
I'd like to see someone hide the Chicago Typewriter up their sleeve! Whip that bad boy out, unload on a mob of goons at your location, then after the smoke clears and your stepping over the corpses, just return it to your hand! Awesome card!
I'd like to see someone hide the Chicago Typewriter up their sleeve! Whip that bad boy out, unload on a mob of goons at your location, then after the smoke clears and your stepping over the corpses, just return it to your hand! Awesome card!
Seems odd at first glance, why would you need +2 if you have passed? My initial reaction was that it would help land Double or Nothing but it doesn't actually help there, because of how that works (it doubles the difficulty rather than you needing to get double the target).
It does combo with cards where you need to succeed by a certain amount:
Opportunist (though this seems a pretty poor use)
Rex Murphy's trigger
(I might well have missed a couple)
Ultimately none of these uses are that mind blowing. I think a card that only works in combination, and only provides lukewarm benefits even if you draw the combo together is pretty weak.
Rite of Seeking (4) is unusual in that it is one of the few cards to grow more expensive when upgraded. However, it is certainly worth the cost. One danger of the previous Rite of Seeking was the waste of a valuable charge on a failed check. With the (+2) built into the upgrade Rite of Seeking this is far less of an issue. Furthermore, gaining two additional clues instead of one is a sizable gain, further compressing actions. On the other hand, it is near useful in solo play as rarely will locations have three clues on them.
Marie Lambeau was offered as a promo card in the Investigators of Arkham book. I hadn't the chance to grab that at the time, as shipping was prohibitive. Now, if you're in the same position, proxy her. Really.
Marie Lambeau is a great investigator for solo play.
Just look at the stat-line breakdown of Marie Lambeau:
Her ability is a bit tricky, but can be powerful.
First, remember that you only check for the Doom threshold during the Mythos phase, allowing you to pile up some Doom tokens on the board the turn before the Agenda is supposed to advance. That said, when the Agenda does advance, you remove every doom token in play, even the ones on player cards.
This entitles three things:
All of this require :
That last point is not that easy. Marie's ability is not reliable. Browsing the current card pool, the alternatives are:
Yes, yes, and just when you think those two cards are perfect for Marie Lambeau and just after you add 2 copies of each in your deck, you take a look at her special weakness: Baron Samedi. I think Baron Samedi is a very punishing weakness:
Overall, on your first scenario, pray not to draw him too early, and get at least 3 victory points. If you do, you will be able to buy Charisma.
All this blabbering on Doom management makes you want to introduce some shielding. Marie's special event Mystifying Song is one way to go: for 3 Resources and no (it's a Fast event) it buys you one more turn to pile those Doom tokens. That's pretty good if you draw it.
If you do not though, include 2 copies of Moonlight Ritual. At least, you'll be able to hold on to the current agenda if something has Ancient Evils comes your way.
Check out the sample deck here: arkhamdb.com
Fearless is a pretty straightforward card. I honestly don't see any reason not to include in any deck that relies heavely on Spells, which is to say, most decks of investigators.
Most of the Spells assets require that you do a skill test. With one icon to commit, Fearless helps you do just that, and providing you succeed, it heals 1 horror.
Some of those Spells inflict horror damage when you draw a non-numerical chaos token (example: Shrivelling), so you might want to mitigate those downsides a bit.
In any case, that card is always good encounter deck mitigation, as a lot of treacheries throws tests to the investigators, and the game has many ways to inflict horror you might want to heal.
Great great card.