Leadership

Leadership's inclusion in your deck is entirely dependant on your deck-building philosophy:

Using myself as an example of a deck-building methodology that will likely never take Leadership, I do not build campaign specific or party specific decks. Instead I build investigator specific decks; decks that are a complete package of synergy with themselves and the special ability of the investigator they are paired with, and adhere to a full-combat roll, a full-cluever roll, a full-support, or a half-and-half of the aforementioned rolls.

This philosophy, while good for forming multi-purpose decks, lacks the foresight to include cards like Leadership. On a purely theoretical level, two investigators committing Leadership to each-others test is strictly better than two investigators committing Unexpected Courage to their own test. In that train of thought, you trade away flexibility for max potential performance, probably at too high an exchange rate to be considered a good card.

But the extra icon reveals the main use of this card; as a safety net for your fellow investigators with low . If you know you'll be hanging out with a Finn Edwards, a Silas Marsh, or a similarly stated investigator, Leadership will very likely see play in most scenarios you draw it in. One way to think about it is you save them from having to commit two cards to get the equivalent amount of protection.

This is why, when building a party-specific deck, you should always consider Leadership. It's efficacy increases with the more players in your game, as you'll be in a location with another investigator more frequently. Alongside low individuals, mystics might also appreciate the extra boost, particularly Diana Stanley while she's still stockpiling cards underneath her.

And technically, there is ONE synergistic relationship with another card; Liquid Courage. Liquid Courage is very finicky, as the investigators that probably need the horror healing the most are also the ones that are most likely to fail the test that comes with it. Leadership can thus be used to get one good Liquid Courage test and heal 2 horror off of a 5-6 sanity investigator reliably. Not a bad investment, and right up Carolyn Fern's alley, though Leo Anderson can also take those two cards.

Lucaxiom · 4548
I disagree. Beyond deckbuilding philosophy, Leadership is a bad card. Steadfast and even Guts are usually preferable due to their higher level of versatility. If I’m Finn or Skids or any other vulnerable investigator, I’d rather my Guardian have more ways to kill things or heal the group instead of committing 3 Will to a test I will still probably fail anyway. There are so many better ways for these guys to deal with their low Will, and if Im playing one of them the last thing I want is for my fellow investigators to try and compensate for my low will. — StyxTBeuford · 13052
Lol, this card belongs in the last pages of the dusty binder where you keep the unplayable cards. Unfortunately deckbuilding sophistry can't change that — Alogon · 1145
Jessica Hyde

Looking to the future, at some point we should be getting Vincent Lee. If he can take Survivor level 1 cards, and his ability does something good when healing - which I assume it will - then this could be a pretty big card for him. If he can’t take survivor cards, I suppose there’s always Teamwork!

ksym77 · 91
That or similar to Carolyn he might be able to take any cards that "heal damage" which gives him Jessica access anyway. But yeah, much like Peter Sylvestre for Carolyn I can imagine Jessica being a good choice for him. — StyxTBeuford · 13052
Now that we've seen Vincent, Jessica is even better for him than Peter is for Carolyn. The Strength boost is more helpful for him, than the Agility is for Carolyn, and her starting damage gives Vincent two free On the Mends. She looks like a great card for him! — Jaysaber · 7
Springfield M1903

This card has a lot of advantages that get overlooked. First, you are going to see a lot more play out of those icons than the ones on a Lightning Gun. Second, this really takes the teeth out of a lot of treacheries. You will start to see the likes of Crypt Chill as a blessing if they can take the Springfield away. Last but not least, the ammo conservation of never being able to fire the gun puts Shotgun and the BAR to shame.

Sadly the two hand slots compete with the Kukri, but with bandana you can now take them both.

Kukri taboo when? — StyxTBeuford · 13052
That's pretty funny. All joking aside, I wonder what XP cost would make this thing worthwhile. As printed at 4, certainly not. The Taboo List knocked it down to 3--still not enough, I think. Maybe 2 XP is about right? I'm pretty confident that if it was only 1 XP (or certainly 0 XP) it would see quite a bit of play. — CaiusDrewart · 3200
I think it nees to come down to a level that off-class guardians can take it, because primary killers can never be restricted to only fighting enemies engaged with other players. This card was basically just a massive whiff, and the only card we've seen so far that attempted to synergise with it was even worse. A bizarre blind spot in an otherwise flawlessly constructed game. — Sassenach · 180
It would be indeed a good weapon for Skids! — mogwen · 254
Honestly for Skids I think it would be too expensive, and he wants a hand free for Lockpicks. I wouldn't take this in level 0 Skids honestly. — StyxTBeuford · 13052
I think 2XP is correct. Compare to upgraded .45 Auto and to upgraded .45 Thompson. For 2XP, it can be taken off-class, and works OK in multiplayer. — duke_loves_biscuits · 1285
I have one question, can Lola take taboo Springfield? — VitekS · 7
VitekS - unfortunately, no. Only its XP cost is changed, not its level - so it's still a level 4 card. — Prinny_wizzard · 251
Daring

Edit: shortened.

Great skill card for characters who have money and/or draw issues. characters take a lot of actions and resources to build a powerful combat engine and Daring will greatly help a Roland Banks or "Skids" O'Toole who are trying to branch out to do clues too still fight effectively despite empty pockets.

