Shrewd Analysis

There is a good synergy between this card and Vincent Lee deck's requirements.

The only eligible Strange Solution upgrade is the "Heal Damage" version.

You can basically upgrade a second copy of Strange Solution for free without loosing consistency.

The problem is that this version of Strange Solution is a terrible card and I won't add it to Vincent's deck even if it is 0 xp, not to mention investing some time and actions to identify the solution and then to spend 3 XP on two its copies. The card cannot heal allies, it requires an action to play the asset and an action to trigger it later. You cannot divide heal between different investigators like Healing words do. Nonetheless your point is very correct and I would suggest to pay attention to the similar situation with Carolyn Fern and healing horror Ancient Stone upgrade. It is still not the top priority card for her IMO, but unlike Strange Solution it may be taken into consideration for the deck if you would like to do such a combo. — chrome · 59
This is of course the same as the long known and often applied Carolyn-AS:MiH-Combo. The thing is, "Ancient Stone: Mind in Harmony" seems like the way better card than "Restorative Concoction". Maybe, if there is a second seeker on the team, who wants to do the research anyway, it's worth it. Also in a single collection run of multiple investigators, Vincent might upgrade first, filtering out the concoction, then the other investigator has no risk of getting that version, should they use "Shrewd Analysis" as well. Of note, contrary to Caro, Vincent can also use this card for "Dream Diary", which I consider the best use case, as no version really sucks. ("Forbidden Tome" also has level 3 upgrades.) — Susumu · 371
Bonesaw

Bonesaw is similar to mechanic’s wrench. They are both single handed melee tool-items. And both will let you do yourself damage, potentially. Vincent's weapon has an updated, better version of the Kukri effect. If he wants to, he can do an extra damage, trigger bandages or Jessica Hyde, then slash again with a fresh On the Mend. Kind of a dark mirror to the meat cleaver.

The secondary effect feels like an emergency button; there are very few effects in the game that can reduce that much damage on someone, especially if you’re healing people steadily to give them On the Mend. Combining that test with premonition, neither rain nor snow, or other downside mitigators is best. If your allies have trauma, it should be because of 'in the thick of it'.

Since it’s a tool, it can go back in your Tool Belt when there’s nobody around to stab. Situationally very useful, which is the sweet spot for a signature card.

MrGoldbee · 1470
It doesn't have the Weapon trait so Prepared for the Worst won't find it. But Captivating Discovery will and synergizes well with a clue dropping deck. — MindControlMouse · 44
Vincent Lee

Vincent Lee is a very active support character. It’s hard to forget he’s in play when he’s handing you a gory skill card every turn. And he has a very easy way to do it: bandages and scrounging. If you can take the damage, and in certain campaigns you absolutely can, he can heal you and give you that +2 buff.

Vincent may be the most “feature complete“ character with one XP. Once he has Jessica Hyde, Dr. Lee becomes Dr. Jekyll. With his Bonesaw, you can take a damage every round, and get on the mend in time for the mythos phase.

Like Carolyn Fern, he has a secret advantage of giving other investigators three bonus XP at the start of a campaign, because “in the thick of it“ goes from penalty to opportunity.

MrGoldbee · 1470
Captivating Discovery

This card is absolutely insane. For 1 action and 1 resource cost, you could search and selectively draw up to 6 cards. Dropping clues might sound like a heavy burden, but with 2 Research Notes in play, dropped clues potentially double back, so you actually benefits from dropping clues. However, I have only tried this combo on 4 player game and I assume that it doesn't work well on solos or 2 player games.

Horo · 43
Charles Ross, Esq.

The discount build-up feature ( once per turn without playing any Item yet) works well when you are playing with firearm-based teammate. While the fighter is using the ammo of their current gun, at the same time you save up the discount for the fighter's next gun, possibly reduced to 0 if enough turns passed. Sometimes when I use Dr. Milan Christopher and continue to get +1 resource every turn yet it cannot help the fighter take the heat off me, I think Charles Ross, Esq. is a great alternative.

5argon · 10730
Other use I see for him is in a Dark Horse deck (probably Darrel or Minh), since you can use the discount to play stuff while still sitting at 0 resources. Also side note, I think he should be errata’d to instead place resources on him (from the token pool), and those resources can only be used to pay for items played by investigators at your location. Adds the obvious method for tracking, loses the effect persistence past his demise, but gains the ability to spend only part of the effect on your next item (so resources aren’t wasted on a magnifying glass, for example). Just most importantly it’s more intuitive and doesn’t require mental tracking. Or they could errata him to only work this turn only, but that takes the card from rarely played to total binder fodder. — rockmaninoff · 3