AndyB · 936
For the Dunwich campaign with Daisy. Jenny's even stats make her an interesting character, and I thought it might be interesting to try to boost them, if possible.
Weaponry:
- Obviously, Jenny's Twin .45s will be the main weapons. This means keeping hands clear.
- .41 Derringers to improve the weapon density of the deck.
Assets:
- Holy Rosary to improve
- Arcane Studies to allow boosting of any stat with Hard Knocks.
- Pickpocketing to keep supplied with cards. I'm planning on her being evasive, but able to hit hard when her guns are in play.
Allies:
- Beat Cop as she'll be the main fighter (otherwise Dr. Milan Christopher would be a nice choice)
- Cat Burglar to boost and keep her mobile. I preferred this mobility over the straight extra action of Leo De Luca
- Charisma to allow 2 to be in play at once...
Events:
- Elusive for mobility and awkward Searching for Izzie draws
- Sure Gamble is always useful
-
Think on Your Feet to avoid trouble
- Adaptable 'cos that's how Jenny rolls...
Upgrades
- Sure Gamble again
- Upgraded Switchblade could be very useful.
- Hired Muscle instead of Beat Cop? Maybe?
Diary
4: After Essex County Express
Got through to the engine and got it started. Bit of a struggle, time wise; Jenny would have to move first, clear out enemies, and then Daisy follow and grab clues. No major issues, though.
3: After Miskatonic Museum
- Removed Flashlight and Manual Dexterity for 2x Cat Burglar
- Added Charisma
Adapted:
- Replaced "Look what I found!" with Newspaper
Beat the hunting horror a couple of times, by both Daisy and Jenny. Scrying with Daisy actually kept it nicely under control while she hoovered up clues - it was very useful. Cleared Searching for Izzie too. Pretty straight forward, to be honest.
Took the The Necronomicon - mostly 'cos Daisy Like Tomes. I'm hoping that it proves useful (resources might be nice).
2: After "House Always Wins"
- Added Adaptable
Adapted:
(I figure that clue-hunting is the focus for Misktonic Museum...)
Mostly, this was about Jenny; she paid for the early clues to get into the back rooms of the club, and then fought her way back to rescue Peter Clover. Daisy helped with some light Shrivelling, but mostly this was about Jenny, 2 guns, and a load of ammunition. Paying allies for clues is quite handy, too. Cleared the The Necronomicon too.
Got Dr. Henry Armitage.
1: After Extracurricular Activity
- Replaced Burglary with Sure Gamble. I don't think money will be a big issue for Jenny.
Jenny killed a lot of Thralls, and the duo saved the students. Both decks were starting to look a little thin with 'Beyond the Veil' in play. "Jazz" Mulligan was hiding pretty much at the bottom of the deck. It turns out that Old Book of Lore is not so useful when your draw is quite limited. Oh, and Identified the Strange Solution. (I'd still like to know what it does!)
Campaign Log
- Professor Warren Rice kidnapped!
- Daisy Identified the Strange Solution
- Saved the students
- Naomi has the investigator's backs
- Dr. Francis Morgan kidnapped!
- Rescued Dr. Henry Armitage
- Took custody of The Necronomicon