Whitton Greene

Actually a pretty good ally even if you aren’t running many relics/books. Most people would agree St. Huberts Key is a pretty good Card. This one gives the same stats, is able to tank more horror and can soak damage as well, which is pretty nice for seekers. The search ability is actually just bonus at that point.

Most seekers won’t have much trouble finding her early due to strong card draw/search effects. Yeah she takes up an ally slot, but in the right deck that can be mitigated by picking up Miskatonic Archeology funding.

All in all this seems pretty nice if you are running a seeker that runs at least 1 tome/relic that you are going to get out early and consistently (which she obviously helps you doing) and that can make use of the extra willpower. You don’t need to build your entire deck around this card.

Scarx · 53
Brother Xavier

One of my most memorable plays with Brother Xavier was at the end of Dunwich Legacy, where I was facing a big 5 health enemy, and had Brother Xavier in play.

I played upgraded Dynamite Blast, which put 3 damage on me (well, on Brother Xavier) and then 3 plus 2 on the enemy. Not that memorable in terms of fluking a lucky draw from the chaos bag, but testless 5 damage in a single action was incredible.

No, what made it memorable was thematically I think we can all work out what Brother Xavier did. What a noble sacrifice.

Phoenixbadger · 199
Costly tho — MrGoldbee · 1483
I feel like Brother X. has a lot of combo potential. Dynamite is one. Blood Eclipse is another. — Zinjanthropus · 229
The Truth Beckons

This might be useful for Luke Robinson on some maps. If you have it at the beginning of the game: play 'The Truth Beckons' and pick an unrevealed location as far away as possible, move there hopefully revealing 3-4 locations on the way. All of those revealed locations are now connected to your 'Dream-Gate' (you can play events from your Dream-Gate to those locations -once per turn- or teleport there when you leave the 'Dream-Gate')!

should have read the card more carefully :(

11zxcvb11 · 3
How are you revealing multiple locations with this card? The effect explicitly ends when you reveal any location. — PowLee · 15
Also tricky for Luke because it specifically says you can only play it while you're not engaged with an enemy, so you can't play it from a location with an enemy based on how Luke's ability works. This is still a really nice card. It's another good insight for Joe, probably better compression than Shortcut in low player counts (though still less versatile and not fast). It's not a reveal tool though, it specifically can only reveal one location. There's also quite a few scenarios where you want to dart across the map quickly, where tech like I'm Outta Here or Track Shoes become really valuable, and this card doesn't help you in the same way in those situations since often you will have an enemy between you and the exit. But again, if you're Joe, that might work fine as you could just blast them to smitheroons. — StyxTBeuford · 13043
Makes a nice combo with Ethereal Form as you can ghost-zip past enemies — EnglishLord · 1
Keen Eye

Keen Eye (3) is cost-heavy card and usually suffer leak of resources, so this card is sometimes underestimated. This card has same problem, and moreover it has 2 play cost. I believe most don't chooes this card, and want Physical Training. However, this card is level 0, so off-class investigator can use this. This card has great synergy with ; they have lots of money, and lots of action in one turn.

elkeinkrad · 500
I think very few Guardians play it except maaybe Carolyn or Mary, but Skids and Jenny love it. — SSW · 216
I don't think most Rogues would take this since Streetwise 0 exists, which can naturally upgrade into the Permanent Streetwise and leave behind a flexible card slot. Both Keen Eye and streetwise buff intellect, but rarely do Rogues spend their whole turn investigating, and they often evade instead of fight. I think I most like this card for a lean Joe Diamond deck that relies on skills more than assets or expensive events, and even then I doubt it would make the cut. — StyxTBeuford · 13043
must card to make tommy a wel rounded investigator... 3 lore and 4 fight can increase a little bit thanks to the resource management Tommy had — isuscbrmid · 44
Why does this cost 2 when streetwise 0 cost 0? — fates · 54
because this gives +1 until end of phase vs. streetwise (lvl 0) gives +2 for one skill test... still, this is too expensive, unless one has a way to capitalize on the "until end of the phase". Someone using police badges for mega action turns perhaps — pestis · 33
Decorated Skull

This card is completely broken in War of the Outer Gods, where not only are there Swarming enemies that each add a charge to the skull when they die, but the Warring and Aloof enemies will kill each other on your location without you even having to do anything. It doesn't quite break the scenario on its own, but it is an insanely powerful draw and resource engine as just a single card, without even having to dedicate your deck to fighting,

SSW · 216