Historical Society

How does this Location interact with Rite of Seeking?

Does it reduce the users willpower to their intellect? Or doesn't it have any effect at all, as the investigator is not using their intellect?

Does this prevent commited Cards from increasing your ? Or do These modify the test itself and not Count toward base ?

Django · 5161
According to the errata, your intellect cannot be increased, so you can use Rite of Seeking and it will have no effect on your willpower. — YourGo · 2
And although you can commit cards to the test (for example, to gain two clues via Deduction), those cards will not be able to boost your intellect. Note, however, that the Flashlight will work to lower the shroud value of the Historical Society because it does not increase your intellect. — YourGo · 2
How does this card interact with cards like Lucky! or Duke's search ability? — Donel · 13
I think Duke is a different case because the investigate ability replaces Pete's base skill rather than adding to it. — Signum · 14
This includes skill cards or assets? Can I increase my (book) with an ally, like Milan Christopher? — MarcMF2 · 8
Calling in Favors

This is in Response to the FAQ entry: Can you use Calling in Favors on Helpless Passenger or Innocent Reveler?

If you play any Version of A Chance Encounter on an ally from another investigator and later Calling in Favors, the ally will return to it's owners hand, not yours.

Django · 5161
Question: Can Lola Barns play a non-neutral ally that does not match her current role using Calling in Favors? — Daerthalus · 16
Who the hell is Lola Barns? — Quantallar · 8
Waylay
  • This Card can defeat any exhausted enemy at your location, so you don't need to engage and evade it yourself.

  • Playing as Minh Thi Phan, you can use Prophecy to evade any enemy (ignoring its Location and who it is engaging)

  • Snare Trap can exhaust hunter enemies, as well

  • Use Cheap Shot to evade enemies engaged with other investigators

  • Can be used on Brood of Yog-Sothoth, to defeate them. So you gain victory Points, unlike Disc of Itzamna or Close Call.

  • Resourceful can recover this card
Django · 5161
Or how about an auto-kill Yorick with @Stray Cat and @Waylay and then recovering the cat with Yorick to do it again later. Yorick's Elder Sign ability let's you recover Waylay again. Sweet stuff — ellonellanfair · 7
Prophecy can only evade enemies engaged with you. (See FAQ.) — Death by Chocolate · 1489
Museum Entrance

I don't like this location. If it were just that the investigator cannot gain resources during the upkeep phase that would be fine, but being stuck here and not being able to play cards to help in order to proceed can be devastating. You could for instance play Milan or something for the +1 int and then have him shuffled back in. Now you have 1 resource to help you out for the rest of the game getting through and if on hard or expert you need that 1 zero in the bag or star. It just ends up feeling too restrictive. And if the enemy spawns on you here unluckily early, well that's just a bad time for the non fighter with no resources. I think this location should have been adjusted slightly. Maybe even; enemies gain aloof here. So they are just watching over you until you enter and then pounce on you and chase you in.

Someone like Jim Culver for instance or Wendy or Skids or Agnes if they run out of resources due to treacheries etc. or an amnesia; might as well resign without even beginning; not good play experience.

Bronze · 187
This is pretty random review. Locations are not to "liked", instead, like mythos cards they are supposed to kill you horribly! So come up with a stragety to avoid the horrible fate. I guess the developers simply wanted to force the players to make a quick decision, you can't setup while being safe from all dangers. — Django · 5161
Fanatic

I never am particularly sad to see this encounter card show up. It replaces an investigate action or equivalent with a (3) test, provided you have a source of +1 damage. Since you can meld the scenario to your needs by leaving clues in the right places this can be a substantial positive swing.

But the benefits don’t end there. Remember that clues on enemies do not count as clues on a location. This is critical in solo where there are very high shroud locations that are unfeasible to clear. Now you can just spawn a nutty friend there to get the xp for you.

Worst case scenario if no clues are on the board you can spawn him in an out of the way location and just not deal with it.

Obviously it’s not all good. The benefits diminish in multiplayer where you have less control over relative clue sizes, and chances are good he’ll end up sitting on top of the location your Seeker is at or will want to go. But still it’s largely not terrible even when that happens.

Difrakt · 1325
Note that clue-gathering via Fanatic works in Curtain Call but doesn't work in Echoes of the Past because clues turn to doom and there's just one XP location in that scenario. — Magnificate · 1195
I was aware of this but felt that it wasn’t prudent to include spoilers here. — Difrakt · 1325
Am I understanding this correctly - the Fanatic takes a clue each turn or just 1 clue upon spawning? How does the wording work to explain how it functions correctly? Thanks in advance — sanjuro · 1