Enchanted Armor

Edit: Large part of the review was based on the faulty ruling on the internet I found about placing and moving damage. It seems that after all moving does include placing damage. It is intuitive, but because whole process of "taking damage" is so complex in this game I was convinced that placing damage is part of it. Now I focus back on my initial idea.

Most important aspect of this card came unnoticed in other reviews: ability to play it on others. Most of the investigators who can take it basically either have other cards to play into their arcane or body slots or have low willpower or just generally wouldn't make good use of it.

The only investigator that is perfect for this card and has access to is Holy Muldoony ideally paired with Holy Rosary, Favor of the Sun and Ancient Covenant. However, for some reason there is no decklist like that on the ArkhamDB.

Lets look at the list of investigators that would make good use of this card, but have no access to it.

  • Calvin Wright: +high willpower if insane; + nothing to put into arcane slot; + Would gladly accept extra protection from other investigators.

  • Daniela Reyes mid willpower; +nothing to put into arcane slot; ++high combo potential, she needs those damages.

  • Warden (but you can consider assistant too) Hank Samson: mid willpower; + nothing to put into arcane slot; + He really needs tanking support when resolute;

So if you are in a team with one of those investigators, you should highly consider taking this card if you can and if you play one of those talk with your friends about including it in their deck. Remember about this combo, when playing two handed solo!

Who is perfect as a pair? William Yorick can replay this card from his discard pile making Calvin Wright indestructible god. Most investigators can take it, especially Carson Sinclair. In Carolyn Fern it's a little bit of no-bo, as she cannot heal the horror from it. Support Diana Stanley is also a good choice. I don't see it in "Skids" O'Toole or Joe Diamond, but if your buddy wants to play such pair than why not?

This is certainly niche card fitting only certain decks and sometimes asking for extra support, but for some investigators it can really shine. It has been a while since it came out and it is still unnoticed to this day.

Drostt · 155
Moving damage does involve placing it I'm afraid. It doesnt involve assigning, taking or dealing damage. But it does involve the act of physically placing it. — NarkasisBroon · 13
Yeah, this review is incorrect, please change it so it's clear to others. — AlderSign · 437
Sure, I have found someone ruling it differently somewhere, as I couldn't have found any other interpretation I assumed it's correct. — Drostt · 155
Gray's Anatomy

Cannot wait for this bullshit card to get tabou'd , it's even more powerful in multi player, what are the downsides ? I suppose it doesn't let your browser half your library in one go or pick up 5 clues at once.

Seeker class is ridiculous..

blobe · 5
I agree Seekers are ridiculous, but I wouldn't call this card one of them. This card basically allows you to do 3 damage once a round if you succeed at an Intellect 4 test. Considering this is 5xp, costs 3 resources, and takes up a precious takes hand slot, I'd hardly call that taboo worthy. — Nenananas · 273
Hell, it's not even science traited! what heresy is this to the medical community >:( — Nenananas · 273
I mean, there is a world where you have 2 or 3 ennemies in your area and treat everyone so your fellow seeker can nuke them out from orbit right ? ;) — blobe · 5
If by "in your area" you mean there's 3 enemies in your threat area, you've just taken 9 opportunity attacks :-P even if just one of them is in your threat area you've taken 3 opportunity attacks to do that. — NarkasisBroon · 13
I legitimately thought when I read the first sentence of the review that the player was asking for the card to be buffed to become playable. — Eudaimonea · 6
I think being Daisy is buff enough. — AlderSign · 437
See, you’ve half-jokingly identified why tomes like this are so weak. The devs have to balance them against Daisy. Times that are mediocre in other investigators, like Old Book of Lore, are fantastic in her deck. It’s hard to print a tome that’s strong outside of Daisy without creating a balance problem for her. Yes, it is true that this card and most other overcosted subpar tomes can be utilized well by Daisy. — Eudaimonea · 6
Well, it's not only the action, but also the 5 base intellect versus a difficulty 1 test. — AlderSign · 437
True, but it’s a 5 XP card taking her hand slot that presumably she wants for the damage rather than the healing since there are more efficient healing tools. She still needs to generate another source of damage though, and the book creates an attack of opportunity unless you’re doing tricks to get around that. Even in Daisy, this card asks a lot and doesn’t do anything when there aren’t enemies around, or in the absence of other tools. — Eudaimonea · 6
I disagree, as long as we are talking multiplayer. This is a card for a more or less specific build, not an auto-include. For damage support it's great, while the healing option offers enough flexibility to do something in turns without enemies. — AlderSign · 437
For healing support, Medical Texts (2) is 3 XP cheaper, 1 resource cheaper, gives virtually the same amount of benefit for the same ask, and (most importantly) actually heals rather than requiring another card to do so. For damage, Occult Lexicon (3) is a Seeker tome with all the same advantageous comparisons. Whatever function you want it for, it’s outclassed cry a cheaper Seeker tome. What you’re left with is a sort of “Yes, but this cake frosting is also a passable floor wax” argument that experience with competitive gaming will quickly disabuse you of. You need resource cards to give the best resources they can, damage cards to do a lot of damage, draw cards to grant a lot of draw, skill cards to give a ton of icons. This card costs 5 XP, 3 resources, an action to install, more actions to use, and then needs me to play other healing cards or damage cards in order to heal or do damage. And I’ might have to commit skill cards to make it work. And then I might pull the autofail and it does nothing. The Old Book of Lore does something every time at 0 XP, as does Occult Lexicon. — Eudaimonea · 6
Nautical Charts

Over the years many cards released are re-hashes of existing effects. For example, in 2022 Seekers got Grim Memoir, which is really just 4 copies of Perception in hardcover format.

In the same tradition, Survivors now get a book that turns any card into a Deduction. Most players have a very high opinion of Deduction, so this looks to be a promising asset for clue-finders!

Another great feature is that it does something with those duplicates, situational cards, or other cards that aren’t useful. Players like Wendy and Pete have always had this advantage, but now we have another tool to squeeze utility out of dead cards.

$3, a hand slot, and a card is a big cost for just deduction. — MrGoldbee · 1506
This card actually makes Min and Rex more wonderful. — liwl0115 · 51
Hardboiled

To add to the other review, testing the whole Limited Environment thing that FFG released in the new FAQ, I recently played a Mark Harrigan Shotgun deck (the pool of cards I used was Carcosa, Forgotten Age, and Drowned City) with this card and it is pretty awesome. I would punch an enemy in the face or play my Shotgun over a fully spent Remington triggering the free attack for when that gun leaves play, then I would shoot my Shotgun and commit this for +4 to hit for spectacular effect.

This card also goes kinda nuclear after a One Two Punch is used since that card makes two attacks, it should also be a bit nuts in a Guardian Tony Morgan that has a Luger and a Robert Castagne and can make two free attacks in a turn with those alone, it can go all the way up to 9 of each icon (using Quick Thinking, Tony's extra action and at least one One Two Punch), granted you'd need a million enemies available or one incredibly beefy enemy to achieve that, but it’s an interesting theoretical potential.

"Fool me once..."

This card is an auto-include for Gloria as it will permanently nerf Prophecy of the End by removing one copy from circulation. FFG clarified this in an e-mail ruling:

Yes, if just the Surge keyword on Prophecy of the End resolves, then the card can be attached to    “Fool me once…”

You just need to make sure that whoever can play "Fool me once..." draws Prophecy of the End, but this can be done with cards like Eye of Ghatanothoa, "Let me handle this!", Parallel Fates, and similar cards, in combination with Gloria's ability to decide the order in which the cards are drawn.