Contemplative

Contemplative is just Deduction for Survivor. In exchange for not providing any icons, Contemplative shakes up the formula by being able to commit it to any Investigation or Parley skill tests performed at your location or a connecting location.

Anyone who's ever played with Deduction knows how valuable discovering extra clues can be, but another side benefit of Contemplative being Innate- and Survivor-coded is that Contemplative can be recurred with cards like Resourceful, True Survivor, or Gift of Nodens. That means that assuming you can consistently pass skill checks without any dedications (or just reduce the difficulty of an Investigation or Parley action to 0), Survivor Cluevers can recur Contemplative from their Discard pile every turn and generate a ridiculous amount of clues without cycling their deck.

Telosa · 68
This is not okay. What's more, some gators can run both this AND Deduction. — AlderSign · 389
I think another strong point in the cards favour is the ability to commit it to another investigators test. Even if they aren't directly at your location but are close. — Someguy842 · 3
Nephthys

This card is way too strong I doubt I would ever want to play it again. Bless in bag not going to go down and keep recycling into damage after you played this cat girl. Give me almost Cyclopean Hammer vibe ngl.

Pawley · 32
Bless builds overall have some pretty crazy stuff that can trivilaize the game, but I've never been that bohtered by Nephthys. She's good but not amazing in my experience. — OrionAnderson · 114
Also she's either rlesing blesses to the bag so they stick around, or she's dealing damage and using them up. — OrionAnderson · 114
It's "or" not "and", you need to spend the blesses if you want to do damage. She's pretty good but hardly broken. — Spamamdorf · 5
Wrong Place, Right Time

Contrary to another reviewer, I do not think this card is an auto-include on Tommy Muldoon. In fact I think the card is rather mediocre on him. You want to be placing damage/horror directly on assets on Tommy to get rid of them sooner. Wrong Place, Right Time encourages you to place damage on your investigator and then move them off of you to defeat your assets. Waiting until you can defeat multiple assets simultaneously with Wrong Place, Right Time seems counter-productive on Tommy. You could have killed off the assets yourself to gain resources sooner and then used the two actions (and 1 card) from playing this card to draw cards the regular way. Wrong Place, Right Time may help you later on in the scenario since some damage/horror will inevitably leak onto Tommy himself, but usually I'm not very willing to spend multiple actions to draw a couple cards late into a scenario.

Wrong Place, Right Time is however a lot stronger in multiplayer when played with Tommy, when another investigator can use this to place damage/horror on Tommy's assets to defeat them.

The best use of this card is in a deck that can take advantage of the big heal, and ideally plays a lot of assets that are expendable (e.g. Leather Coat, Cherished Keepsake, Improvised Shield) and assets you are encouraged to get rid of (e.g. "Devil", Hunting Jacket, Brother Xavier, Tetsuo Mori). Hank Samson is an example of an investigator who could run this, since you can even circumvent the "no healing allowed" on the bonded side of Hank.

I am also eager to try this out on Agnes Baker, who really benefits from being able to move horror off her. Agnes Baker can also conveniently run assets like Hunting Jacket and "Devil" which work well with Wrong Place, Right Time.

Overall though, while this card may have some niche uses, the high action cost really limits the playability of the card. On the plus side, it is also 2 willpower/2 agility commit card, which is rather rare for level 0 events.

flamebreak · 25
Library Pass

Done using Scroll of Secrets? Use Library Pass and play your second Scroll of Secrets. When the first copy goes to bottom of deck, draw it out with your second copy and continue the cycle. Scavenging might be better if you have access, but this is an alternative that doesn't require passing a skill test.

Wildcarde · 5
Why would first copy go to the bottom of the deck? — Demadragon · 1
Forced - When your turn ends: Place attached asset on the bottom of your deck. — MrGoldbee · 1484
I'm still not clear on how the first copy goes to the bottom of your draw deck. The one you have in play is not the one attached to Library Pass so it's not going to the bottom of your draw deck. — stinkytaco · 1
The one you have in play is your second copy. The first copy would be attached to Library Pass and then discarded to the bottom of your deck. — Jaysaber · 7
Fake Credentials

Just since I don't see much discussion- I think this card is a good deal for Trish Scarborough. She can reliably get 2-3 uses out of it, far more with Dirty Fighting or common boosts like Streetwise or Magnifying Glass. As an alternative to Obfuscation, it means you can reliably trigger your ability even on locations with high Shroud, where an investigation success wouldn't be guaranteed- with the nice side effect of gaining up to two clues on that location if the enemy's otherwise easy to evade.

Trish has some pretty fierce competition for Hand slots, so Obfuscation does win there, but Credentials goes down a lot easier with a Hidden Pocket to defray the slot cost, especially if you're running a Tool Belt deck with other rogue/seeker staples.

At level four, it just keeps getting better, all but completely replacing Obfuscation and Pocket Telescope and very nearly outcompeting a similarly-costed Damning Testimony and Breaking and Entering.

Magnifying Glass doesn't help you here. — AlderSign · 389
Fake Credentials (4) is amazing. (0) doesn't quite do it for me, even on Trish. Lockpicks and Mag Glasses are just too good. The first time you use this you're up 3 on the test (4 book vs. 1) but adding a suspicion every time makes it really painful to get more than 2 uses out of this. As a parley, it doesn't trigger AoOs and can be a decent way to auto-evade a very high foot enemy, but if you want to use dirty fighting for the skill bonus you need to exhaust them first anyway. And you can't use it without an enemy. I'd rather run Working a Hunch honestly, unless the campaign really punishes investigate actions such that it's worth carting enemies around so you can parley for all your clues. — OrionAnderson · 114
You might also wanna look into Cryptographic Cipher, does a similar thing. — AlderSign · 389