
An excellent Insight for [Joe Diamond] as the card saves tons of action economy and can clear extremely difficult areas. An important use of this card is in combination with signature weaknesses or campaign weaknesses that generate humanoid enemies, as it provides a consistent way to not only mine clues but mine clues at a distance from very unpleasant locations. [Scene of the Crime] is more consistent (and why not take both) but if you have the right tools, you can make this card better:
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Take this card as the lead in Path to Carcosa and you'll find yourself constantly talking to Strangers, who will spawn virtually every scenario on top of a wide array of other humanoids.
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Humanoids are a very common enemy type in most other campaigns, but it's really the signature weaknesses and occasional basic weaknesses that make this card consistent, making it a solid [Adaptable] choice if you happen to be a Rogue/Guardian hybrid who picks up [Mob Enforcer], [Silver Twilight Acolyte], or [Stubborn Detective] after finalizing your deck.
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[Nathaniel Cho] and [William Yorick] both have humanoid signatures and the ability to run this card, so keep it in mind while building them if you want to hold some Ghouls for questioning. [Rita Young], [Trish Scarborough] and [Father Mateo] all spawn extras as well ([Tony Morgan], too, although he spawns humans in an inconvenient location and on a timer). If you have more than one of these investigators in a party, this becomes a very clever pick, so keep an eye out for the right circumstances to reap a little extra power in a very fun way.