Card draw simulator
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Just a Solid Dark Horse Deck (Beginners' Guide) | 51 | 38 | 4 | 1.0 |
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lelel555 · 2765
This is the most insane deck I've played in True Solo Campaigns. I have done EotE and Circle Undone, NotZ with constant god-like feeling (except bonfires). I cleared each and every location in City of Elder Things (v1) about 6 doom before the end of Agenda 2. I literally felt like cheating. Moreover, my friends also tested this deck independently with similar outcomes.
Deck thinning is a deck spinning
This deck is not for beginners, I would say, so I don't describe each and every card. Instead, I give you the rough description of concepts used. But if you think you are a beginner and still want to try, then sure, go for it :)
Main Idea
The concept of this deck is to:
- Fight with:
- Fire Axe,
- Vicious Blow
- Drawing Thin / Madame Labranche for boosting.
- Investigate (and move) with Duke and use Fieldwork and gain bonuses from:
- Draw cards from:
- Use awesome economy from Madame Labranche
You basically pass every test.
Mulligan:
Ideal hand consists of 5 of those 6 cards:
- Fieldwork
- Madame Labranche
- Fire Axe
- Plucky
- Drawing Thin
These are the crucial assets. Unfortunately, this deck is very asset heavy. Dark Horse in this deck shouldn't (usually) be played before turn 3.
Soak
Since one of the most important cards is Plucky, we need to protect it from damage. I played this deck with Leather Coat / Leather Coat which is here a lesser card comparing to Improvised Shield. Duke also is very good soak, because it is always from turn 1. Soak is also important because of Wracked by Nightmares. This is a brutal weakness. And it always comes at the worst possible moment. I don't know how it is possible.
Piloting the deck
This deck is very specific to play. Your typical turn consists of at least one Duke investigation ability with moving. This is crucial, because it is better to use Duke to move twice along two turns than twice in the same turn. That it is how you gain tempo and advantage of the game and mitigate all of the cost you played at the beginning setting up that all heavy rig.
Typical turn at the beginning of the game:
- Play an Asset
- Play an Asset
- Move and investigate
Typical turn later in game:
- Move and Investigate
(ready Duke) - Move and Investigate
- Play an asset
OR, if you have an enemy somewhere (usually at yout location (B) or at the connecting location (A)) :
1A. Move and Investigate
1B. Fight with Axe
3. Play an asset.
Don't use Madame Labranche too early. Wait as long as you can. If you haven't needed her generosity this turn, gain a resource in the window just before upkeep. And Always gain a resource in upkeep - you can always dump it on Plucky or Scrapper.
Restart to level 0 deck:
- 2×Drawing Thin → whatever
- 2×Plucky → whatever
- 1×Scrapper → nothing, really
- 2×A Test of Will → 2×A Test of Will
- 2×Lucky! → Lucky!
Ideas for 'whatever': Live and Learn, Survival Instinct, Keep Faith, Unexpected Courage, Stunning Blow, Reckless Assault, Rise to the Occasion. Literally anything you might find useful. Worst case it is still better than a blank card. And a blank card is still valuable, since you can discard it to ready Duke!
Priority of upgrading:
I would say that Plucky and Drawing Thin are the most priority upgrades. Then, upgrade everything you can (by name).
Once you get to those 26xp (19 without taboo) there is really hardly anything to upgrade for. I don't know, buy Observed, Déjà Vu (I know it does almost nothing in this deck, but hey, you won't need any more experience, really), second copy of Scrapper... xD
Maybe you want to try Enchanted Bow, but I did not test that particular card here.
Final Thoughts
I played this deck heavily. At least 28 scenarios so far (including eote+tcu). After EotE I did not change it very much, when I played TCU. In both cases I banked around 10+-ish experience, because literally every other card was decreasing the draw and/or functionality. Btw, do not cut out the coreset neutral skills. Just don't. Please. They replace itself and in this deck it is all about draw.
17 comments |
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Sep 30, 2022 |
Sep 30, 2022You CAN protect it with leather coat from NON-direct damage, which is most of the damage that you get. Direct damage is pretty rare honestly. I don't understand what you mean |
Sep 30, 2022Oh my, on much more careful reading, it seems that in fact I am the one who is in the wrong here. My great apologies, it seems that I was playing this card wrong :/ |
Sep 30, 2022I wish there was a way to delete a comment now :D |
Sep 30, 2022To be fair to PetrasN, I interpreted playing Plucky the exact same way the first time I tried using it too :P |
Oct 08, 2022When you start a new campaign with this or any other investigator, do you reset the deck to level zero cards? |
Oct 09, 2022
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Oct 13, 2022
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Oct 14, 2022
This deck isn't that easy to pilot, true, but if piloted properly, it is a powerhouse indeed. I have no doubt of it at all.
So I'd say maybe either you had some terrible luck, or you haven't played it at all (just read), or you want to play a different Ashcan deck. If the last case, that's fine :) |
Nov 13, 2022Hi, This deck is very funny. Do you know any changes with cards of Scarket Keys to improve this deck? Regards |
Nov 20, 2022
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Jan 07, 2023It work on EXPERT? |
Dec 07, 2023Minor spoiler for early Path to Carcossa Just finished Solo Carcossa Standard with it, with meta knowledge. Overall, once it had plucky, drawing thin, and scrapper, it did extremely well. Thank you so much for this! Once everything is online, being able to do every tests at +5, while having the usual survivors shenanigans feels so satisfying. Sanity was very hard to manage in the first scenario and I had to switch from Return to the regular version because of it. Once I had plucky to tank some, it got much better. Fine clothes did a lot of work in scenario one and two, to deal with Poltergeist and then the party guests. I found myself never committing the Manual Dexterity, so if I only wanted to use them to cycle, I'd probably would put guts instead. Of course, is our weakest stat if we can use Duke for and so maybe it's my fault for never evading. |
Dec 07, 2023
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May 09, 2024Hey awesome deck. I played it a year ago and then I didn’t have enough experience to properly use the full potential of the deck. Now I have gained experience and tried it again. I started to like the deck even more. Please tell me, is it worth taking any cards from Hemlock? For example, a wolf mask or a level 5 dark horse? |
Jun 08, 2024Hi
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Aug 29, 2024Persistence (1) should be a great call for this deck. |
Thanks for the deck!
It feels like cheating, because - "Since one of the most important cards is Plucky, we need to protect it from damage." You can't protect it. Its card text says "Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card." - which you seem to interpret as "any damage that would be dealt to investigator should ...", and that you can soak it to Leather coat or Duke. Instead, see rules about direct damage (https://arkhamdb.com/rules#Direct_Damage_Direct_Horror) - which means that whenever you have ANY CHOICE where to assign damage, it should be put on plucky as first priority. That's why that card is so powerful in its effect - because you can't protect it with soak. Damage prevention still works (cards like "I've had worse..." where effect says "cancel damage"). Hope that helps! :)