Cowl of Sekhmet

I ran it in stella and it was fine, but I could easily have played without it. My experience is that its pretty rare that you enter a location with an unengaged enemy and you don't want to damage it this turn.

If an enemy spawns at another location either it spawns on another player in which case it won't engage you, or its the kind of enemy that spawns elsewhere to force you to chase it down and kill it, like a cultist. Stella in forgotten age seemed like an ideal case for this card, and it was fine. It allowed me to walk through snakes trivially and things like that, but I cant imagine it being a huge standout in any deck.

Cowl of Sekhmet

I haven't played it yet, so I don't have a good read on how well it works.

Here's the list of investigators through Drowned City that can take it: Amina Zidane Diana Stanley Father Mateo Lily Chen Sister Mary Stella Clark Zoey Samaras

walla151 · 6
"Catch!"

Act of Desperation, but for evades. Unfortunately, Act of Desperation's kicker is to pay back the resources, which makes is amazing for replacing an empty weapon. "Catch!" can still buy you the space to play down a new weapon but you'll need to hard pay for it. I can envision a Yorick deck with too many hand slot items using this, ditching a .45 Automatic for +4 to the test.

walla151 · 6
Bulwark

Poor Daniela! Yet another upgraded Guardian card that the mechanic can only gaze longingly at. It's a real shame because I struggle to see how other investigators can consistently make good use of Bulwark. The strong use case might be Survival Knife (2) to preemptively counterattack, then nope the enemy's attack with Bulwark.

Bulwark is a sort of dodge-on-a-stick. Most investigators who can take it will be killers and thus have plenty of opportunities to charge it back up with seals. But is the 2 xp and 2 resource cost worth it, when dodge is right there at level zero? I suppose there could be some instances where you are subject to multiple attacks at once, such as a pursuing conga line of hunters or a relentless enemy that attacks twice.

The ability to ready another asset you control has some jank potential, but that's usually not useful during the enemy phase when you're about to ready your assets anyway. To make full use, you'd want it to be enabled by opportunity attacks or cards like Toe to Toe that prompt an attack.

walla151 · 6
Memories of Another Life

Ruling from Alex Werner, FFG Game Rules Specialist via the official rules question form:

Question: Hello. I just succeeded a skill test in which I committed Memories of Another Life, which allows me to search my collection for a level zero card and play it "at no cost." Can I choose Thorough Inquiry and ignore both the resource cost in the upper left corner and also the "As an additional cost to play Thorough Inquiry, spend an action" cost listed in the first line of its text box? Thank you in advance.

Answer: No. If an ability allows you to play a card “at no cost,” you ignore just its resource cost, and must pay any additional costs.

(So Doubles are not eligible for Memories of Another Life— at least not if you don’t have an additional action to burn—and by extension, a Summoned Hound played via Motivational Speech (4) will still create an Unbound Beast, and Warning Shot will still burn an ammo, and Faustian Bargain will still put in curses. “At no cost” means the same thing as “ignoring all costs,” apparently, meaning it can still have costs.)

Holy Outlaw · 274
What weird wording. Just say "ignore its resource cost". — MrGoldbee · 1497
Thank you, that helps! But I agree, unnecessarly ambiguous... — AlderSign · 423
I would like to say this ruling annoys the hell out of me. — MegatonSamurai · 11