Arcane Enlightenment

This card is due to come out in the new Harvey Walters starter deck, and it benefits him in two obvious ways. It increases his max hand size, which Harvey really likes, and it lets him tote around some of his premium tomes, while also brandishing a magnifying glass and some other seekerly asset. And if he doesn't happen to need it, the two will icons are handy.

But there's another investigator who'll like this card -- the brand new parallel Daisy. If you haven't checked out Daisy's trans-dimensional alter-ego yet, you should. She's a hoot. She starts weaker (1 Will, 7 Sanity), but gets rewarded for packing as many tomes as possible. +1 will and +1 sanity for each one she has in play. And two of Arcane Enlightenment, she can REALLY work that bonus. Two hand slots, plus two copies of Arcane Enlightenment, plus the tote bag, and she can have six tomes in play, for a Will of 7 and a Sanity of 13. Unfortunately, she'll have given up both arcane slots in the process, so you won't be able to use those insane numbers on Shrivelling.

What can Daisy do with all those tomes? Once per game as a free action, she can trigger an ability on each tome she has in play. If you do manage to get those six tomes into play, you'll unleash a bibliophilic bonanza that will have even Ace-in-the-Holing rogues in awe. That's the fun pay-off of Arcane Enlightenment.

Beyond Harvey and Parallel Daisy, I don't see this card getting much love, but maybe other Arkhamites feel differently? Maybe a bow-wielding Ursula would consider taking it, so she can rock some Pnakotic Manuscripts at the same time? Maybe regular Daisy has a use for it? I doubt it, given how little play the Tote Bag gets -- which gives you TWO extra tome slots for the same price. The measly bonus to max hand size, meanwhile, doesn't seem particularly interesting to anyone but Harvey. So, it has decent functionality for one investigator, and sets up some fireworks for another: at this point in the game's development, that seems like enough to justify a new card.

I could maybe see taking it in Bow Ursula in order to use Dream Diary. In terms of the hand-size bonus, there are a few investigators other than Harvey who can do some big hand shenanigans, but it's competing with Dream Enhancing Serum for the arcane slot, and DES probably enables more degeneracy than a mere +1 hand-size, even with the extra hand-slot. You could use 1 of each, though. — Zinjanthropus · 230
Yeah, my go-fast Ursula deck doesn't have the Bow but likes Dream Diary a lot, and having an extra hand slot free for a second camera or a bonus tome would be nice. — LivefromBenefitSt · 1084
Minh would like this too, as it gets her a hand slot back that would otherwise be lost to the King in Yellow. — suika · 9511
Enraptured

As a card, it's natural to associate Enraptured with spell recharging. But I actually don't think that's where this card shines. The problem is that to trigger the effect, you have to succeed on an investigation attempt. Mystics, the people who could do with some extra spell charges, do poke around for clues reasonably often. BUT, when they do, they usually test Will instead of Lore, thanks to an asset like Rite of Seeking or Sixth Sense or perhaps the upcoming Clairvoyance. Enraptured, meanwhile, only has a lore icon, which doesn't help in any of those cases. You sort of have to go out of your way to trigger it, maybe by taking a basic investigate action with a small boost when you're all set up to take a buffed investigate action from an asset.

But that's not to say the card is a dud! See that tome on the dude's lap? Could it be the nice translation of the The Necronomicon? Has our starry-eyed dreamer been dipping into some Pnakotic Manuscripts? Does he enjoy updated versions of old classics? My point is: there are quite a few powerful tomes that use secrets. Most of these are in the seeker class, which means that the ideal taker of Enraptured, in my view, is a tome-loving seeker -- Daisy, basically, though Amanda and Mandy might take a gander at Enraptured as well. Amanda could potentially trigger it three times on a turn, and pump her Pnakotic manuscripts like a pair of old-school reeboks!

I think you could also add a charge to The Pendant of the Queen. Seems like a pretty strong use of the card. Also Rook. — Zinjanthropus · 230
Nice! Forgot about that one. — Mordenlordgrandison · 463
Or Mr Rook — Django · 5154
Don't forget Luke's Gate Box! — Death by Chocolate · 1489
I actually run this in my Father Mateo deck with Alyssa Graham and a Summoned Hound. 3 Intellect is not impossible to work with; you don't need much more (if anything) to combine with Enraptured to make a simple investigate action and get not only a clue, but a spell charge for whatever you like. As the dedicated clue hunter for my group, this works especially well with lvl 4 Rite of Seeking in a 4 player game since there's often a single clue left lingering. It might seem silly to play it in a deck with a willpower investigation spell, but Alyssa also helps protect from weaknesses and the Unbound Beast, and the Summoned Hound can, like I said, help you nap the last clue or fend off an enemy in a pinch. Enraptured is not the best card ever, but every time I draw it, it always gets played and I always use the extra charge from it. And if it can save me from having to spend more actions or resources to do it, then that's just icing on the cake. — LaRoix · 1646
I would agree that this is worth considering in any of the 3 int Mystics. Particularly if combined with Flashlight, Alyssa Graham, or Saint Hubert's Key. Needless to say it's quite good in Marie (4 intellect), as well. — Zinjanthropus · 230
Any Mystic with "Read the Signs" can reliable trigger this. Sure, that's a 2 card combo for a good but not amazing effect. II Agnes with a couple of spell assets might be most interested in that, as she has a smaller deck and uses RtS likely more than twice a game regularly. — Susumu · 381
Zoey Samaras

