Shell Shock

One of the "take a bunch of damage and.or horror" signature weaknesses. Looking at the two elements, the effect and the discard condition, we get:

The effect: You take 0-4 horror, which is unlikely to kill Mark, but it can lose a scenario or campaign and getting Mental Trauma just increases the deadliness of the card. Fortunately for Mark, Guardians have gotten better healing options since Carcosa, and tools like Hallowed Mirror, Second Wind, and even Thermos can help keep Mark's damage low, and there are plenty of Guardian Allies with 2-3 Horror soak to keep Mark on an even keel. If you don't go wild with Sophie before this Weakness drops, Mark will probably be OK. Good thing it doesn't say "direct horror." As a side note, something in the wording of the card rubs me the wrong way, but its meaning is clear.

The discard condition: You draw it, it's Revelation effect happens, you discard it. Simple, but it can happen multiple times, if you deck yourself.

All in all, this is a below average signature weakness. It can ruin your day at the wrong moment, but if you build and play with it in mind, it is unlikely to have a severe impact.

I'm liking most of these reviews so far, but the rating scale continues to confuse me. Below average? I can't see "take half of your sanity in horror" being one of the minor weaknesses. I'm not saying it's a nightmare, but if your investigator actively needs to think about when their weakness might show up, that's average at worst. — Hylianpuffball · 29
Mark tries to keep his damage low for Sophie anyways, in practice I rarely take more than 2 horror from this card, and like the review said, Mark should always have soak through an ally pretty much. This is definitely one of the more minor personal weaknesses given how often it does nothing. — madhatter152 · 8
My rating, which I will admit is pretty crude, is on a scale Way above average, above average, average, below average, and way beloe average, with "Way above" being the worst. It's based on a couple of factors, mostly, -- how easy is it to manage and how likely it is to lose you the scenario/campaign. — LivefromBenefitSt · 1076
Rex's Curse

This is a fairly unique signature Weakness, annoying but persistent. Looking at the two elements, the effect and the discard condition, we get:

The effect: fairly simple -- if you succeed, return the token and draw another. This has the unfortunate result that you slow down the game a bit drawing tokens and then redoing the test, keeping track of possible stacking token effects. On Hard/Expert, this can give you lots of extra chances to trigger bad token effects, but it's more manageable in Easy/Standard where the annoyance of going back to the token bag repeatedly is maybe greater than the actual mechanical effect.

The discard condition: Fail a test. However, that just puts it back in your deck. Given Seeker card draw, it's not unlikely you will see this over and over.

All in all, this is an average signature weakness, maybe above average on harder difficulties. it can end scenarios by piling on Doom, Horror, or Damage in worst case scenarios.

Specifically, you fail a test as a result of the new token draw. If Rex draws the auto-fail as the first draw, the failure is not as a result of the forced effect. — Signum · 14
When Rex Murphy returns Frost Tokens to the Chaos Bag during the settlement of weaknesses, will drawing Frost Tokens again automatically fail — yxcvbhgfdsa133 · 1
What happens when you revealed two or more tokens in the first success? Do you return them both? For example some cultist tokens require you to draw another token and then an effect happens. — Louis Dooner · 70
Plan of Action

If you follow the reading on Abandoned Mine or The Lonely Tree, it is two icons + draw on your first and third actions this turn, an icon and a draw on the second action and two icons during the mythos and other phases.

Good card.

madcircus · 135
MJ has said that’s not how this card is meant to be read. Between X and Y cards/resources and between X and Y actions might not be the same (inclusive or exclusive). — StyxTBeuford · 13043
If it's not a turn, it's not "during or after" or "during or before" any action of "this turn". So in the mythos phase, enemy phase, or upkeep phase, or even in the investigator phase but between turns, it's just a wild [unless someone is doing something 'as if' it's their turn]. — Yenreb · 15
I believe that if the card draw would only happen during the 2nd action of the acting player, they would have written "if this skill test happen during the 2nd action…". It seems quite clear to me that the card draw is triggered between action 1 and 3, both included. — Ayoross · 1
Between the 1st and the 3rd actions you have not only the 2nd - you also have additional actions (as many as you can get) and free triggered actions - that's why they haven't written '...during the 2nd action…' — SickPenguin · 1
Heroic Rescue

Good card for Nathaniel Cho. This card will be played during the Enemy Phase, so he can deal 2 damage instead of 1 even if he used his ability during the investigator phase. You possibly save someone in trouble, soak the attack (or Dodge it), then deal 2 damage to the enemy to kill it or soften it. Can be followed by a Counterpunch. This card has the Spirit keyword so can be fetched with the Boxing Gloves.

Ezhaeu · 50
Clarity of Mind

I'm not usually too big on horror healing cards, but this is actually quite strong on Carolyn Fern. Since you can split the horror between multiple investigators, they each get 1 resource. Heal your friendly Mark Harrigan or Roland Banks who are very prone to go insane, but also need the resource. Another option would be to run this with Carolyn Fern in a group with Agnes Baker, who can then go ham with self-inflicting horror cards like Meat Cleaver, Forbidden Knowledge or Painkillers.

flamebreak · 25
I still think, "First Aid" (3) would be the better card, because it can heal Allies, who have triggered abilities to deal damage or horror to them. But "Clarity of Mind" can be the cheaper upgrade, if you have the level 0 cards in your deck and take "Arcane Research". — Susumu · 381
Yeah there’s really no point in taking this when First Aid exists, or Book of Psalms. — StyxTBeuford · 13043