Remington Model 1858

So, people is so hot in Marion Tavares decks with Fortune trait and The Book of War builds, people forgets she is a Guardian and she can run weapons.

If you can only run a one hand gun, just run the best gun there is.

Marion is all about action compression. Marion can play those events that synergize well with guns at instant speed.

Play gun, shoot for free. Play Hunter's Mark and then play by the face thanks to Marion ability Hand-Eye Coordination to shoot for free again. Those can easily be 5 damage for 5 resources and 1 action, which isn't bad at all. You are testing at 5-6 base, but this can be worked around with allies like Beat Cop or Grete Wagner at level 0, and then be improved with Good Weather, Reliable and a long sort of events, upgrades and assets.

You can tutor for the gun with Prepared for the Worst from your Stick to the Plan pile and then play any other event like Emergency Cache or Stand Together to generate tons of value prior to pay for any future shenanigans, like the gun itself.

Support your gunning with some fight events to keep pumping the damage, and when you play your second gun after using your ammo, discarding automatically your first one due to your unic hand slot, shoot again for free! Maybe you don't have your second gun at hand, but then you can just use Act of Desperation for a potentially 4 damage 1 action and use Marion reaction to play a money event or just a tutor, preparing yourself for the second gun.

The level 4 gun is an adequate upgrade. It will get Marion to a base 6 to combat, but this should do the trick while you flesh out the most urgent things in the build. Just please, don't rely on your events in the early scenarios since you won't have tutors for The Book of War and One-Two Punch, Just reinforce your chances at fightning using the Remington Model 1858. No other Guardian will abuse the hell out of this better than Marion.

rodro · 212
"play by the face"? — MrGoldbee · 1492
Contemplative

Parley actions often require an enemy.
This skill gives a clue to the performing investigator even if the test is not to get a clue.
Trish Scarborough gets an additional clue if there is an enemy in the location.

So commit this skill to a Parley test Trish performs to handle an enemy (Existential Riddle, Persuasion) and she gets 2 clues.

Over possibility: Trish performs whatever Parley action that requires a test, an other investigator commits Contemplative to this test and if the test is successful, Trish automatically evade this enemy (non-ELite enemy if you use the taboo list).

AlexP · 284
Lawrence Carlisle

So survivors have:

So ... use your fight / evade / investigate asset, discard your corresponding event, get a resource, play the event.

And you can have your Dark Horse bonus for both actions, the first one at base + 1 vs difficulty and the second one at base + 1 vs difficulty - 2.

You obviously need a bit of card draw to get back the Improvised event.

AlexP · 284
Robert Castaigne

Based on the FAQ of Unearth the Ancients, you could use Robert's ability to reveal a Firearm, then commit said Firearm during that same skill test, and then finally use the last part of Robert's ability to put that Firearm you just committed into play anyway.

I'd still recommend choosing neither option and just benefit from Robert's ability to make any (one-handed) weapon have infinite bullets, but a sweet option to keep in mind should the need arise, like when you need a boost in skill value or a lot of shots.

Nenananas · 270
Infinite fast sawn off. Why — MrGoldbee · 1492
Agatha Crane

Agatha Crane is one of the two latest seekers from the Drowned City, offering a gameplay centered around events and token manipulation instead of Lucius Galloway's roguish ways. This review will mostly focus on her seeker iteration, Seeker Agatha or Sagatha for short, although obviously many points made will also apply to Magatha as well.

Stats

  • 4 is a great defensive asset, and a decent enough base to start using Spells.

  • 4 is good, but needs some work to help investigate 3-4 shroud locations. Perfectly serviceable.

  • 1 : Great. Its your dump stat, one that many investigators like her have overcome before (Wendy Adams, Mandy Thompson, Marie Lambeau). And as a bonus, you get...

  • 3 can help you evade some enemies in a pinch, and leaves you less vulnerable to treacheries, many of which often target your Health.

  • 6 Health / 8 Sanity : Between your 4 and 8 sanity, you should not struggle too hard to stay sane. 6 health and 3 should be good enough for most scenarios, certainly less vulnerable than someone like Daisy Walker.

Deckbuilding, , Signature and Weakness

Sagatha's deckbuilding options are generally a worse version of Daisy's. In exchange for a more limited access for 0 and no access at all to 1-2, she gets to splash a selection of Insight events. Notable options include Tinker for an extra slot, Scout Ahead for speed, a handful of draw / clue acceleration from (Nature of the Beast, At a Crossroads, Unconventional Method, Fortuitous Discovery, ...), Emergency Aid for healing and Stargazing for support.

Agatha also has a slightly larger deck compared to other investigators with 35 cards instead of the standard 30. This makes it just a little harder to find any one card in your deck. As a result extra tutor / draw / redundancy is worth a consideration.

Agatha's should allow her to pass any test she could realistically attempt. It does offer Agatha to redraw the token for a card and to enable her , which is very fun. Are the rewards worth giving up on the successful test and trying your luck again ? Well, it will depend, but the choice is ultimately yours.

Agatha's Signature, the Ocula Obscura, is the best activator for her ability, with extremely easy requirements (just succeed at a skill test, with a non-symbol token), little to no downsides and the benefit of predicting exactly what you need to commit to pass the next one. It fits extremely well into the "Precision" archetype (Chemistry Set, Antikythera, ....) and more generally oversuccess strategies, allowing you to get the payoffs you want. See ElseWhere's Sagatha deck for an example of the idea.

