This card is underrated by both newbies and veteran players alike.
For a 0xp card and 1 resource, your first failed test each turn gets converted into a draw action. Over the course of a typical scenario this will net you 6+ cards. More importantly, it means most failed tests are not wasted. They instead give you more ammunition for passing tests!
And there's also the Wayne Gretzky effect: you miss 100% of the shots that you don't take. With this item out, you don't have to go into every test with a high chance of success. If you're out accumulating clues just give it a try, maybe you'll succeed! You'll end up passing quite of a few of those tests and save yourself cards and actions. Conserve the skill commits for the second try. This is alluded to in the old review by Tsuruki23, and is borne out through experience.
Lastly, you don't need to have a massive portion of your deck devoted to a failure suite ("Look What I found!", Oops!, Dumb Luck, etc). Those are fine to pile on if you're playing Stella Clark and relying on a failure each turn. But their existence doesn't make this card any less worthwhile.
PS: if your deck concept has resources to spare (often when playing Bob Jenkins), consider pairing this with Track Shoes to generate a low-stakes test you can afford to fail most turns.