
Sounds like a nice item for Trish Scarborough, as it gives her some control over hunting enemies in case you don’t want them to enter your location (you still need to dodge the AoO attack with e.g. Obfuscation )
Sounds like a nice item for Trish Scarborough, as it gives her some control over hunting enemies in case you don’t want them to enter your location (you still need to dodge the AoO attack with e.g. Obfuscation )
I wonder how Haste works with The Council's Coffer. You activate two which activates the of Haste. At this point, you can take another . Let suppose that we are in a typical 3-actions-per-round situation for our investigator. My question is: can you use your third action in addition to the allowed by the effect of Hasteto activate The Council's Coffer effect again? It would mean : First action = / Second action = / = again / Third action = .
Grounded (3) is an upgrade from Grounded (1) in all of the ways the other Composures have been upgraded, but also note that the single icon on the level 1 is now ! We have a few cards that care about icons on cards that you don't really want to throw into the discard pile now, notably Well Prepared and Astronomical Atlas. Grounded joins a select few assets that have : quite a few signature cards, but also Prophesiae Profana, the two Precious Mementos, The Black Cat and The Red Clock (5). Grounded at level 3, fast, and 0 resources is the most easily accessible of the bunch so far.
Diana Stanley can take Well Prepared and Astronomical Atlas (though not sure she wants it), and loves the boost on whatever skill she is testing, since she will often test all of her skills. Diana/Well Prepared/Physical Training (2) is already a great combo, but remember that cards like Read the Signs actually are tests, so Grounded (3) does give you a boost there too, both on the wild icons for Well Prepared and the +1 skill boost. Finally, note that using Well Prepared for the icons here makes up for the fact that you can't use its boost on treachery cards, a notable downside already mentioned compared to Holy Rosary.
Awakened Mantle is a great card to have. A 1 cost, slotless asset that lets you soak 1-2 damage and gives you free move actions (especially late in scenarios when most places are flooded) is a bargain.
The agility icon is less useful, as you'll probably be trying to kill Deep Ones rather evade them (other than Elite bosses) due to the Engage penalties they usually have, but the wild icon means that it's not a dead card even if you don't have the action/resource bandwith to play it...
This is Patrice Hathaway's signature card. Were this in any other investigator's signature, it would be quite underwhelming... one might even say it's horrible. Most people will agree that cards are one of the most important materials in the game, so why would you trade it for a resource? Even discarding a card to draw another is underwhelming when there's plenty of ways to draw cards (often more than one) without losing a card.
But Patrice isn't another investigator, she's...well, Patrice! One must remember Patrice draws five cards, then ditches them, and then draws five more in every round. In the context of this card, it means this: You're going to lose any cards you don't play or commit to a test. If you're going to lose it anyway, might as well as trade it for something else, right? Personally, I prefer the resource, since you really don't wanna be in a situation where you draw an asset you want to play...but you're too poor to do it, forcing you to either commit it to a test or lose it.
This card can also work wonders with cards that are best done when you play from your discard pile. (Like Winging It!) and may also have some wacky, although unlikely, combos! (Like having two copies of Fortuitous Discovery in your hand...violin one and use the other!)
The cost of 2 is quite cheap, not to mention that it pays for itself in two turns and generates more resources forward. A wacky combination of icons that can give you two willpower, two agility, or one of any other skill. You're still better of playing it and only committing it when you KNOW you won't be able to play it.
Finally, how is it only one hand? I'm not complaining, it only adds to the card's greatness, but even in the artwork you see her use both hands for the violin. Guess you don't need a bow when you play the violin with a .18 Derringer.