
When this card came out it was very difficult to make it work. There weren't very many rogues that were good at combat and the triggering condition was very unreliable.
Few scenarios have single enemies with 6+ health, other than elites who often ended the scenario when defeated. This meant that you needed to wait to draw multiple enemies and then kill two or more in the same turn, with an action left over to play the event.
In low player counts, you could wait a long time to spawn enough enemies all at once, especially if you needed them all to be in the same place. Then if you missed any attacks, you were likely to end up killing one or both but losing your chance to play the event. To make sure you got the event off, you often had to keep enemies alive intentionally through one or more rounds, which the old play patterns strongly discouraged.
But the game has changed, and I think this card may finally be ready for prime time. Rogues now have two events that let you pull enemies into play on purpose when you need them. Kicking the Hornet's Nest and "Where's the party?". The second one even exhausts the enemy, so you can spend one turn softening it up and then finish it off more easily on the next round. Evasion tech in general has gotten much better and made enemy juggling more feasible. Dirty Fighting builds mix evasion in to your damage plan without losing tempo. And green has picked up much better soak options, too, such as the Lonnie Ritter Leather Coat combo.
With the Drowned's City's release, consider breaking this card out of the binder. Michael McGlen want's to know "Where's the party?", while Lucius Galloway and Kymani Jones are probably happy to String Along some victims.