peter Sylvestre is awesome - +1 and +1 .
I figured that Leo's extra action could be very handy, and although the Baseball Bat proved useful, it promptly broke, as usual.
Newspaper also seems a nice option for solo investigators - given the lower numbers of clues in play, I figure you're not going to have any more often. Also, combos nicely with Burglary.
Log
- Rescued Dr. Francis Morgan
- O'Bannion Gang has a bone to pick
- Professor Warren Rice Kidnapped!
- Students Rescued
- Rescued Dr. Henry Armitage
- Destroyed The Necronomicon