Looking at this card more recently (TSK is the most recent release at time of writing) and I think this card has settled into an okay spot in the card pool. It doesn't stand out, but it doesn't stand out too much in some lists.
For one, "big hand" is now a well-established archetype, with cards like Laboratory Assistant and Dream-Enhancing Serum helping increase your hand size and cards like Dream Diary and Farsight rewarding them.
That being said, a skill whose only purpose is "having a bunch of icons" is usually a tough sell because it competes with skills that do something, even if that's just drawing another card. The fact that this produces a bunch of icons is at least a mark in its favor, since those tend to be broadly useful in most scenarios.
If I were to include this card in a deck right now, I'd want to lean into 's ability to manipulate skills with cards like Guided by the Unseen, and use something like The World • XXI to make sure I can commit this without going below 7 cards.
If I'm doing that, I think the Archaic Glyphs are where I want to be? And while this is most certainly not the best Glyphs deck, it could be a lot of fun.
Two final points both related to committing this to other investigators. One of the nice things about a triple card is that it can help lower- investigators help with getting clues. If you're playing Minh Thi Phan with her Analytical Mind, this isn't a bad card for that. And then there's the new Bestow Resolve which could turn this into . That's pretty nice.