Déjà Vu

Not a review, but a question. If you exile 3x 1XP cards during scenario 2, and then purchase this between scenario 2 and 3, are you allowed to immediately buy back those cards without paying the XP cost?

EDIT: Another question - if you have two of these, will they reduce the cost of 6 cards by 1XP each, or also 3 cards by 2XP each?

I do feel that this card is possibly 1XP too expensive as it really relies on you having to go all-in with exile cards to get enough value from it, and you still have to pay 1XP for Fortune or Fate and Stroke of Luck.

ilksvorbern · 75
I see no reason why not. There is no timing restriction on refilling your deck before buying cards - it just needs to be a legal deck by the time you start the next scenario. — Death by Chocolate · 1504
I vaguely recall an FAQ entry for adaptable indicating that this was not legal, i.e., you couldn't swap two cards at the same time that you buy it, which would seem to be relevant here. But now I can't find the FAQ entry. — SGPrometheus · 857
You can definitely swap two cards after buying Adaptable while still between scenarios. You are probably thinking about the FAQ for Arcane Research (or Charon's Obol) since they have a timing condition at the end of a scenario and thus only give a benefit if you have them when the previous scenario ends. Déjà Vu, like Adaptable, has no such condition. — Death by Chocolate · 1504
Thank you! — ilksvorbern · 75
If you have two Deja Vu, you can distribute the cost reduction any way you like, nothing stops them from working on the same card (or on different cards). — suika · 9528
Shroud of Shadows

It is very interesting that if a curse token is revealed (and the enemy isn't hunter) you would effectively "evade" him anyway, even failing the test. I am still not sure if a Mystic should change a investigate or fight slot for a evade one, since I never tried Mists of Rlyeh, but is a interesting alternative.

Venti · 1
The enemy would move with you, so the curse token doesn't really evade it unless you succeed. — davilimap · 283
Yeah, if you move while an enemy is in your threat area it remains in your threat area and thus moves to your new location with you. That said, you could use this to get away from Massive enemies. — Thatwasademo · 59
Or closer to your Fighter friend who hasn't taken his turn yet so he can engage and kill it. — benevolentgamemaster · 1
Surprising Find

It's fine! Obviously, this is great for Mandy. And I dare say for a 40 card deck which I think is the best number for her.

I found that later in the scenario, I got no Research abilities, these replenish them, and basically with Easy Marks - 40 cards becomes 30, and aIso faster.

Don't judge it too harshly, so cards are made for certain characters. These are the ones for Miss Thompson.

ambiryan13 · 179
Or literally anyone else who searches their deck every turn. I haven't actually played them in Mandy yet, but any Seeker or secondary Seeker who goes deep on search will enjoy this card. — Death by Chocolate · 1504
Agreed. Used this in Trish, it was awesome ;-) — NarkasisBroon · 13
If you find this using Practice Makes Perfect, does it get committed to that test? — PanicMoon · 2
No, PanicMoon, the text states that you commit it to THE NEXT TEST, so if you get it while performing a skill test, it will only be commited to the next one. — anjopec · 82
Handcuffs

This is a very situational card, as unlike something like Blinding Light or Bind Monster, you need to spend two full actions to evade the enemy (one to play Handcuffs, and another to use its Evade ability). In addition, it only works on Humanoid enemies. Given most campaign's tendencies to bounce between scenarios with a lot of humans and little/none at all, it's hard to justify, with the notable exceptions of The Circle Undone & Murder at the Excelsior Hotel. Even in Circle Undone I only put one in my most recent deck, but if you're a low-agility character going into it like Leo Anderson, Joe Diamond, or Roland Banks and your team doesn't already have a good way to evade enemies, it may surprise you and be the best card in your deck for a scenario or two!

Another minor thing to mention is that this can be a great enabler for a few cards like Interrogate, Scene of the Crime, and Eavesdrop - with Interrogate & Scene you can engage and drag the enemy around with you (while taking no attacks), whereas Eavesdrop will only work for the location that you originally handcuffed them since it references an unengaged enemy rather than an exhausted one.

Gammrar · 9
It's a good answer to Nat Cho's signature weakness as it gets rid of him in 2 actions and 1 test instead of 3 actions and possibly 3 tests. And it prevents him being a problem for the rest of the scenario — NarkasisBroon · 13
If Trish engages a handcuffed enemy she can use her ability all day — Django · 5175
Extensive Research

Veeery niche. A full hand of 8 cards means this costs you 5 resources, maaaybe 4 if you can sneak one in before playing it. The upgrade means it comfortably costs 3, which you could tolerate, but 5 resources, even 4, is too much. The only way to get that down further is to either manically shove your hand full right before playing it or building your deck to accommodate a higher hand-size, and at that point, you're Harvey Walters. Yea, you could argue that there are some cards like Dream-Enhancing Serum that you could play this off of, but in many cases, you'll end up having to sit around waiting for the stars to align before this card becomes affordable, and I just don't think two clues are worth sitting on your hand(s) that long for.

Now you could also add this if you shower your Seeker in resources, then go all out with Extensive Research, Higher Education, etc., and I'd be interested to see a resource-heavy Seeker like that (without using Milan just to keep it interesting ;) ). On average, though, Harvey's really the only one to add this to. And he really does love this card because it plays NATURALLY for him, and that's the ultimate takeaway from this review.

The upgrade, however, is not quite so picky.....

TheDoc37 · 468
It starts at 10 bucks for Joe3 — MrGoldbee · 1512
Ah, I didn't realize that Joe's hunch deck at -2 cost. Joe's a good exception to the average cost, then, as he can play it as low as 2, but it's still good to keep in mind that you'd have to ensure you have a pretty full hand in the same phase that you randomly reveal Extensive Research on top. — TheDoc37 · 468