Note that the bonus applies to non-binary methods to fight and evade, making this card particularly interesting to characters that split their fighting capacity between and or or a character evading with . Case in point: Diana Stanley who might have Shrivelling in one hand and Enchanted Blade in the other or Finn Edwards who might have a Switchblade in hand and a Backstab in mind.

The Retaliate and Alert are rarely issues, since throwing a +3 at something is basicly a surefire way to pass a test.

Tsuruki23 · 2584
One minor thing to note is that this card does NOT seem to synergize with Double or Nothing, because you draw the card regardless of success. Hence not resolving the success twice. — 1337duck · 1
Crystallizer of Dreams

This card is excellent. Rogues in general don't have a lot of competition for the accessory slot. Lucky Cigarette Case is nice, but a bit expensive before it really starts paying off and requires you to invest in either oversuccess or extra actions to trigger reliably. Still it's probably the easier card to run versus Crystallizer of Dreams, which requires paying very close attention to the pips on your event cards. You can do a quick search of Rogue Events here on the db and see that two icons show up fairly often on most cards: and . Staple cards like Elusive, "You handle this one!", Sleight of Hand, Think on Your Feet, and Slip Away all have this exact pairing. Easy Mark for 1 XP nets you great economy and deck cycling in 3 cards, all of which also have this pairing. Intel Report and Narrow Escape are also solid includes with double icons.

It's for this reason that I think the card is particularly standout for Finn Edwards, who can easily take advantage of both stats. "Skids" O'Toole is also pretty keen on it, and On the Lam is an ace target for the skull. If this does work with The Painted World (for now I assume it does) then it's obviously a strong pickup for Sefina Rousseau. All of these investigators can take advantage of the icons for events they already want to play.

Tony Morgan is also a great Crystallizer candidate, but he probably has to build around it the most carefully. He doesn't like first of all, so a lot of Rogue events are just worse for him in that way. However, he gets // access, and depending on how you build him you have a lot of great icons available to make him more flexible:

Tony of course also has an easier time getting extra actions and fighting at a really high value, so triggering Lucky Cigarette Case is really easy for him. You'll have to build him very carefully to make Crystallizer worth it over LCC.

I'd suggest very broadly that this card is easier ran on lower counts. On higher counts specialization is easier and LCC activates more frequently, especially for Tony who will have lots to fight. On lower counts the weakness here is less meaningful as you can feasibly ignore it (it takes a while for it to even do anything once it shows up).

StyxTBeuford · 13052
I'm currently playing Tony with the crystallizer and a guardian event based deck, it works really. — Django · 5164
Sorry, didn't mean to send the comment already. Some things I've noticed: 1. Great combo in an event based deck with Double, Double (Evidence: Get 2 clues and commit it for a third); 2. When I've got events in hand i try to save them until i get the Crystallizer out. Lucky Cigarette case helps search for it. 3. guardian of the crystallizer: it might cause problems for non combat rogue decks like finn or waste shriveling charges for Sefina. — Django · 5164
I wouldn't generally call this card excellent. While it IS in deck with sufficient events, it's useless if don't have any. Rogue "Succeed by 2" decks built more around skills would be an example. — Django · 5164
Right, that's why I mentioned how it isn't as easy to build around as Cig Case. You have to build a deck specifically with this card in mind, but if you do it is powerful. Guardian could actually be a boon to Finn, as in solo it gives him an evade target if he wants it for Pickpocketing 2 (and because it has hunter it even has the potential of discarding his weakness instead of reshuffling it in). — StyxTBeuford · 13052
I wonder, if you read the "Prey only" keyword correctly. The parasite is easier to ignore in high player counts than low. I currently play Winnie in Forgotten Age in a Chuck build. Once in a while, I have to evade it, until our goon Leo has nothing better to do than kill it. All other players can simply ignore it. — Susumu · 382
You misunderstand. I think it’s better in solo because solo requires being a generalist, which this helps support by letting you test higher than normal as long as you’re event heavy (and events too tend to work better in more versatile builds). Cig Case by contrast rewards specialization, as it works more consistently the more you build around your highest stat. Specialization is harder to do in solo. You’re right that prey only means it is arguably easier to ignore on higher counts, but I would counter that boards in multiplayer tend to be more cluttered with enemies, making running away and putting distance between you and the guardian slightly harder. In solo, this is fairly easy to do so long as you have a plan in case you draw another enemy. But certainly it depends on team comp and positioning. — StyxTBeuford · 13052
OK, I can see, how the LCC can be of better use for speciallists, however it was the remark "On lower counts the weakness here is less meaningful as you can feasibly ignore it", which made me wonder. As even with more monsters possibly spawned at the same time in multiplayer, the Guardian is only an issue for yourself and possibly whomever wants to take care of it. I just recently finished my first sucessful solo run of Carcossa. With Safina, and the card was amazing in her. I earlier had an unsucessful run, where she followed Zoey, who stayed in the asylum and even though that deck was not good enough after three scenarios to beat Hastur, I really enjoyed the Crystalizer a lot even then. However, the Guardian can be a pain in solo, in particular for an investigator, who fights only with events and want to save them for the "impotant stuff". — Susumu · 382
And yes, I did come along to manage the enemies, in particular thanks to the excellent "Suggestion" (1) as well. But that card exhausts, so once there is more on the board also has limited use.. — Susumu · 382
Kymani Jones can also more easily deal with the Guardian of the Crystallizer since it enters play exhausted. — AlderSign · 417