Correlate All Its Contents

Correlate All Its Contents is to Truth from Fiction what Burning the Midnight Oil is to Emergency Cache. If Correlate All Its Contents's only effect was "Investigate. If you draw the auto-fail token for this skill test, you can may return it to the bag and reveal a new token," it would still be playable. The fact that Correlate All Its Contents doubles as a tool to replenish cards like Scroll of Secrets, Rite of Seeking, or Divination takes Correlate All Its Contents from "niche, but playable" to an essential staple of Seeker decks that abuse cards with charges or secrets.

Telosa · 68
The Bell Tolls

There is no need to this card to exist, there is no "mechanic" to it, there's no thrill, only frustration. I just do not use it. If only there were ways for one to "counter" and/or "minimize" its effects I would accept this card in my pool.

Kekuleh · 1
Amina Zidane

They made a really, really cool flavorful design with her. I like her flavor text on the back of her card, I like her art, I like the text on her signature weakness.

But then they gathered the entire design/balance team and made up ways to make her bad. Then they just implemented all of those ways. Gave her a questionable ability that basically says "instead of resource cards, you play doom cards for the same advantage. Your ability doesn't actually generate any value". Gave her a terrible statline that says "you're equally bad at everything". Gave her a card pool that says "you maybe possibly have a few good off class cards. Eat your heart out with those!". Gave her hp stats that mean "you drop dead when the game looks at you a couple of times".

The balance is uttery terrible, and obviously terrible at that. It's beyond me how this got printed.

Such an unfortunate waste of a cool and flavorful design.

Rushional · 128
What do you mean "Your ability doesn't actually generate any value"? It's a fast Emergency Cache each round that doesn't eat a deck slot. You can use those and the actions you save to actually do something useful. — AlderSign · 381
Prophecy of the End

As written this weakness sounds scary (not many weaknesses have the power to instantly defeat an investigator after all), but the insta-kill clause should never fire if you know what you're doing.

Note that the Forced effect only triggers if Gloria actually chooses to use her when looking at the encounter deck. As such, I believe that it is entirely possible for Gloria to simply not use her ability when looking at the deck (e.g. with Parallel Fates (2) which allows reordering), then maneuver a Prophecy of the End to a favorable position (either making sure she gets rid of two at a time with Psychic Sensitivity, or more generally, someone draws it and surges into a card they can handle, making the deck safe until the next reshuffle).
You know how many Prophecies you've eaten, the content of the encounter discard pile is open information and Gloria's should limit you to taking one Prophecy at a time, so you always know whether you are at risk and can plan accordingly.

Regardless, this is still a weakness that can disrupt Gloria's game plan in two significant ways:

  1. Obviously, it stops Gloria from discarding dangerous encounter cards or removing them from circulation.
  2. Less obviously, as discussed in AlexP's review, Gloria can only take one Prophecy under her if multiple are seen in one , so based on my literal interpretation of the rules, she would have to activate the "if you cannot" clause on the other copy (copies) of Prophecy and release cards into the encounter discard pile earlier than she intended.

On the other hand, a liberal application of the Silver Rule would invalidate everything I've just said, as it can be said that the "it must be chosen" text on each Prophecy takes precedence over Gloria's "choose 1 non-Elite card". In that case she will be forced to take all 3 Prophecies and be instantly defeated if they all show up in a single look.
A ruling may be in order here, but even if this worst-case scenario turns out to be true, Gloria can simply hold back her full Mythos-controlling power for a while until the first Prophecy has shown up and is safely in the discard pile.

Either way, the threat of the Prophecy is mostly intangible - what it can potential do to you stops you from going fully willy-nilly against the encounter deck. This is a design choice I found wonderfully thematic - if I had a nickel for every cosmic horror protagonist that got hurt/mad/traumatized for life/etc. after delving too deep I would be richer than Preston after all. And that's not mentioning the absolutely gorgeous card art, quite possibly my favorite among all released cards so far.

Rules ambiguity and gushing over themes aside, at the end of the day Gloria is a 5 4 Mystic with unparalleled control over the encounter deck, and Prophecy of the End doesn't really do much to change either. This is an interesting and well-designed weakness (certainly way more thought-provoking than Liber Omnium Finium, which in practice often turns out to be nothing more than a repeatable dead draw) that requires some playing around, but I think it's still quite undertuned compared to Gloria's absurd power level.

koaexe · 30
It sounds to me that the terms "must be chosen" and "first" declare only ever one copy fires during a single use of her reaction ability, because she can also "choose" one in the first place and there would be no "second" to the "first". — AlderSign · 381
Since it's a treachery, you can also attach it to "fool me once" after you resolved it's effect. — Tharzax · 1
Fool Me Once doesn't help here, as it cancel revelation effects, but this one hurts you when you look at it,, not when you reveal it — OrionAnderson · 114
In a roundabout way Fool Me Once does help. With one Prophecy safely locked up under FMO the set can never be completed and Gloria is free to do her business. It's similar to how some decks would run specific counters to their weaknesses (e.g. NatCho + Handcuffs, Harvey + Versatile + Deny Existence), so that's a great catch and smart play. — koaexe · 30
Cosmic Revelation

definitely a card designed with Agatha Crane's ability in mind

playable in either class flavor and desperately wants to played fast

certainly higher player counts encouraged, but even solo its perfectly fine to play for free off her trigger after committing it

mordequess · 88