Card draw simulator
Derived from | ||||
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Leo's Doomed Adventure #6: The Pallid Mask | 5 | 0 | 2 | 1.0 |
Inspiration for | ||||
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Leo's Doomed Adventure #8: Dim Carcosa | 6 | 1 | 4 | 1.0 |
Magnificate · 1209
Stick to the Plan: Emergency Cache, Ever Vigilant, Elusive
Opening Hand: Mitch Brown, Leo De Luca, Vicious Blow, Evidence!, Survival Knife
Leo begins the scenario with 1 mental trauma.
#1:
- PLAY Leo De Luca
- MOVE to Grand Rue
- MOVE to Outer Wall
- INVESTIGATE (, discover 1 clue at Outer Wall)
- INVESTIGATE (, discover 1 clue at Outer Wall)
- Upkeep: draw Perception, gain 1 resource.
#2
- Mythos: 1 sky doom, Ancient Evils (1 sky doom)
- PLAY Mitch Brown
- MOVE to North Tower
- INVESTIGATE (, -1, discover 1 clue at North Tower)
- INVESTIGATE (-3)
- INVESTIGATE (, -3)
- Upkeep: draw Beat Cop, gain 1 resource.
#3
- Mythos: 3 sky doom, Ancient Evils (1 sea doom)
- INVESTIGATE (-4)
- INVESTIGATE ()
- INVESTIGATE (-1, discover 1 clue at North Tower)
- MOVE to Broken Steps (discard Mitch Brown)
- Poor Mitch. He hardly ever gets the opportunity to show off his mettle.
- Upkeep: draw Flashlight, gain 1 resource.
#4
- Mythos: 2 sea doom, 3 sky doom, Spires of Carcosa
- The encounter deck pushes doom acceleration. It aligns with our goal of finishing the scenario early and avoiding Accursed Fate.
- PLAY Ever Vigilant (Flashlight & Survival Knife)
- PLAY Emergency Cache (4 supplies on Flashlight)
- MOVE to Abbey Church
- MOVE to Cloister
- Upkeep: draw Beat Cop, gain 1 resource.
#5
- Mythos: 2 sea doom, The Ritual Begins advances to The Entity Above, discard Spires of Carcosa, Acolyte (spawns at Abbey Church)
- Flashlight (6 supplies left, -3, discover 1 clue at Cloister)
- Cloister (-1, guide found)
- MOVE to Abbey Church
- Survival Knife (-1, defeat Acolyte, Evidence!, discover 1 clue at Abbey Church)
- Upkeep: draw Evidence!, gain 1 resource.
Leo's boardstate: 8 health, 5 sanity, 1 resource, 3 clues.
In play: Leo De Luca, Survival Knife, Flashlight (6 supplies)
In hand: 2 Beat Cops, Vicious Blow, Perception, Evidence!
#6
- Mythos: 3 sea doom, Spires of Carcosa
- The Tide Rises (gain 2 resources, The Tide Rises advances to Let The Storm Rage, discard Spires of Carcosa)
- MOVE to Chapel of St. Aubert
- The path is open! That means Leo doesn't need to visit Knight's Hall with its check. Not to mention that Leo much prefers to get resources instead of cards from spending clues.
- Chapel of St. Aubert (2 horror)
- On editing I've noticed that I didn't need to spend actions to gain horror because Leo heeded the warning. Still, Leo wasn't under much pressure, so it's a very minor misplay.
- Flashlight (5 supplies left, commit Perception, -2, draw Machete, discover 1 clue at Chapel of St. Aubert)
- Flashlight (4 supplies left, commit Evidence!, )
- Let The Storm Rage (1 sea doom, gain 2 resources)
- Upkeep: draw Lost Soul (-2, 1 damage on Leo De Luca, 1 damage), gain 1 resource.
#7
- Mythos: 2 sea doom, Spawn of Hali
- PLAY Beat Cop
- Let The Storm Rage (1 sea doom, gain 2 resources)
- Keen Eye (+2 )
- Survival Knife (commit Vicious Blow, 0, 2 damage to Spawn of Hali)
- Survival Knife (, 1 damage to Spawn of Hali)
- Beat Cop (defeat Spawn of Hali)
- Flashlight (3 supplies left, +1, discover 1 clue at Chapel of St. Aubert)
- RESOURCE
- Upkeep: draw Calling in Favors, gain 1 resource.
#8
- Mythos: 4 sea doom, Ancient Evils (1 sea doom)
- Let The Storm Rage (Let The Storm Rage advances to Open The Path Below)
- R1
- Usually, I dread getting so many Ancient Evils, but in this case it saved us one turn. Have you noticed that the Pallid Guy wasn't drawn over the entire course of the campaign? Moreover, Leo is firmly on the conviction route and Pallid Guy's identity is rather clear within that route. Is the final boss hiding from Leo? Or perhaps simply baiting him?
Campaign Log:
Curtain Call: The Stranger is onto Leo! Leo chose not to go to the police! Doom approaches! 5 XP (Royal Emissary, Balcony, Green Room, Lighting Box), Stranger Tally: 2, Conviction Tally: 0, Doubt Tally: 1.
The Last King: Leo interviewed Constance Dumaine, Jordan Perry, Ishimaru Haruko, Sebastien Moreau and Ashleight Clarke! Leo slayed the monsters at the dinner party! 7 XP (Charon's Obol, 10 clues), Stranger Tally: 2, Conviction Tally: 2, Doubt Tally: 1.
Echoes of the Past: Leo destroyed the oathspeaker! 4 XP (Charon's Obol, Possessed Oathspeaker), Stranger Tally: 2, Conviction Tally: 2, Doubt Tally: 1.
The Unspeakable Oath: Leo escaped the Asylum! Leo heeded Daniel’s warning! 7 XP (Charon's Obol, Daniel Chesterfield, Mess Hall, Infirmary, Basement Hall, 1 bonus XP), Stranger Tally: 2, Conviction Tally: 4, Doubt Tally: 1.
A Phantom of Truth: Leo found Nigel’s home! The hour is nigh! 7 XP (Charon's Obol, Screeching Byakhee, Canal Saint-Martin, Gardens of Luxembourg, Grand Guignol, Père Lachaise Cemetery), Stranger Tally: 2, Conviction Tally: 4, Doubt Tally: 1, 1 Mental Trauma.
The Pallid Mask: Leo entered the catacombs on his own! Leo knows the site of the gate! 6 XP (Charon's Obol, Specter of Death, Bone-Filled Caverns, Tomb of Shadows), Stranger Tally: 3, Conviction Tally: 6, Doubt Tally: 1.
Black Stars Rise: Leo opened the path below! 5 XP (Charon's Obol, Outer Wall, North Tower, Abbey Church), Stranger Tally: 3, Conviction Tally: 6, Doubt Tally: 2.
I really love these session reports! I’ve been working on my solo Leo deck and your build is inspiring. I do have a question about turn 4 though. It looks like you play Ever Vigilant and Emergency Cashe in the same turn, which both come from Stick to the Plan. Is that allowed? I thought you could only play one card from Stick to the Plan every turn since it’s exhausted (unless you can find a way to unexhaust). I’m asking because I’ve noticed that I have trouble getting Leo going- it seems like I need a flashlight, a weapon and an ally before he really starts cooking. I love the idea of Ever Vigilant on Stick to the Plan to speed this up, but playing all these assets at once gets expensive, even with the discount. It would be nice to be able to play the cache and the vigilant on the same turn, but to do that you’d need an opening hand of cache + weapon + flashlight + ally, which is unlikely.