
This skill is either good or terrible, depending on when you draw it. Tougher investigators who resist damage will like it better than the softer bunch, obviously it's the softer bunch that stands to gain the most by drawing Steadfast early.
-
3 icons is a godsend to many characters, treacheries and all that, Diana Stanley's early magic, you get the drift.
-
3 is something less interesting, the skill is often better saved for a treachery, but such a big attack boost can be the solution to a big problem.
If drawn early, the card can mount a defense for you against cards like Rotting Remains, which is great, but as time passes and your life goes down the defense weakens. You don't need to have taken too much hurt to be downed to just 2 icons per skill, in which case you're rocking a limited Unexpected Courage, further down the line it's just garbage.
In my honest opinion: If treacheries are your biggest worry as a , grab Guts and Take the Initiative, they are more consistent. If the icons excite you however, then by all means try Steadfast, even so, Unexpected Courage or Overpower might be more consistent.
Just to undercut my point though, choosing between Steadfast or Take the Initiative or Unexpected Courage is really just splitting hairs, if Steadfast floats your boat, then just enjoy!