![Fine Clothes](/bundles/cards/02272.jpg)
"Any skill tests you perform nested within a parley action have their difficulty reduced by 2, too." (from the FAQ)
Banger.
Of course, cards with an inherent Parley. (Stall for Time, Hold Up, False Surrender, etc.) are already fine with the clothes, but can we take it one step further? If we really wanted to get the most out of this card, what could it look like?
Let's see: In my opinion there is a general way to approach this, with the possibility to specialize towards a few directions, with the general way being:
1) Perform a Parley. skill test.
2) Use a player window during the skill test to play a fast event or trigger a free triggered ability.
3) Profit.
Ad 1): There are quite a lot of them scattered across scenarios, but to consistently trigger this step, I would recommend something like Bianca "Die Katz" or Beguile. Alternatively (or if you are Alessandra Zorzi anyway), a vast array of Parley. events will cover you aswell.
Ad 2): I'll start with this: Using this combo saves you 3 XP per copy of Chuck Fergus. And this is already how we relentlessly squeeze our Tactic./Trick. events into these fine player windows, getting a sweet -2 difficulty for each of them. This is already great, since it can get the difficulty down to 0 and almost guarantee we did not waste our precious event, but also additionally play into an oversucceed type of deck.
Just looking at Tactic. events, I claim they offer a lot:
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Play cards of the Winging It suite to further benefit from the difficulty reduction, zeroeing a shroud 5 location with Flashlight (or a 7 with two of them) -> best suited for Preston, I suppose.
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Open up endless possibilities with Pushed to the Limit or Task Force.
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Perform even more skill tests with reduced difficulty on cards like Flurry of Blows, One-Two Punch, or Butterfly Swords (if combined with the previous bullet point).
I would love to think Fence works similar here, but there is only one useful event I found: Dirty Deeds.
If you want to play this a bit more simple (i.e. without extra combo pieces like Chuck Fergus), just trigger free abilities on cards like Eon Chart, Garrote Wire, Close the Circle, etc. to make them easier.
To delve deeper into the difficulty-zero playstyle Stealth is a great enabler for nun-Hunter enemies or a follow-up with Exploit Weakness.
Let me know what I missed ;)