Second Wind

Awesome card for Mark Harrigan! Whenever i play solo with our famous soldier, i take this card. Basically, it gives you 2x Unexpected Courage from his ability and a card, which you can count like it replaces itself. Pretty good value if you ask me.

Most of the time the restriction of it being the first action won't really bother you, and you will almost always be glad to see it in your hand, knowing that you are free to take another quick peek at your beloved Sophie!

Blood&gore · 436
Fun for Nate: it's spirit. — MrGoldbee · 1486
Or for Calvin... — LivefromBenefitSt · 1084
Lucky Dice

Let me ask a question. What is the worth of a curse token? Apparently to this card..... 2 resources.

I was building a deck for wini, and as I was gathering the normal cards for her, I decided that I was gonna try to breach the norm, and try cards that I haven't played with her. I usually grabbed lucky cigarette case(3) with her, and I still did. But before that, I looked at other accessories, and saw lucky dice(2).

It's a pretty good card... although money hungry, and risk involving. I considered it till I remember from the darkest reaches of my mind, that there was a lvl (3) version. One that involved curses....

So I decided to try a build wini around using, and some how, getting around curse tokens. Nobody likes getting a curse token pulled, especially not someone who wants to overcommit to every test. There are cards like dark ritual that seal curse tokens, but that's too expensive, and only delays the curse problem. I ran false Covenant, of course. It allow her to use cards like Faustian bargain. And not worry about the curses later.

Then I had an idea, Favor of the moon could be played to seal curse tokens, and then every round, i could release one curse, then kill it with false Covenant. It is slow, but it's cheaper, and if anything,doesn't cost any actions.

That there, is 10 xp, devoted to a 'okay' set up. I did enjoy going into a test, pulling a -4, then saying "nope", and then pulling a -1. It's definitely feels great. But it does require some getting around, and the right cards at hand. Wini is really great about draws, but others rogues? Not so much...

Pros

  • Not too Expensive... sorta, doesn't eat your resources like it used too.
  • no longer gets banished if you pull the big red meanie. Only goes back to your hand.

But that's the catch...

Cons

  • curse tokens can cause it to return to your hand, which everytime you use it, increases its chances of doing that.

  • you might have to spend not only 2 resources, but 1 action AGAIN to put it back into play. Which is still better for spending that exp, at least you keep it.

  • still exceptional, only one copy.

There is a bit of anti-curse synergy here. On one hand, it rewards if you can keep curses in check. On the other, it makes it more riskier to use those really nice cards that add curses, like fb and justify the means. But doesn't that classify as a good rogue card? Risk involving?

This was a solo wini deck, but I feel that if I teamed with anyone, like mystics, they could put the said curse tokens to use, rather than discard then like I tried to do. All in all, it was a very fun build.

I have 1 question that stumped me. If I revealed a curse token with the lucky dice, and used false Covenant to cancel the token, do I keep the card on the field? I went with no, because of (can't cancel or ignore) but I'm not sure.

I believe the answer to your question is that you DO keep Lucky Dice if you cancel the token using False Covenant. If you cancel a token, it is treated as if it were never revealed (See the rulings on Wendy Adams + Baseball Bat or Olive McBride + Ritual Candles for example). — Soul_Turtle · 494
I would play it with Joey (3) so that I no longer need an action to put back the dice in play. And as it increases the cost by 1, I would play it either in a rich deck or in deck with a lot of items to discard after use (Flashlight, Cryptographic cipher, ...) so in a Finn deck specialized on investigation with Scavenging to get back in your hand your investigation tools ? — AlexP · 281
That's pretty nifty. I was playing a event deck, so I had a reserve spot for Chuck, he would provide free action so I could waste it on the dice, IF I needed to. I average using it about 7 times, twice it would go back, mainly because of curses. — Therealestize · 74
Scientific Theory

More of a rules question,really: since the card text does not specifically say that non- direct damage / Horror musst be placed in the card, can you protect it with other soak e.g. an ally?

Is this 200 already?

Yes, that is correct. You are intended to protect this card with other cards with damage and horror soak. — DjMiniboss · 44
Thanks! — danthesheep · 2
Unscrupulous Loan

Pretty good if your investigator uses his or her ill-gotten gains from the Loan to gain some connections. Instantly granting a +2 to every Well Connected activation is no joke. And if you're playing WC, chances are that your deck is built to maintain a huge pile of resources throughout a scenario, which helps ensure that Unscrupulous Loan never gets exiled.

ClownShoes · 160
Written in the Stars

It's obvious that Written in the Stars is good for Norman, but in this review, I'll talk about other seeker investigators.

This ability is very powerful if you discard good skill card which works during investigation: Deduction, Perception, or Eureka!. Currently, most seekers can perform 4 investigation actions for a turn thanks to Eon Chart & Ariadne's Twine. It means that Deduction gives 4-8 additional clues, Perception gives 4-8 cards, and Eureka! gives approx. 4 cards with searching. The problem is that we don't know the top card of deck. There is some supporting card in , but how about taboo-ed Scroll of Secrets (3)? We have 3 chances to check the top of the deck.

Additionally, Amanda is another investigator who considers this card without any supporting cards. Commonly, she contains lots of skill cards which work during investigation: Deduction, Perception, Eureka, Unrelenting, or Leadership. With her investigator ability, she commits 2 cards at each investigations. Additionally, most cards in her deck has or icon, so that even if we play Written in the Star without checking deck, discarded card could support the investigation; of course, little deck tuning may be needed. In my case, very few cards contains no-: Hiking Boots, Death • XIII, Cryptic Research, Pathfinder, Forewarned, Shortcut(0), Mr. "Rook".... Even if those card is discarded, it's not critical for Amanda; it's because deck tempo of Amanda is fast enough to cycle your deck.

elkeinkrad · 500