Agatha's weakness, Glimpse the Void is quite annoying. Generally speaking, you will never want to take a skill test where you reveal and resolve 2 tokens instead of 1. It creates so much variance and dramatically reduces your odds of success without really high skill values that Sagatha cannot easily reach. This means you will want to spend an action to reshuffle it into your deck, where it may creep up again and slow you down some more. With the exception of a lucky Scroll of Secrets or an Ally's Foresight + Alyssa Graham, you don't really have a way to get rid of it. If relying mostly on events to accomplish things, this card can slow down how fast you can draw new ones to replace the ones you played.

The Puzzle

I think Sagatha's stats and ability combine for an interesting puzzle : Your base stats are too low to fully work on their own, meaning you need to invest cards/resources/commits/actions to boost them somehow. Except you also need to invest cards/resources/actions into triggering your (unless you're just praying for tokens). All in order to pay the resource cost of the events in your discard pile once you've triggered your . And you have to do all that in spite of the loss of consistency that comes with your slightly larger deck.

Its interesting that, despite being a interested in Insight Events, she is the opposite of Joe Diamond : He gets to play his events practically for free, while Agatha has to work extra hard to replay hers. I guess this is what happens when you have to show proof of your work rather than relying on a hunch...

With that said, this is not an unsolvable problem, and there are a couple of directions to go from here...

The Directions

A card I want to highlight for Sagatha in general is Ancestral Knowledge : providing skill boosts to her early game while you're looking for these key assets, helping you find them with the draw of Perception, Eureka! or Plan of Action, storing a potential Agatha with Analysis while making more room in your deck for events worth (re)playing. Speaking of, ...

  • use your events : I mean, Agatha litteraly has EVENT written on its front and back ! Maybe you don't need to boost your skill value to handle high difficulty tests if your events are here to take care of them ! For example, Read the Signs or Drawn to the Flame can power through the highest shroud locations with ease, and an Explosive Ward helps to lend a hand against small enemies. There are 3 pitfalls to avoid however.

    • Not finding the event you need for the task at hand : For example, you don't want to be stuck without your "testless clue" card against high shroud locations (again, 35 card deck, remember ?).
    • The opposite : if you have say 10 events for testless clues, you miss out on a lot of the power of your . Does it really matter that, unlike the aforementioned Joe Diamond, you get to choose which event to play (from your discard) each turn, if all your events do the same thing ?
    • The third is to run out of steam, meaning you probably want to have some form of additional card draw (aw gee, how are you gonna find that in the card pool) and/or a way to consistently and repeatably activate her . Which leads us nicely onto the main event (get it ?)

Agatha's Ability : Setup

In order to trigger her , Agatha needs to seal, cancel or ignore a chaos token before her turn ends. Notably, this does work if you do so during the Mythos Phase, or during another investigator's turn, provided it happens before yours. With the exception of her , there are generally 2 kinds of activators you can find :

I think the answer probably lies in the middle. Having to expend a card every time you want to trigger her is not a viable long term plan, especially with Glimpse the Void polluting your draws over time. And yet, finding the repeatable activators in your 35 card deck can be unreliable, unless you start packing many of them, at which point you run the risk of them being redundant after the first one. I find having 2 copies of one repeatable activator, + the Ocula Obscura is good enough to find one early, and a handful of limited use cards can allow you to activate her ability in the meanwhile and provide additional payoffs later once you have drawn them.

Agatha's Ability : Payoff

With the whole "If you sealed, canceled or ignored 1 or more token this round" covered above, and "Play an event" being self explanatory, I will focus on the interesting part : "from your discard pile". How do we get those events here ?

  • Play Events : Probably the best and most enticing option of the 3, using Agatha's to double-cast events. Cards worth mentioning in this section are Farsight / Cryptic Grimoire for some fast casting, Crafty for resource discounts / boosts on Insights, and Lab Coat for an extra skill boost on events. Some types of events work particularly well here :

  • Commit Events : This allows Agatha to behave as a reverse Crystallizer of Dreams, where you commit the event first and play it afterwards. Cards worth shouting out here are Grisly Totem for additional icons and draw, and Guided by the Unseen, which lets you search for an event, commit it for a test and place it in your discard ready for use. Cryptic Writings is also excellent here : commit it for its icons, and get the resources later on. Finally, I will mention Logical Reasoning and Bizarre Diagnosis. Both of these cards have excellent icons and a strong healing effect. With Agatha, you can freely commit these cards and still keep them in your discard for healing later on in the scenario if the need arises.

  • Discard Events : Besides Scenario effects, cards like Occult Lexicon, Occult Invocation, Forced Learning and Artistic Inspiration offer additional payoffs for discarding cards, with a few more spicy options like Scroll of Secrets, Scroll of Prophecies or Written in the Stars. Agatha is no George Barnaby, but her can still offset the cost of discarding her events. Also worth noting that Occult Invocation and Blood-Rite are Spell events that can be double-cast by Agatha, and that both the aforementioned scrolls work very well with the new Library Pass. Maybe End of the Road has found a home after all ! (if you play it at the end of your turn, what happens to the extra action ???)

Conclusion

"So, you've mentioned about 80 distinct cards that do a whole bunch of different stuff ! What am I supposed to take away from that ?!" Well, simply that Sagatha is a fascinating investigator to build and play, that lends herself to a whole bunch of unique options and play styles, and has plenty of ties to all kinds of archetypes worth exploring (Clue drop with Analysis and Captivating Discovery, Curse builds replaying Gaze of Ouraxsh and Stirring Up Trouble, Science Precision, Big Hand with Farsight, etc ....).

Sagatha's main challenge is to strike the balance between her rational and her extraordinary Events. Which is quite a thematic home-run for Agatha Crane, isn't it ?

aurchen · 212