Magnifying Glass

Earlier, otherwise sound reviews did not mention good synergy with Higher Education and a good insurance against some seeker weaknesses . You should generally almost always take it on your hand if you can. Daisy Walker has it's The Necronomicon, Minh Thi Phan also likes to read, e.g. The King in Yellow. So you always need a free hand slot in case you'll all of a sudden feel an unresistable urge to read something spooky.

And about Higher Education? Well, imagine you're on 3 cards at the end of a turn. First, hide the glass to your pocket. Then draw the card at the end of the round. You're on 5. Then move to a location where you'd like to investigate. Bump your with resource, drop the glass as a fast action. Profit.

Onetribe · 343
It's also nice to return to your hand if you have Dream-Enhancing Serum out. Maybe you draw your copy during upkeep and can exhaust the Serum to draw another card. If not, just play it again in the next turn. — Miroque · 25
Thermos

This is a really cool idea, especially if campaigns going forward emphasize trauma like The Forgotten Age has.

But there's two shortcomings:

  1. As others have said, 4 resources is just way more than you want to be playing for this kind of effect. I know healing is supposed to be low-powered in this game, but that is pretty much prohibitively expensive.
  2. It's 0xp. You might think that's a benefit, but rarely would you take an card that helps manage trauma when you start a campaign. You know, before you have any trauma.

I would have MUCH rather had this be a 2xp card that came in at a cool 2 resources. Even with a more manageable resource cost, this card is still costly in terms of tempo and deck slots.

Maybe if we see more self-traumatizing cards like Arcane Research this could find a home. I'm pretty sure mystics won't take this because they have Fearless and Clarity of Mind, though, so it would need to be a different class.

PureFlight · 782
Why wouldn't a Mystic take this?? If you have 2x Arcane Research this card can heal a total of 6 horror!! Which other card in the game can do that?? — matt88 · 3210
It also costs 4 resources and 4 actions to get all that healing, and those are substantial costs. Besides, mystics have high max sanity and high will to mostly protect them from taking that horror. Two copies of Fearless (particularly the upgraded ones, which you'll be able to easily afford because of Arcane Research) is most likely all the horror healing a mystic not named Agnes needs. — TheNameWasTaken · 3
This card is very good for Agnes though. She can trigger forbidden knowledge to pay for thermos anyways (while killing monsters). — liwl0115 · 42
@matt88: I'm pretty sure that Liquid Courage can do that, though most Mystics can't take that. — Zinjanthropus · 230
Another great target for Act of Desperation ;) — AlderSign · 391
Hemispheric Map

I'm going to disagree with the other reviewers here and tout the effectiveness of Hemispheric Map.

A good comparison is St. Hubert's Key, a card which I run in anyone with greater than 2 who can take it. I actually think Hubert is a little too strong for a 0-level card, but it is held in check by a faction that is already laden with expensive assets.

For 3xp, you get a similar card that only costs 2 resources (MUCH better) but is conditional, so it's definitely worth a second look. I think it should be evaluated on the 2 location boost, with the 4-location boost being a nice perk to help get rid of Frozen in Fear.

I could run some numbers on how many locations in each scenario will activate its standard +1 +1 state. However, I think it's safe to say it will be at least half of the locations in the vast majority of maps. There will be exceptions (Museum, Essex, Echoes), but occasionally you'll get an exciting +2 +2 boost as a pleasant surprise (Masks, Curtain Call, Last King, City of Archives).

Ironically, this is just okay in explore-heavy Forgotten Age scenarios where you are trying to fill out the map, as you often put in a new location that is only attached to your previous one. But once you have to double-back the maps become really friendly to the map.

Overall, I've been loving this in Wendy and Solo Zoey, and I expect the same out of 3+ non- gators like Leo, Jenny, Minh (especially with Barricade[3]), Roland, Rex, and Ursula. Mystics have a variety of options they would take first like Holy Rosary, St. Hubert's Key, and Crystalline Elder Sign.

PureFlight · 782
In TCU, Union and Disillusion is quite friendly to this card. Also the standalone Rougarou, IIRC. It could be decent in an Ursula/Elli relic deck as you do want to give Elli as many grabs as possible. There's probably some kind of janky combo to be had with Luke and Dream-Gate, though I'm not sure what. — Zinjanthropus · 230
True Understanding

I'm noticing a discrepancy between the text as printed on the card and as written on this page that significantly affects the efficacy of this card. There is no posted errata so I'm wondering if this is an error.

EDIT. I realize now the text discrepancy would not have an affect on this card's performance.

Pizzagoat · 7
Would this work with Relic of Ages from Forgotten Age or The Man in the Pallid Mask’s Investigate action? — Eviltowe · 1
@Eviltowe No for the Relic, Yes for the MitPM. The relic is a player asset; you play it or take control of it and it is in your play area as one of your assets. The MitPM is an enemy while in play, and is "controlled," more or less, by the scenario. — SGPrometheus · 841
On this topic- MitPM seems like a perfect example of where this skill works... it’s literally an Ability, complete with the Action icon, printed on his card. So- is it an “ability” when the test is part of the Revelation text (like Rotting Remains) or part of a forced effect (like Frozen In Fear’s end of turn effect), neither of which have an Action/Ability icon, and are compulsory? — HanoverFist · 746
Does this work with Rotting Remains? I don‘t think so because Rotting Remains shows no Ability Icob — Gorger · 39
@Gorger You're thinking of triggered abilities. As per the "Ability" section of the rules, there are also constant (simple statement without formatting), forced, and revelation abilities; Rotting Remains' test is called due to revelation. — TheDoc37 · 468
Ursula Downs

Dev response to my rules question about Ursula's interaction with Searching for Izzie:

"Yes, you can use Ursula’s ability to trigger the ability on Searching for Izzie. If you do, you must still spend an additional action, since Searching for Izzie costs two actions, and Ursula’s ability only allows you to take an investigate action (as in, one action)."

ddbrown30 · 3
From a naming/aesthetic standpoint, I really wonder if her name is a nod to scifi author Ursula K Leguin - does anybody know if that's a wink or am I reaching? — rikarus · 1
sorry - meant to post this as a top level comment - sorry for the necropost — rikarus · 1