Hyperawareness

One of the less taken core set talents, Hyperawareness has a weird set of stat's, and as such, not many characters actually like it. In older campaigns is a relatively weak stat that's little tested, is obviously universally useful, but Hyperawareness is costly to play and costly to run, so characters that might use it (Roland Banks comes to mind) cannot actually afford to. Since then has picked up as a useful stat in newer campaigns, so characters are actually picking it for the ability to get out of danger.

Enter: Hyperawareness, a clue focused character is all but guaranteed to find use for +2 free every single turn, and all of a suddent thei've got a very powerful emergency button to press when an enemy gets too close.

You'll most probably be looking at Hyperawareness when you're playing Rex Murphy, Ursula Downs or Harvey Walters, the former two might actually even consider using it to fuel some killing with an Ornate Bow.

Good card, it's just a bit niche.

Tsuruki23 · 2577
Book of Psalms

Good card.

Spending actions to heal horror is already a thing people play, albeit usually with techniques that heal 2 horror in one go, as with Logical Reasoning and Clarity of Mind.

That said, healing 1 horror and pouring into the bag is just very, very good. But tokens may not be quite as good as healing a second horror, and the book is a hand slot item. Which means that if you aren't targeting mechanic, or if you need that hand for something (usually a weapon), then it's not super great.

For builds, especially in a team setup, it's outright excellent! A fighting character with an empty hand can wait for enemies to show up, and instead of wasting the turn taking resources or cards, they can heal people, and while they're doing that they're making tests easier and creating a window for combo's to activate in. Because you often find yourself using this thing twice or thrice in a turn you actually blow up the Chaos bag quite a bit with , perfectly setting up for the next turns where you hopefully draw into these tokens.

Outside bless: Only ever really look at this card if your hands arent full, and even then, only if you're worried about horror.

In bless: Yes, near autotake in big teams using .

Tsuruki23 · 2577
Blessing of Isis

To define how good this card can be. Take note of Favor of the Sun. You can trigger Favor of the Sun after you've seen the first bless token in your draw and thus guarantee Blessing of Isis triggers right there. It's a strong combo, but I'm not sure Blessing of Isis is worth it by itself.

The probability to see two bless tokens goes from neglible at 2-3 tokens in the bag, to nearly 20-30% at the maximum 10 tokens, with a Mary doing her very best to fill the bag with goodness, and/or other characters helping out somehow, those odds can actually be rather good and consistent, netting perhaps 3-5 extra triggers. The trick then is to take characters who've got great abilities, Leo Anderson, Nathaniel Cho and Sister Mary herself all like this effect.

As a last method to support this card, there's seal mechanics. When you've got a Chthonian Stone, the Day of Reckoning weakness, Seal of the Seventh Sign and other mechanics to block out other tokens, this in turn enhances your chances at seeing back to back tokens, this is actually a reciprocal synergy so a large group playing into this theme together can set up games where a heap of negative tokens is locked out entirely and blesses are more then half the bag.

I dont think Blessing of Isis is a particularly excellent card, for the simple reason that it relies on setup and randomness, but it's fun and can be extremely powerful in that niche window when you're consistently seeing those lucky draws. At least once you've set up, the that trigger Blessing of Isis do go back into the bag when triggered, so Blessing of Isis is a bit of a "self refueling engine".

Tsuruki23 · 2577
Good review, two notes: Father Mateo can take this too, and he has arguably the very best Elder Sign effect, plus access to lots of sealing cards and token manipulation. Also, if you have a supportive build for Mateo, Carolyn, or Mary, you can run this alongside a non-guardian with a good elder sign. Skip buying Favor of the Sun and let your Silas, Winnifred, or Lily run it instead to trigger their powerful recursion effects. — OrionJA · 1
Gate Box

Very surprised this card hasn't been reviewed.

Is this the best investigator signature card in the game? I don't know but its definitely up there.

You get to (3 times):

1) Move to any revealed location for free, if you let the game knock you out at the end of your turn.

2) Cancel/Dodge Enemy Encounter cards if you can Scrying, which should be a staple in your deck.

3) Auto Evade any amount of enemies, engaged with you.

4) Gather clues/deal damage/gather resources/help allies/create walls/move with Shortcut/and gather draw/resources in complete safety, using an event card.

5) Set up your assets mid-game without fear of reprisal.

That's a lot of value and flexibility for a signature care, add on IT STARTS IN PLAY. Some of the amazing signature cards may never come up in a scenario thus making them worthless, but this will always get value.

Finally if you can add Enraptured or Premonition + Recharge for even more value.

Sure It's no Duke or Family Inheritance nor is it Bury Them Deep, Dark Insight or Mystifying Song, but it's pretty goddamn close.

, · 561
Yes it's not Duke, Family Inheritance, etc etc... it's much much better. This is the best signature in the game, period. — snacc · 1020
Weirdly enough it is activated best in the player window after the investigation phase to stay there longer. Might not be intuitive for everyone. — AlderSign · 395
Can you use Gate-Box while in Pointless Reality to effectively move to Wondrous Journey, by basically expending a charge? If not, why? (Note: I'm not arguing this point only curious if no one has thought of it because the answer is obvious OR no one has thought of it and I'd like to know the ruling rationale before I play it) — Dugbo · 1
@Dugbo Gate Box instruct you to search your "bonded cards", while Pointless Reality is in play, there is nothing in your "bonded cards", therefore no effect. — nightroar · 461
Can we escape Dream-Gate (pointless reality) with the Gate Box ? — Ayoross · 1
Harbinger of Valusia

I vastly prefer this version to the original - the change is subtle, but impactful. This enemy is primarily an action sink, so having it be perfectly symmetrical in Fight/Evade values while also having all the keywords in the world PLUS the ability to Retaliate while exhausted made it just slightly too annoying to tackle, especially considering how omnipresent it is. This version has evolving Fight/Evade values, and it's not able to bite back anymore when it is being hit while down, so the annoyance is slightly mitigated. Also, putting Damage on it is now a more viable strategy, simply because it's now the more efficient way to get rid of it.

ratnip · 68