
I think thematically this character is pretty cool, shes the "chosen one" which is probably why she is an mystic. She is sworn to defend others,or fight evil. that's why she upgrades into a guardian, but is a martial artist, so no guns allow, but that's probably why she likes using her agility, this is odd because agility is the rogues stock n trade, but she is not even close to being one.
I think my favorite part about her are her 4 disciplines, and the weight they carry when playing. You chose one discipline at the start, And as you gain more experience, you become more disciplined, which is a unique Idea, granted this comes with a burden.( her weakness's)
Let's say you started with the strength one. It grants you a constance 1+ Strength. Which is great. She fights at 5 now. And can take down many foes. It gets crazy when you start to add weapons(no firearms), and alies. All guardian (or mystic I guess but usually with Will) love to fight at a 5.
However
There is a temptation. Every discipline has a unique action, which when used causes the discipline to break(filp) and you will have to rediscipline yourself afterwords, (or get lucky with her elder sign) you could just forgo using it, stay regit and maintain your discipline so you never lose that 1+.
But getting a 5+ to a skill test is amazing, that can allow you to fight the toughest of foes or pass those parley checks that you have to pass, but afterwords, you lose your static bonus, and are required to not preform a single skill test for 1 whole round. This is a tall ask, especially since this includes the mythos phase, which loves to force test on you, or enemies. You would be amazed of how many skill test you actually do, untill you are told not to perform them.(I'm not looking at you, testless builds)
Your weakness, burden of destiny, is yet again a really nice thematic weakness that pits you with a decision, you break your discipline, or you force you body and soul to maintain it.(1 damage and 1 horror.) This is worst if if you already have a broken discipline, as it forces you to take that damage and horror."how can I save them when I can't even save myself"
I think this game has many investigators that are very thematic, and with as many cards as there is, you can build anything, for anyone, there is a character for you. I can't wait to see more character this game has to offer.