In the Shadows

The fast, free disengage is the big seller of this card for most cases, the ability to approach a new enemy without being engaged can be situationally useful, but usually needs some sort of action expansion to really shine so you can do more in that state.

I really liked the theme of this card for a spy like Trish, but felt it was too ephemeral to really tap into that theme. So I designed a deck around having it up all the time: Shadow Ace Trish

MuKen · 127
Cyclopean Hammer

Even taboo this card is too strong. Reliable get this card +2 but only +1 other weapon. this is unfair for any other weapon.

maybe give an Exceptional like key of YS will make it less use, however, now it must be a king weapon

plfires · 1
maybe for normal difficulty is enough taboo due to check is not difficult, but for high difficulty, it is much stronger — plfires · 1
I must said maybe hammer is not a problem for balance after i found new card in 10th dlc. Welcome Transforgration, a powerful balance breaker. everybody can use yellow card in future — plfires · 1
You realized, that transformation only allows you to change the front size of your investigator and not your deck building? — Tharzax · 1
Chuck Fergus

I had high hopes for Chuck Fergus when building my Sefina Rousseau deck.He can function like a cheaper, more diversified Leo De Luca (turning events into fast being essentially the same as getting an extra action). By my count, 8 (of 51) Tactic/Trick events cannot use Chuck at all (0-cost, fast events with no skill check). 43 applicable events is still nothing to sneeze at but considering most of them cannot use 1 or 2 of Chuck's abilities, I ultimately passed on him.

Looks like a very promising card but actual utility seems pretty niche/limited.

spockw · 2
Making a single "Easy Mark" fast is a reasonale use even of Chuck (5), in a round, you can not trigger two abilities on another event with him, all the more at level 2, where you can only trigger one ability, anyway. You don't need only cards, that can use all three to get full value of him. — Susumu · 366
Try Skids. He has a lot of good tactic access. — MrGoldbee · 1461
You have to pick your events to work with Chuck to some extent, but a large amount of great Chuck events are just great events in general (Backstab, Pilfer, Easy Mark, Elusive, Breaking and Entering, Ethereal Slip, Sneak Attack). You don't need to get every possible bonus out of them- getting any one function out of them (making EM fast for example) is worthwhile. — StyxTBeuford · 13019
No way, Chuck Bestus! Especially with the upgraded Pilfer/Cheap Shot(/Slip Away) suite, that can relatively safely proc him each round. He also "gives you" 2 resources with Grift if you need them instead of the action. — AlderSign · 298
Captivating Gleam

So you're probably here because of a certain violinist.

Maybe because of the achievement tipping you off the designers are aware of this, or maybe because you got alerted to Patrice when you saw this encounter card. I certainly hope you're not here because this ruined your blind Patrice Hemlock Vale playthrough.

For a majority of investigators, Captivating Gleam is a mythos card that is meant to hang over you the threat of losing all your cards. After all there are many, many effects the mythos utilizes to make you discard cards in Hemlock Vale. Especially in that final scenario. Me, I think it's a well-designed treachery. They have to give you an alternative negative effect on the other cards anyways in case you are out of cards, so you can often intentionally avert Captivating Gleam- at some detriment.

But Patrice Hathaway has a problem. Her investigator ability, a little mechanically out there but pretty tame as investigators go, has a very unfavourable interaction with this treachery. Once drawn, you have exactly one investigation phase to solve Captivating Gleam, before discarding all your cards in upkeep and suffering 5 horror. To add insult, you have to go through another mythos phase right after.

We're mythos busters here though, so let's brainstorm how a non-blind playthrough investigator can challenge Captivating Gleam with Patrice.

My first thought was Patrice's usual soak go to: Idol of Xanatos. But the problem with this asset is that Captivating Gleam hits you in the precise window where you don't have cards to discard. This also goes true for cards like Perseverance and Devil's Luck, where you won't have them in hand to play; though those cards aren't great on Patrice besides. On that note, Alter Fate, a card that would work on other investigators, doesn't for Patrice as you have to draw the card on the precise investigation phase where it would be relevant.

Brute forcing horror soak is a straightforward solution then. Agnes' Boyfriend is a classic, though a bit high cost for someone you're probably getting killed taking 3 horror. Mr Pawterson could also help, though I think his more fickle advanced version would be a better choice- considering you're about to take a 5 horror one shot. If you're old fashioned like me, with a limited collection Elder Sign Amulet can make a comeback here too. Since Hemlock Vale is crawling with XP though, I'd still go with Cherished Keepsake+ and accept exiling it each time.

More proactively, you can use Patrice's mystic cardpool to defuse this horror bomb. Parallel Fates+ sticks out in particular as a good aversion method: for lower player counts Scrying and Scrying+ can avert disaster too. At the very least, if you are playing with 4 and you only have access to Scrying, just consider sneakily sitting to the left of the lead investigator. If you're playing with 2, consider just being lead investigator to maximize the turns you get off Scrying.

Back to damage cancellation assets, St. Hubert's Key sticks out as an okay blocker for this, as does Talisman of Protection. Slight bias to St. Hubert's Key though- +1 head is just nice on Patrice. Unfortunately, these two only really heal 2 horror.

Which finally brings me to the cancellation asset that can fix your problems: Nine of Rods. Pay the 6 xp, find this card, play it, and you can say no to Captivating Gleam when you draw it. I'd say this is your best bet. I don't know anyone who owns any of the "Return to" boxes though, but Nine of Rods probably deserves a proxy if you're challenging Patrice on Hemlock Vale.

My suggestion? Run 3 of Parallel Fates, Mr Pawterson, St. Hubert's Key and Nine of Rods. I know it's a lot of deckspace, but these are good assets to have for the heavy amount of horror you'll be taking outside of captivating gleam anyways. Parallel Fates and Nine of Tods ideally should be your method of avoiding the treachery itself, and your teddy bear and St. Hubert's key are there for when those fail you (usually meaning you didn't draw them ahead of time).

Can Captivating Gleam completely derail your game playing as Patrice Hathaway? In a blind playthrough, absolutely. But with a little prep, I suspect it's manageable.


She notices a gleam in the distance. Small, inconsequential, the curiosity of the strange light draws her in. To others, it's just an intriguing annoyance- but to Patrice, she can see more. She can see the colour outside of what humans can, for she can see the waves of sound, she can see glimpses of something even further.

Her mind a violin, that ebbs and flows as time passes, tethering her to reality- stuck in this captivation of this gleam, overwhelming in it's reflections as the pulsating grows and grows and grows until the tension tears the mind and... snaps! Psychic strings plucking apart, a horrifying form all too visible and filling the void in her mind to become one and more!

What can you do but scream?!

The new pack has a way to win as Patrice...without being Patrice. — MrGoldbee · 1461
Task Force

This card is perfect with Chuck Fergus. Skids can take both and lean to an heavy event deck.

Chuck makes Task Force very powerfull, either free, "fast" (no AOO but still costing you an action as an additionnal cost) or giving you +1 to activate an ability on an asset.

Emmental · 129