St. Hubert's Key

I ran this card with... Daisy Walker ! And it's pretty good. The -2 sanity penalty is really not an issue, as Daisy have a sizeable pool of it. Then, you don't die already if defeated by horror. So that's ok, just be a bit more cautious. Or not. Because you get a +1 and +1 , two important stats for Daisy. It fills your accessory slot, which is not contested in most Daisy's deck, as I generally find this better than Holy Rosary. It's 2 resources more, but the static boost is better. On the 5 top Daisy decks on this site, 3 have the Holy Rosary and the other two no accessory.

banania · 409
St. Hubert's Key

Since this card has been spoiled i managed to proxy it and play a few times in Jim Culver deck and it turned out to be pretty good. In builds i usually use Jim investigates using and fights using . So this card boosts two of those critical stats add Alyssa Graham and you don't even have to use seeker cards for investigating, freeing up 5 flexible slots. Lowered sanity doesn't really hurt. The biggest downside is cost of 4 resources but it's really worth paying that much.

Zuntir · 613
I've not had the opportunity to run it yet, but it seems like this card is going to be a fast favorite of all of the Dunwich investigators (aside from Zoey as it competes with her signature asset). I know it's everything I've ever wanted in an out of faction card for Jenny, allowing her to hit that 4 will 4 intellect sweet spot which gives reliable resistance against the encounter deck, and just enough raw investigating power to get by just fine when complemented by Flashlights, Lockpicks and of course Streetwise (certainly makes Dario el-Amin look . I could see it being absolutely ridiculous on Pete, lowering his base sanity to the exact amount needed to utilize the "desperate" skill cards while comboing with cards like Dark Horse and that one asset from the Carcosa campaign to boost his stat line and overall reliability in succeeding at skill tests to the max. — gionazzo · 64
certainly makes Dario el-Amin look incredibly weak/slow by comparison** (do we really not have an edit function?) — gionazzo · 64
Dario is incredibly weak and slow.. im really not sure who makes half of the investigator cards and whose making the other half, but theft hand has no idea what the right hand is doing.. by this time, with all of the experience FFG has making LCG games you would think that they wouldn't make these mistakes.. not only that, ill go af far to say this card is going to be on the table in probably every deck that can take it, and will be abused and reused unlike 2/5 cards that they make.. it's kind of absurd that some cards are so powerful, and others are actually so bad no one even considers putting them in a deck. — oCCult · 8
The Dirge of Reason

Much more manageable weakness than Cover Up. Yes, it can hurt multiple times during the scenario, but playing Roland, one should account for horror damage anyway and with cheap allies(Art Student, horror healing (Logical Reasoning and other horror soaks it is not that bad. I'm going to use this weakness by default along with complementary signature card - Mysteries Remain.

Zuntir · 613
Agreed. Note that if you keep two clues in reserve it also doesnt shuffle back and becomes just a small tempo loss comparable to random basic weaknesses. Even if the clues land on high shroud locations, Roland is good at testless clue gathering. — The_Wall · 288
Ward of Protection

This is amazing for support Daisy as well as a god send for Norman who I have doing extensive write ups and experimentation with. Being able to skip them, which I have already been doing, and buying them at a manageable 2 exp even on solo to make room for level 0 staples opens so many doors. Pairing either Daisy or Norman with a guardian, OR William to run let me handle this... or how my friend and are running Yorick and Agnes... let me handle this, ward of protection, and 4 test of wills. Not to mention the new on the hunt card too for our duo...

The ability for seeker/mystic, mystic/survivor, guardian /anything to control the encounter deck have just become insane.

Carcosa expansions are DELIVERING.

aleanjir · 163
i agree that it's a really good card, but the that it's only 2 exp isn't really relevant for solo though. i'd rather just upgrade something else because the only thing you get for WoP (2) is the option to use it for another investigator. don't get me wrong; that's a very good ability for 2 exp, but it's useless for solo since all the other values on the base version are the same. even as a stepping stone to getting to WoP (5), i don't think it's worth it for solo though. if you save your experience or spend it now, there's no difference. — dr00 · 13
Note that this card cannot cancel an Encounter with a Peril keyword, since it is forbidden for team-mates to play cards until such an Encounter has been resolved. — Cluny · 52
Stick to the Plan

Like most Permanents, Stick to the Plan is really good. It basically says you start the game with three extra good cards in your hand. What's more, you can choose cards to let you consistently execute specific strategies. Here are some possibilities for our three Guardians (not all of these cards are legal for all of them):

Prepared for the Worst: If you put this under Stick to the Plan, you're vastly reducing the chance you'll be stuck without a weapon.

Emergency Cache, Ever Vigilant: These cards are very powerful on turn 1 as they let you set up far faster. Now you can start with one (or both) every game. Ever Vigilant, in particular, is a gamechanger for asset-heavy Guardian decks. Guardians have (except for Zoey) hitherto struggled to pay for all their powerful, expensive assets; with Stick to the Plan I think those struggles are mostly a thing of the past.

Extra Ammunition: Starting with this is a huge boon to any investigator who's running a Lightning Gun or Shotgun deck, since it basically doubles the power of those (already very powerful) cards. Goes well with the two options above, since Prepared for the Worst will help you find your gun and an economy card will help you afford it. Then you can load it up. Zoey could even take Contraband for even more ammo, theoretically. You can fetch the upcoming "Eat lead!" to complement your Extra Ammunition, too, if you want.

Shortcut: The upgraded Shortcut just dominates certain maps, especially those with a central nexus location you have to travel through repeatedly. With this Roland can always get the upgraded Shortcut down on turn 1.

Elusive, Dynamite Blast: These are really powerful but slightly situational events, and they're pretty nice things to have in your back pocket. If you have foreknowledge of the scenario, you might know in advance if one of them is going to be needed.

6 XP is a lot, but I think this card offers so much power and consistency to a deck that most Guardians will want to pick it up sooner rather than later.

CaiusDrewart · 3185
Not sure how to report it, but the card is incorrectly showing up in the deck and counting towards deck size, despite it being a permanent. Also, due to timing, it doesn't look like Lola could trigger this since she won't be in any role at the time this would trigger. — slothgodfather · 7
Note that Stick to the Plan exhausts to use one of the hosted cards, so you cannot Emergency Cache + Ever Vigilant turn 1. — Barif · 2
You can do Emergency Cache plus Ever Vigilant if you buy 2 copies of Stick to the Plan and attach those cards to different copies. — timzania · 6
You cannot bui 2 copies of Stick to The Plan because it's an Exceptionnal Card ! Only one by deck per the Rule — halrik · 1
Good write-up. Thank you for listing the cards it can fetch. — Ohnomycoco · 2
Now thats a darn good plan! Zoey with her plan. Lighting gun + ammo + contraband. 12 ammo of pure UNLIMITED POWER! — Euruzilys · 14