Roland Banks, Just a G-Man

Card draw simulator

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Lockewood_Esq · 43

There are likely two main ways to build Roland Banks from what we know of the Core set. First, you can go all in fighting baddies, making Roland one dimensional. Second, you can import significant amounts of Seeker cards to keep Roland more well-rounded. Since Roland's obvious strength is "action advantage" through fighting (which when you successfully defeat a baddie allows you to grab a clue too), this build focuses on that first path--albeit still offering opportunities to keep Roland well-rounded.

For that reason, this deck focuses on strong, cost-efficient assets that increase your fighting expertise. You want to be able to expend maximum damage as quickly as possible so that you can perform double duty on investigations. The .45 Automatic and Roland's .38 Special likely need little comment since they both serve as valuable ways to increase damage potential. The use of Knife rather than Machete owes to the fact that (a) it costs 1 rather than Machete's 3 cost; (b) you can ditch it to free a hand for a second pistol; and (c) the conditional +1 damage from Machete slightly concerns me.

My suspicion is that 4 allies (2 each of Beat Cop and Guard Dog) will not be enough. However, both focus on increasing your damage potential. Adding in Dr. Milan Christopher or the Research Librarian may be worth considering just as added sanity protection at the very least.

At present, this deck only imports two different Seeker cards:

We import Hyperawareness to help shore up Roland's potential weaknesses in intellect and agility tests. Paying 1 to increase a skill can help avoid potential dangers. Likewise, we take Barricade for its three skill test icons to help with potential evasion, lore, and willpower tests. The card's actual ability is more gravy than anything else.

In the same vein, we choose our skills to shore up potential weaknesses. Guts, Manual Dexterity, and Unexpected Courage allow us to expend fewer resources through Hyperawareness or Physical Training on skill tests. Plus when successful, Guts and Manual Dexterity replace themselves. We add Vicious Blow rather than Overpower since it provides additional damage when successful.

Finally, the last few card slots provide more utility:

  • Evidence! further bolsters your action advantage at the cost of a card; alternatively, its a 2-intellect skill card to help with any potentially nasty tests.

  • Dodge can help you when too many baddies show up.

  • Emergency Cache is just pure resources--though it may, however, be a card worth ditching for Overpower or another higher impact card since the effective 2 resource burst economy may not prove worthwhile.

  • And last, but not least, First Aid seems like a must for the sanity protection more than anything else.

As the campaign progresses, upgrading to Shotgun will likely take precedence to increase the damage potential. Adding the leveled up Beat Cop will also be worthwhile for similar reasons. Police Badge is also a fairly juicy target for its skill icons and the chance to in-turn damage potential. The real XP prize, though, looks to be the Elder Sign Amulet because it offers significant sanity protection at a well-costed price point along with 2 skill icons, one of which is wild.

3 comments

Oct 12, 2016 Kamalisk · 297

Protecting his sanity is definitely pretty important, so first aid is definitely a must.

I think machete is actually pretty decent as it never going to run out of ammo, and usually you use one gun ip, then just play a new one, so your hand will always be free for it. I cant see you being engaged with many enemies at once and in multiplayer you can engage enemies from other players then hit them with the extra damage.

Oct 13, 2016 theatlas · 217

I picked Machete over the .45 Automatic for my "speculative" Roland deck. I think Machete will get its bonus pretty often, especially in solo play. It's cheaper to play and won't run out of ammo.

Good call on Barricade. I didn't come up with many Seeker cards I wanted to use in Roland. I'd skipped Barricade based on its effect not seeming as useful for Roland but I didn't consider the icons.

Oct 13, 2016 Lockewood_Esq · 43

Good points.

I see the argument for the Machete over the .45 Automatic; however, I don't expect that you'll face so many enemies that the .45 Automatic's ammo capacity becomes a liability. If that does occur though, I'd instead consider slotting in Extra Ammunition.

The .45's on-demand damage that you can always rely upon seems better. Based on LotRLCG, enemies may prove more plentiful than we might expect. Plus, there's always the chance you are facing a "massive" enemy along with other smaller baddies. In that case, the Machete won't be pulling its weight. Of course, I'm open to being proven wrong.