Card draw simulator
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None. Self-made deck here. |
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None yet |
matt88 · 3098
Hey guys! This is a deck idea I had about Wendy Adams and I'd like to share. It utilises some unusual cards for her, but I believe we can make good use of them.
General Idea
The main idea is to be playing with Lockpicks and a two-handed weapon, be that either Baseball Bat or Old Hunting Rifle (with more XP) and utilise Joey "The Rat" Vigil in order to adapt to the situation and use whichever of these cards is necessary and get them back with Scavenging. The initial version of the deck is a little weak, but with XP and with the help of Adaptable this deck can take its final form and I believe it will be very powerful. Also note that this deck should be best for the Forgotten Age campaign.
The level 0 version of the deck
The good stuff is on the upgraded version, so I'll be brief on this one: Get Dario El-Amin, Lone Wolf and Well Connected on the board and get to 10+ resources as soon as you can. This will allow you to get clues and evade enemies consistently. Use Backstab and Sneak Attack on small enemies and save Baseball Bat for the harder ones. For clues, Flashlight and "Look what I found!", along with Dario El-Amin's boost and Well Connected should do the most of it.
Upgrade List
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2x Flashlight --> 2x Lockpicks
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Adaptable. Swap 2x "Look what I found!" for 2x Lucky Cigarette Case.
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Scrapper. With Adaptable swap 2x Unexpected Courage for 2x Daring Maneuver.
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Charisma. With Adaptable swap 2x Backstab for 2x Joey "The Rat" Vigil.
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2x Emergency Cache --> 2x Hot Streak (2)
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2x Baseball Bat --> 2x Old Hunting Rifle. With Adaptable swap 2x Sneak Attack for 1x Sleight of Hand and 1x Double or Nothing.
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1x Fight or Flight --> 1x Will to Survive
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1x Daring Maneuver, 1x Cunning --> 2x Flare
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2x Rise to the Occasion --> 2x Rise to the Occasion (3)
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2x Lucky! --> 2x Lucky! (2)
A fully upgraded version of the deck can be seen here: https://arkhamdb.com/deck/view/342385
The upgraded version of the deck
General Plan
So, after you 've got Lockpicks and Joey "The Rat" Vigil this deck will start showing its true character. Get Lockpicks and Lucky Cigarette Case on the table as soon as possible and start investigating. This will get you clues and card draw, which is important because you need to play a lot of assets. Aim to go alone so that you can trigger Lone Wolf as much as possible. You can generally take care of yourself so that shouldn't worry you a lot. With Dario El-Amin, Lone Wolf and Emergency Cache (or Hot Streak (2) with more XP) aim to be at 10+ resources, so that you get Dario El-Amin's boosts and at least +2 from Well Connected.
Action!
So, you 're now facing an enemy you 've got to kill. Now what?? Here comes Joey "The Rat", allowing you to play Baseball Bat (or Old Hunting Rifle with more XP) without spending an action and by using the boosts from Scrapper, Fight or Flight, Rise to the Occasion and/or Well Connected, kill the enemy. (The best part here is that you don't have to worry about those annoying or side-effects because you can counter them with your special ability.) Then, after you 're done fighting, with boosts from Dario El-Amin and Well Connected, get back your Lockpicks with Scavenging. Daring Maneuver can help if you 're having a hard time with that. Then, replay Lockpicks (you can use Joey "The Rat" to save an action if you want), investigate with Lockpicks (you can easily achieve +2 to investigate now) and get back your Baseball Bat/Old Hunting Rifle from the discard so that you can use it again if you need it.
Card Utility
As you get more upgrades, this deck will become stronger and stronger. You can combine Old Hunting Rifle with Sleight of Hand to save actions and resources and with Will to Survive you can set up some power turns. "Watch this!" is there to get you to 10+ resources faster and it should be generally committed to easy or tests, but it can also be combined with Old Hunting Rifle + Double or Nothing for some nasty damage output plus crazy resource gain. This should be easier to achieve after you get Rise to the Occasion (3). Cunning can help with a tough evasion attempt, or when you 're trying to trigger Scavenging. Flare will help you both to get your allies faster and play them at reduced cost, both of which are important so that you roll faster, but it can also be used as a one-off attack when you need to kill something without having to pull a weapon, which saves you actions and resources.
Other Piloting Notes
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Mulligan for Lockpicks, Lucky Cigarette Case, Dario El-Amin and Lone Wolf, in that order. When you have Lockpicks, Lucky Cigarette Case and Dario El-Amin on the board, your turn should be like: Activate Dario, investigate with Lockpicks and get a card draw, play a card or move. With Lone Wolf, Hot Streak (2) and "Watch this!" this should get you easily to 10+ resources.
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Try to be at 15+ resources if you can, so that when the time comes to play a weapon you don't drop below 10 resources. That will allow you to get the bonuses from Dario El-Amin and Well Connected when you try to get your Lockpicks back from the discard. With 10+ resources, you get +1 from Dario and at least +2 from Well Connected, putting you to at least 6 for the investigation. This will give you good odds on 2-3 shroud locations. Daring Maneuver can always help if you have it.
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If you are at 15+ resources and you have Lockpicks in play, you can take 2 investigate actions a turn with very good odds of success: 1 using Lockpicks and 1 using Well Connected. With Lockpicks you 're at 8 (+1 from Dario) and with Well Connected you 're at at least 7 (+1 from Dario, at least +3 from Well Connected). This will speed up clue gathering. Activating Dario will be less important at that point anyway.
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Beware of Abandoned and Alone!! It can totally destroy this strategy if drawn at a bad time! A good way to counter this is to try to keep at least one copy of Lockpicks and Baseball Bat/Old Hunting Rifle in your hand. Try to fish for this weakness early in the game by drawing a lot with Lucky Cigarette Case, so that you get it out of the way. Putting horror on yourself early also gives you an extra benefit while Fight or Flight is still in your deck.
9 comments |
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Mar 14, 2019 |
Mar 14, 2019Wendy Deck without Leo de Luca? Without Peter Sylvester? 0 Xp version without Dark Horse engine? Upgraded version using Old hunting rifle instead of the Bow? Big money upgraded version without High Roller? no good damage/horror soakers or healing...in TFA? I think you will kick the bucket pretty quickly playing this, specially in TFA. |
Mar 14, 2019
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Mar 15, 2019
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Mar 15, 2019
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Mar 15, 2019
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Mar 15, 2019Why no Money Talks? Should be better than Cunning and can be played again with her amulet. |
Mar 15, 2019
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Mar 16, 2019
I myself started playing Wendy after the release of TFA and the return to the core set. When I saw that people were still posting Wendy Dark Horse decks I used to think, "lol fools, they don't realise that the meta has changed, rich Wendy rules now." Then one day I decided to play Jenny and Wendy together and only due to collection limitations (Jenny was taking most of the money cards) I decided to put the Dark Horse combo in my 0 Xp Wendy deck...after a few games my opinion changed. One last thing, can you pls review my Daisy support deck? here is the link: |
I'm building a similar level-0 Jenny Barnes deck that's uses Dario El-Amin, Lone Wolf, Cunning, Money Talks, and Well Connected.