Card draw simulator
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None. Self-made deck here. |
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Vastvosau · 18
This is a Skids deck made for a 4 player campaign we just started. The decks available to us were 2 Cores, all of Dunwich, and the deluxe expansion of Path of Carcosa. The other three characters are Zoey, Daisy, and Lola. Their decks are listed below.
"Frailty" in a Nutshell - Zoey - https://arkhamdb.com/deck/view/314544
Support and Clue Daisy - https://arkhamdb.com/deck/view/313882
Assemble Lola's Multiclass Clue Engine - https://arkhamdb.com/deck/view/313573
The goal of this deck at level 0 is to be the front line that protects either Daisy or Lola. As the game progresses, the plan is to acquire Adaptable, permitting Skids to switch from a hybrid support/fighter role to a streamlined fighter.
Later levels will have Skids take on Chicago Typewriter, Extra Ammunition, and Contraband. Having a Prepared for the Worst allows him to quickly find the good ol' Tommy Gun. Sleight of Hand allows for a 1 turn "free play" with the now legendary Rogue gun.
Upgrades so far after 2 games: Adaptable, Chicago Typewriter, Extra Ammunition, Leo De Luca, and 2 Switchblade
Swapped cards after upgrading to Adaptable: 2 copies of Vicious Blow from Zoey's deck after he upgraded to the better version.
Future upgrades: The Gold Pocket Watch, Ace in the Hole, another Chicago Typewriter, Hot Streak, and if there is extra experience, Opportunist and Sure Gamble.
Future switches with Adaptable: 1 Contraband, 1 Sleight of Hand, 1 Bandolier
Cards to Drop: Backstab, True Grit, Emergency Aid, Emergency Cache, .45 Automatic, and maybe .41 Derringer or Stealth.
This is written for my own record.