Protective Gear

This card card can cancel Crypt Chill and Corrosion so if you're an asset heavy guardian or survivor, you know how easily these cards ruin your day. Also works for snake bite and grasping hands which are nasty little agility tests that can be pretty cruel.

Toe to Toe

Does this work with drawing thin? Is this still considered “initiating a skill test”? If so this’ll be even more amazing with Calvin, because then you can just boost the difficulty of the test to draw cards or gain resources, while still knowing that you will win. Additional plus of using this in conjunction with Counterpunch to just annihilate a monster in a single action.

LilSmac · 8
Yes, this works with Drawing Thin and you could commit Vicious Blow to add damage. This trick also works with Miss Doyle. — elkeinkrad · 496
Wait, where's the skill test you're initiating here? I don't get how this works iwth Drawing Thin, or how you can commit skills — Lailah · 1
There is a bit of ambiguity because the text does not contain the word 'test'. — darkernectron · 8
It's quite late answer... but, I write why Toe to Toe generates the skill test. It's very simple. Toe to Toe states this attack is automatically successful. In this game, what the player success or fail is the skill test. No other game effect do NOT refers "succeed" or "fail". Thus, whenever the effect says "succeed" or "fail", it's always related to the skill test. — elkeinkrad · 496
In addition, Toe to Toe has Fight action designator. There is no statement that you do not skill test, so that you perform skill test like basic fight action. — elkeinkrad · 496
Unearth the Ancients

The correct point of comparison comparison for this card is Scavenging (2). It's a card that saves you multiple play actions. Although it doesn't recur from your discard, you're a seeker — you too can do "recursion" it the au naturale way, by simply cycling through your entire deck.

The point of the upgrade isn't to play 2 assets although it's a nice option to have if you have two cheap assets, or you're an Amanda with RGM out. Unlike the 0xp version, this one saves an action because it's also an investigate action, one which you can also manipulate the DC of (Ancient Stone anyone?).

Seekers have no shortage of assets they want to play over and over again. Ancient Stone, The Necronomicon, Mr. "Rook", or the new Eon Chart...some of those are even Relic traited, further increasing efficiency. You can use a charge from your Eon Chart to investigate to play a new Eon Chart as a fast investigate!

Unearth the Ancients is not a simple economy card. You can't expect to throw this into a deck like a Crack the Case or Cryptic Research and have it work — it's acceleration for already powerful decks where you'd play it multiple times over the course of the game. Some of the power Seekers have lost to Taboos, they've regained with Unearth the Ancients, though arguably in a much fairer manner as Unearth the Ancients is susceptible to the dreaded .

suika · 9511
Forced Learning

I think best use is for a seeker/survivor with scavenging+resourceful (so you can pick back scavenging) and pair this with short supply, and a lot of survivor cards that can be used from discard or gets advantage of discard cards.

I think the biggest problems are the weaknesses. Basically in 15 rounds you go through the same size of your deck with this card as without it (not counting tutoring). You get +15 cards but mill 15 more so it nets 0. So it is nearly the same chance to see your weakness. But if you draw your weakness you have to discard your other card (as you have to discard 1 but you cannot discard weakness) so you lose your chance to choose one. So the main problem is if you draw your "best" card and a weakness at the same time.

vidinufi · 69
Sweeping Kick

This card is good Survivors with high agility like Rita, who likes this for her passive, or Guardians who take it for the occasional evasion to get an engagement break to play the next big beatstick.

For me though, this card really shines in Calvin. Since he boosts both Strength and Agility in equal measure, a base skill value of 6 or higher is easily achievable even in the early scenarios of a campaign.

g4nk3r · 4
Do you know how it works with Elusive enemies? Could I evade the enemy before him going to another location after the attack? — Jarguy · 1