Token of Faith

The card seems incredibly powerful.

First advantage which can be easily overlooked: it can be triggered for any skill test performed by any investigator no matter which location you are in. It gives the card an extreme usability.

Second: it can negate autofail. Not completely, because if you've committed Deduction or if you're trying to discard Mihn's weakness the effect of the committed skills is worn off, but if it is, for instance, a Pilfer attempt or something like Deciphered Reality... I also tend to be a magnet for autofails when I'm using Act of Desperation... It can save the day and a great chunk of tempo for the team.

Where the card seems the best for me, is when one of the team is playing from cursed tokens while all other teammates are not really ready for it. If that's the case, this card looks like a good option in the list of the top priority upgrades.

chrome · 57
I can see why people say this negates autofail, but to me the worst thing of autofail is still here: you resolve the consequences, meaning you still get 3 horror from Rotting Remains, and trying the test again won't bring anything. Same goes for Retaliate on Elite enemies. — Valentin1331 · 71607
It's reaction triggered, so you don't have to repeat the RR-test and of course won't do that. This is still auto-fail protection on tests, you do to advance the game state. It has the potential to be very powerful, in particular if you kill the boss with the last ammo, or get the required clue(s) on the last action before the final agenda advances. — Susumu · 366
Token of Faith (3) isn't designed for retaking tests on Encounter cards. If you retake the test on an encounter card, you'll just suffer the consquences again if you fail the test a second time. Token of Faith (3) is a card designed so that you don't waste tempo during the Investigation phase due to the auto-fail token or Curse tokens. In those cases, you might still suffer consequences from revealing a symbol during skill tests, but you're less likely to 'waste' actions and stay above tempo in terms of spare actions for the scenario. — Telosa · 54
The first with the bless you need to tap, but the other part not. Tha means you can do multiple times on the round?? — CrovaxTheFallen · 1
@CrovaxTheFallen There is no "other part;" it's all one ability, and you cannot pay the cost of the ability (exhausting Token of Faith) while Token of Faith is already exhausted. — Spinach · 1
It occurs to me that this card has a very very narrow use case: you’re playing bless-curse (Tempt Fate, etc) in multiplayer. For the same faction, cost, and XP you could instead get Eucatastrophe which is better in almost every way but for loading up the deck with bless tokens — An_Undecayed_Whately · 1255
Occult Invocation

This is a great card for Ursula and Moonstone. Especially if you have Elli Horowitz holding a Crystalizer of Dreams. words words words words words words words words SWEET JESUS MORE WORDS arkham horror scary words

dlikos · 153
Crystalizer of Dreams says "After you play an event", not after you discard a card. — MrGoldbee · 1462
Astral Mirror

I've been testing this in Daisy Walker with good results. It acts as a second copy of her Tote Bag for consistency, with a few advantages:

  • If I see this before the Tote Bag (I won't play both) then Tote Bag becomes basically a Guts or Perception without the card draw.
  • It costs 1 more than Tote Bag, but it improves your action economy. It allows you to play something into a hand slot as an additional action, and then if it's a Tome Daisy can use her own ability to use its as an additional action.
  • These extra hand slots don't have to hold Tomes, so you could play a Fingerprint Kit, Pocket Telescope, Scrying Mirror, The Chthonian Stone etc. (as examples) without spending a "real" action.
What I find interesting is that with Astral Mirror in play Book of Shadows essentially does not use a hand slot. Probably not essential for Daisy (although a Tome), but other spellcasters will love it. — AlderSign · 299
Glory

This one looked weak to me (away from Nathan* obviously) but slowly grows on me the more I look at it.

It's effect is essentially to turn 1 resource into one extra card but first you have to trigger it and it's clogging up your hand in the meantime.

Card draw is very scarce for Guardians and you might have plenty of resources later so that's a decent trade.

If you think of it as a 'cantrip' card that essentially thins your deck it's more appealing again.

What makes it really interesting through is the two books in the corner. Guardians don't get a lot of those and they add a lot of flexibility.

I'd really like to see this card get an xp version.

  • Can't remember how to make the pretty card links. Nathan Cho:arkhamdb.com
Timlagor · 5
[[card name]] for card links. — MrGoldbee · 1462
Occult Reliquary

Very nice and interesting card. I expect Enchanted Bow to see more play with the inclusion of that permanent, as it will only take one hand slot. You can't do that with Ornate Bow. I think, I will even try that myself as Wendy Adams. As a dexterity character, If you care about your other hand slot (Lockpicks obviously), you can compare this setup with just Hyperphysical Shotcaster, which already uses only one hand slot. The first option has infinite ammo and is way cooler, but the second has more burst potential. If you are not the main damage dealer, maybe one attack per round is not that bad with the Enchanted Bow

Son_of_Gothos · 111
Sure, but this is only one nieche. I'm pretty sure, this will become a staple on the level of Charisma or at least Relic Hunter. Any class has contested slots in either hand or arcane. Guardians can take a one handed off-weapon like the new "Blessed Blade" or (cheaper in XP) "Hungering Blade", Mystics finally get a non-jank way to include an evade spell (Shroud of Shadows) aside Fight and Investigate (if they are flex) or their main thing and something extra, like "Seal of the Seventh Sign" or "Dream Enhancing Serum", if they are not. "Eye of the Djinn" and "Black Fan" are great Rogue cards, but the hand slot a considerable cost for them. The leased impressed class will likely be Seeker. They would most likely love to use it for additional tomes, but "Cryptic Grimoire" is just terrible. — Susumu · 366
Does Ebow still take a hand & arcane? — MrGoldbee · 1462
Sure. Or rather, you could choose, if it takes one hand and one arcane or two hand slots from your original slots. OR gives just ONE additional slot. — Susumu · 366
Maybe this is minor, but if you use it to expand your arcane slots it lets Explosive Ward deal 3 damage testless damage, which may be worth spending 3xp for in some decks that need it bad (solo Daisy comes to mind for me). — interneterik · 1