Zoey looks straightforward. A statline of 4/2/4/2 leaves very little room for interpretation. You don't fear the mythical, you're not interested in gathering clues, you kill things and you don't run. You get money for engaging enemies, so you get rewarded for what you do anyway.

Therein lie a few pitfalls I fell for. Sometimes, running is the better option. For example after you depleted your last shot on your lightning gun, but before you could play your extra ammunition. Sometimes you need to pass a book test anyway and your inflexibility hurts you. And most of all, you're not gonna be rich. Especially are you getting more money after entering combat repeatedly. But you do want money to get ready for combat in the first place. It's hard to fight an unspeakable monster with your bare fists, and it hurts to play your beat cop after engaging the head cultist.

Guardian is a pretty money hungry faction, as most of their powerful cards are assets costed at 3+. A few of them cost 5 or 6. And you don't get much access outside of the faction cards. And guardian cards reflect Zoey's investigator card. You're bad at clues and bad at running. Rejoice though, as guardians do get some great economy cards. Stand together, "I've had worse", Ever Vigilant are card that can alleviate all this money hunger.

Take great care what you do with your 5 other class slots. It's the same as for all Dunwich Investigators, but Guardian cards are, like Seeker cards, very inflexible in what they're goot at. You get better at fighting things, protecting others and somewhat better at willpower tests. That doesn't mean that you should try Rite of Seeking, since:

  1. It is expensive at 4,
  2. You cannot upgrade it to get a +2 willpower boost and
  3. It's even more expensive to increase your willpower with assets like Holy Rosary at 2, Police Badge at 3 or Brother Xavier at 5.

Additionally, a lot of Zoey's unique power is in her signature card. Yes, that is a bad thing. Zoey's Cross can do 1 damage at will, since you get spending money for it the very moment you can activate it. This is incredibly useful, it deals with 1 health enemies like Whippoorwills and Rat Swarms better than any other investigator and gives you flexibility to deal that 1 extra damage tha would be left after you swing your Machete, or that 1 extra health left after you shoot your Lightning Gun. And if that is not the case, you can still take the 1 resource. The problem is, YOU HAVE TO DRAW IT FIRST. Unlike Sophie, which starts in play for Mark Harrigan, or the text written on Roland Banks or Tommy Muldoon or anyone else, you may spend half your games without access to the best part of your investigator.

Mataza · 19
I really like Zoey. A guardian who can resist will treacheries is a great guardian, indeed. Spectral Razor is a great fight option for herf, i you're not playing Taboo, Drawing Thin can be an answer to your resources troubles. — mogwen · 254
Mr. Rook worked out great as a meatshield/weapon&cross-finder in my last campaign with Zoey. You just have to pry him out of the cold, dead fingers of your designated seeker first. And you need to hurry before he's tabooed to oblivion, of course. — olahren · 3553
Like all guardians ever, Zoey should be using Stick to the Plan. And if she is, a single Astounding Revelation is an excellent use of an out of class slot. — TheNameWasTaken · 3
Astounding Revelation no longer triggers on turn 0. — MrGoldbee · 1486
Counterpunch

The temple guardian breathed down the heavyweight’s neck, but the brawler didn’t stop rubbing chalk on the wall. The patterns were familiar, and familiarity meant safer when you were three miles underground.

The creature was surprised, of course, when it swung a halberd the size of a telephone pole and missed.

When one of its fangs cracked, it retreated into the mists. Humans were tricky.

MrGoldbee · 1486
No way Cho qualifies as heavyweight. — durah · 1
One-Two Punch

“Explain it to me again.” Akachi was preparing another Shrivelling blast against an archer, trying to duck and weave while still pushing Randall's wheelchair through the underbrush.

“Because it looks like your brother is only using the knife on defense. That seems ineffective. And the bandolier...it seems complicated.”

“I thought you were all about spirits.”

The shaman sighed, as nearby the boxer defeated a warrior with a patented combination, readying for another.

MrGoldbee · 1486