Pocket Telescope

Just played my first game with the spyglass. WOW it was a game changer. I can not tell you how powerful this card is for action economy especially when it comes to randomized locations.

  • check if a location is worth visiting especially if its a dead end
  • better use out of fast move action abilities
  • stay with the pack to investigate
  • get more value out of free move actions like pathfinder

I won't go into details but SPOILER if you are going for the challenge in drowned city. Someone needs this card. it just saves you too many turns

I'll also say this card leaves a lot of ambiguity in "as if you were there". are you considered there for the 2 player windows? does that mean I can exhaust the telescope to look at a location connected to the one I'm investigating? if yes there a a lot of followup questions for other cards.

BakaWisdom · 5
It's one of the cards that I love having in play but struggle to get into play... Regarding the "as if"... *sigh* They changed the ruling again and again, but I am pretty sure currently it affects only the thing you are doing, so "no" to your question. — AlderSign · 391
The Harbinger

In case any of you were thinking of using Transfiguration on Norman, this card prevents that. Once Transfigured, as per the FAQ, his weakness goes back on top of his deck face down every time you draw it, preventing you from ever drawing cards in your deck again, unless someone can help you shuffle your deck or discard the top card of your deck. i.e. Scroll of secrets, scrying, foresight, parallel fates are ones he has access to.

kongieieie · 28
Also split the angle. One of his signatures. Also anything that searches and shuffles his deck will buy you time to draw one of the above cards. Some deck searches are eureka, old book of lore, practice makes perfect, to name a few. — NarkasisBroon · 11
I mean, if an effect lets you draw more than one card you still get the others, since the draw is resolved simultaneously. — AlderSign · 391
But the good old foresight will still do the work — Tharzax · 1
String Along

This card should be a good addition to an evasion build, as its core strength is that it can combo with evasion events and assets to boost the test and add a card draw. This helps with succeed by 2, and especially good if you are trying to drag an enemy around to locations with clues.

Some particularly good in-class card combos to try:

Disguise

Slip Away

Sneak By

Blur

Looking forward to testing this out in an upcoming || Jenny Barnes run.

Time4Tiddy · 249
Disguise and Slip Away are the best examples in my opinion, since you bother even less about not disengaging :) — AlderSign · 391
Doppelgänger

Dirty Fighting doesn't specify "at your location" so ... you can trigger Doppelgänger to evade an enemy from an other location and then trigger Dirty Fighting to fight it, right ? Even if this enemy is Aloof.

On the opposite, Lucius Galloway gets the clue at his location.

I think a more standard use is to put it in a deck that gets clues thanks to the presence of an enemy (Fake Credentials, Followed, ...) : you lay Doppelgänger on high-shroud locations and when an enemy enters one of them, you teleport there to try to get the clues. And you can eventually combine it with Obscure: teleport to the location, engage, evade, and then get your clues.

Edit: As indicated below, you can't fight from an other location with Dirty Fighting if you don't have an effect that allows you to fight from an other location.

AlexP · 283
I think what's really (too?) strong about this card that it goes back into your hand. — AlderSign · 391
Indeed: Myriad already gives 3 uses per deck cycle. — AlexP · 283
The ruling on Dirty Fighting's page specifies that you can't use it to take remote fight actions unless your weapon lets you take them (like Enchanted Bow) — blackjet3 · 14
Oh, indeed, I'll edit my review as soon as I found how to strike out the text. — AlexP · 283
Mob Connections

There are a lot of targets for this card: arkhamdb.com

But as all Ilicit assets are almost all Object assets (and all for the ones with uses), I think Mob connections shine with Joey "The Rat" Vigil: use Joey to discard the asset and get 2 resources, attach it to Mob connections, spend an action to draw it, and then use Joey to play it for an additionnai ressource. So 1 action and 1 resource to replay an empty Illicit asset.

See for example my review on Gatling Gun.

Sadly, it doesn't work with Fence (as Joey doesn't care if the asset is fast or not) unless the asset in fast, in which case you pay 1 resource less.

AlexP · 283