- "As If": Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.
- This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect.
- Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action. - FAQ, v.1.7, March 2020
폭로 - '이성적인 사고'를 플레이 영역 중 당신의 위협 영역에 둡니다. 그리고 이 카드에 공포를 4 올려놓습니다. '이성적인 사고'위에 놓인 공포는 '캐롤린 펀'에게 놓인 공포로 간주하여 회복할 수 있습니다. '이성적인 사고'에 놓인 공포가 하나도 없다면, 이 카드를 버립니다.
당신은 '이성적인 사고' 외에 다른 카드의 공포를 회복시킬 수 없습니다. 당신은 '캐롤린 펀'의 기능으로 자원을 획득할 수 없습니다.
“I think it started when I burnt down my house. But a woman with a torch told me to. You see, the rooms were all changing places...”
Carolyn looked down at her yellow legal pad, where her notes were simply “cult psycho“ and a doodle of a cat.
I don’t think there’s a signature weakness in this LCG that goes from “game threatening” to “not a big deal” between scenarios one and three. It’s amazing.
In your first scenario, you’re likely clearing one horror per action. That’s four actions this card eats up, four bucks you don’t get, and four horror teammates whine at you about. When you get ancient stones: minds in harmony, you can heal horror passively. You’ll delete this weakness automatically after a while, or by actively drawing cards. By scenario 3, your draw engine should be better, which means hypnotic therapy may be in your tableau... Someone could play deep knowledge on you and automatically get rid of your weakness.
“The dreams are getting stranger, and I can’t focus on finals at all. It’s an undersea kingdom...”
Carolyn handed over a flier. “You’re distressed because you’re a horrific mermaid. I need you to see this magician tonight and head over to a city that’s even worse than Arkham. You’ll also want a shirtless pirate and a spy. Before you go, there should be a bible right over by your lounge...”
A moderately bad signature weakness, this card will eat up 2-4 actions, block Dr. Fern from useful horror healing, and mess up her economy as well. Regardless, it's better than To Fight the Black Wind in most situations, and it's paired with a much more useful signature asset, so most player will chose the "box" pair rather than the "book" set or doubling up, especially since having this and the Black Wind out at the same time are a horrible synergy.